inside the room
Going down the stairs into the next chamber. The air is filled with gnats and flies, swarming in large numbers, drawn by both the sticky-sweet smell given of by the heap of tarry rags and inevitably drawn to any light source that the group carry.
The unseen gnome pulls the front of his robes up to cover his nose and mouth before heading over to the odd gnatty pile in the corner to investigate it closer.
Mortar & Vennar proceed down the steps, swatting away the irritating bugs. The cleric approaches the door and the invisible mage goes to poke among the detritus littering the strange smelling mass. As the gnome gets closer, he realises midden heap of rags are actually dissolving articles of clothing with flakes of sloughed flesh and bones are still clinging to them. An old leathery boot still has a foot inside that a long rope-like sticky root is coiled around. As he nears the mound, each footstep causes minute tremors upon the foliage of the plant as it senses nearby movement. Too late the cry, as he and the cleric are both taken by surprise.Vennar will be looking for incoming hostiles from the side that he is currently on.
https://youtu.be/xm-0jrrn680?si=hjKAS36xmVBlCVp0
the above link is to a household drosera or sundew plant. However in the corner to this room is a giant and actually 'sentient' plant, with long sticky tendrils and an instinctive carnivorous nature ...
Sundew tendrils vs Vennar: [1d3]=2 vs Mortar [1d3]=1Sundew tendrils vs Vennar: [1d20]=7 [1d3]=3 [1d20]=16 [1d3]=3Sundew tendrils vs Mortar: [1d20]=10 [1d3]=2
As Vennar reaches out for the door handle, two long tendrils strike out for him. The first tendril slaps into his shield carried on his left side. But instead of being parried away like a normal blow, the bulbous head of sticky leaf does just that, sticking on the shield like a string suction cup. You feel the tension in the vine pulling at the shield trying to draw you closer. A second tendril strikes you around the neck area, attaching itself on exposed flesh between your armour and helm, -3hp The sticky gel on the tendril is acidic to touch and begins to rapidly burn upon your skin, your free flowing blood absorbed by the plant and energising it to exude more corrosive stickiness.
Mortar is also struck, the carnivorous plant ignorant of his unseen nature. Those behind on the stairs just see a single long tendril flick out from the heap and a spray of blood erupt at gnomish height as he is also attacked. -2hp
Both characters feel each tendril stuck to them pulling them in the direction of mass of thick leaves that centre the main body or stem of the plant. You can resist this of course but each tendril stuck upon you hampers your free movement and attack routines with a cumulative -1 penalty (so Vennar is -2 to hit unless you drop the shield, Mortar is -1 to hit) and each are drawn incrementally towards it.
Actions for Vennar & Mortar
