Sneaking in Highport:
Hobgoblins hovel:
Outside yard
Goran dodges around the rubble strewn yard, slashing the Hobgoblin through his other butt cheek,
-3hp
"Come here, you little maggot." the Hobgoblin curses, he stabs out at the Halfling, missing him completely.
Dumpster hobgoblin: dagger attack: [1d20]=2 [1d4]=1
Fawkes steps into the yard, silhouetted by the moonlight in the frame of the gate. He looses his crossbow shaft that strikes the Hobgoblin in the spine,
-6hp, he falls lifeless into the latrine gutter. As the Half-orc decides to reload his heavy weapon, a second Hobgoblin rattles the back door. Just enough warning for
Goran to meld into shadows. The newcomer steps into the yard, his eyes surveying the brutality inflicted upon
Dumpster, the shaft impaled in his back and the murderous assassin standing in the back alleyway. He throws his hand axe at
Fawkes but it bounces off the wall by his head.
Yard hobgoblin: thrown axe: [1d20]=8 [1d6]=1
Inside hovel
Brick forcefully kicks the door open and barging in, swings his sword which takes a Hobgoblin's head clean off in one fell sweep.
-10hp.
Vennar enters, determined to bloody his blessed Morningstar but he swings to no avail. A scarred faced Hobgoblin swings an arm back to fend him away, missing also. He then gets bludgeoned by the bull-charging dwarf
Olleg who batters him with his shield, staggering him backwards into the gaming table where he stabs him further,
-3hp. The slave maiden tries to bash him with a chair but after throwing one she gets head-locked by a female Hobgoblin who threateningly puts a dagger to her neck and tries to use her as a human shield.
Scarface hobgoblin: dagger attack: [1d20]=12 [1d4]=3Slave maiden: improvised attack [1d20]=7
Galadria is the last of the attacking quartet to enter the hovel, facing off with 'Dicey, striking the hulking oaf,
-2hp.
Edel resists the urge to violence, whistling
Pallas to come to him. The mage keeping observant for any militia patrols coming into the alley or local residents awakened by the disturbance.
Durrant takes the opportunity to drink from the standpipe and refill his water skin. The mage has little time to do more than just give thanks and a minor veneration by cleaning the grit and grime off the bas-relief image in the alcove. The water tastes clean, filtered of bring sediments and minute grubs. Clean and purified water is such a blessing for the cramped and unclean city confines. The half-defaced
'Green Man' image in the alcove does not animate in any way but you do feel the effect from your action will garner some divine favour.
Dicey Hobgoblin squares off against two opponents, using a last throw of the dice to try and summon up some extra prowess against the sudden onslaught, targeting
Brick as he decapitates his kinsman. A wild slash of his sword only cuts thin air not bone though.
Dicey hobgoblin: scimitar attack: vs Brick [1d20]=6 [1d8]=4
As far as a physical description of the hovel is concerned, the derelict warehouse is a single storeroom about twenty feet across and twice that deep. Either side of the busted door are boarded up windows, the ceiling is none existent with an upper floor having been destroyed by fire. At the rear of the main room is a smaller room with the back door to the yard. Around the room are old crates and boxes with trinkets and rags in, the game table in the room centre with a few rickety chairs set around. A hearth sill glows with a few lit candles stubs.
Actions everyone.
