My first question would be regarding whether the Snub Pistol is counted (in Beau law) as a shotgun or any other form of handgun.atpollard wrote: ↑Tue Dec 03, 2024 4:16 pmWhat you want is called a SNUB REVOLVER loaded with TRANQ Rounds.I'm not really a gun-geek but I'm looking for something that isn't going to knock my character flat and is non-lethal.
The best I can see are dart-guns used for tranquilising at a distance or low-powered shotguns firing taser or bean-bag rounds.
The former are (in some cases - per wikipedia) just the latter!
the M26 taser has a range of about 10m (again per wikipedia) and is single-shot only. Other versions seem available and don't always even look like a "gun".
I have 2 guns in my mustering out. My character is a surgeon and likely to be somewhat with Shepherd Book regarding the killing/kneecap controversy. I'm also got a -1 STR bonus so a 4-bore seems unlikely, as it will probably land her on her arse every time she shot!
"Snub Pistol:" The snub pistol is a low velocity firearm designed for use on shipboard and in a Zero-G environment. It fires 10mm, 7.0 gram bullets (depending on load) at velocities of 100 to 150 meters per second. In revolver variants, no magazine is used, six individual cartridges being inserted into the revolver separately. Reloading takes less than a minute, and around a minute if the firer is evading; automatic versions use a 10-round magazine, although extended magazines are available. Standard rounds include a tranquilizer round, gas round, high explosive round, and a high explosive shaped charge round to defeat personal armor. The snub pistol is a standard shipboard security weapon generally loaded with five tranquilizers and one gas round. More expensive pure combat versions of the snub pistol are available, generally in the automatic pistol configuration with extended magazines holding up to twenty rounds. A regular ball round is sometimes used, but its performance is only approximate to a TL 5 5mm autopistol round.
[TL 8] Length: 100.0 mm. Weight, unloaded: 250.0 grams (weight of six cartridges, regardless of type, is 30.0 grams). Base price for revolver: Cr150 (six cartridges, regardless of type, cost Cr10).
Note that with MUSTER, the first "GUN" is typically a service/ceremonial object and the second "GUN" is a +1 skill with the weapon.
African (Zulu) culture had a weapon called a Iklwa - a very short spear used in close quarter combat. What if we gave her a blunt version of an Iklwa that functioned more like a "Cattle Prod" ... then her "Blade Cbt" skill could be a traditional African Martial Arts from her OTHER culture and the weapon is a non-lethal training version (that looks like a walking stick to casual observation).As to her Blade, is there a stun-stick alternative? As a surgeon, wielding a knife is one thing to fix someone...but less attractive in reverse.
Given the way skills were allocated, I wasn't sure the skill upgrade option was available from "Gun" benefit. I'll go for that and update the notes accordingly.
Do I have ammo, gun-maintenance-kit and carry-case with the gun or do I have to hunt for those before heading off?
For the "Blade" a Rungu works better with the background being Kenyan rather than South-African.
I've downgraded the equipment list to 4500Cr, but my first task once off the shuttle will be to order/collect a Medical Kit so I can be prepared for work. My second will be to look up good TL-11 bespoke Vacc-Suit makers, and my third will be to check out whether I can find a source for a mechanic's toolkit.
How much does a set of powered (mid-passage compatible) luggage cost?