01 - Well Met in Fallcrest
Re: 01 - Well Met in Fallcrest
Thanks. Why don't we just go with a single short rest?
Re: 01 - Well Met in Fallcrest
I am good with that.
Re: 01 - Well Met in Fallcrest
Exploration Round 5 (Dungeon Tally 5)
The party finds no secret doors in the room. They then settle in for a quick breather to bind wounds.
Short Rest (in alpha order): 8#1d20 12 20 5 16 5 1 11 4
Dagr fails both rolls.
Senorix passes one.
Thea passes both.
Wick passes both.
Dagr 9/15 hp
Senorix 17/21 hp (+4)
Thea 13/14 hp (+3)
Wick 18/19 hp (+3)
Let me know if Dagr or Senorix wants to use one or two Rerolls.
The party finds no secret doors in the room. They then settle in for a quick breather to bind wounds.
Short Rest (in alpha order): 8#1d20 12 20 5 16 5 1 11 4
Dagr fails both rolls.
Senorix passes one.
Thea passes both.
Wick passes both.
Dagr 9/15 hp
Senorix 17/21 hp (+4)
Thea 13/14 hp (+3)
Wick 18/19 hp (+3)
Let me know if Dagr or Senorix wants to use one or two Rerolls.
Re: 01 - Well Met in Fallcrest
Dagr will use both re-rolls and Senorix will use one.
Thanks.
Thanks.
Re: 01 - Well Met in Fallcrest
Short rest rerolls (alpha): 3#1d20 16 18 19
Just a brutal set of re-rolls, wish those were attack rolls instead.
Dagr: 0/2 rerolls remaining
Senorix: 1/2 rerolls remaining
Just a brutal set of re-rolls, wish those were attack rolls instead.
Dagr: 0/2 rerolls remaining
Senorix: 1/2 rerolls remaining
Re: 01 - Well Met in Fallcrest
Wick
Seeing the state of Dagr's wounds he asks
"I can call on Pelor to heal your wounds if you wish?"
Seeing the state of Dagr's wounds he asks
"I can call on Pelor to heal your wounds if you wish?"
Re: 01 - Well Met in Fallcrest
Dagr
"That would be much appreciated Wick."
"That would be much appreciated Wick."
Re: 01 - Well Met in Fallcrest
Wick
Wick casts Meld Flesh on Dagr.
Wick casts Meld Flesh on Dagr.
Re: 01 - Well Met in Fallcrest
Wick attempts to heal Dagr with the Mend Flesh Blessing. He utters a short prayer to Pelor and brandishes his holy symbol at Dagr. For a split second, nothing happens, and Wick wonders if he has somehow angered his god. But then he remembers that one of Pelor's tenets is to explore the uncharted wilds, and his heart is filled with divine fervor.
Dagr feels a strange sensation like his skin is crawling, as his wounds heal near-instantly! He still has some minor scrapes and bruises but feels much better.
Wick has 16 WILL and gets a -1 for his Divine Lore skill.
Blessing check: 1d20-1 16 That's as close as it gets but it succeeds!
: 1d6+2 4 4 hp restored
Dagr 13/15 hp
Senorix 17/21 hp
Thea 13/14 hp
Wick 18/19 hp
Dagr feels a strange sensation like his skin is crawling, as his wounds heal near-instantly! He still has some minor scrapes and bruises but feels much better.
Wick has 16 WILL and gets a -1 for his Divine Lore skill.
Blessing check: 1d20-1 16 That's as close as it gets but it succeeds!
: 1d6+2 4 4 hp restored
Dagr 13/15 hp
Senorix 17/21 hp
Thea 13/14 hp
Wick 18/19 hp
Re: 01 - Well Met in Fallcrest
Dagr
"Thanks Wick, I am feeling better already. I kind of have an urge to return to exploring."
"Thanks Wick, I am feeling better already. I kind of have an urge to return to exploring."
Re: 01 - Well Met in Fallcrest
Are we ready to continue? There is the one exit to the north of the room.
Re: 01 - Well Met in Fallcrest
Dagr
Yes.
Dagr leads the way through the north exit.
Yes.
Dagr leads the way through the north exit.
Re: 01 - Well Met in Fallcrest
Agreed, onwards!
Re: 01 - Well Met in Fallcrest
Exploration Round 6 (Dungeon Tally 6)
Dagr creeps down the stairs and peers around the corner. This chamber looks like it was once a tomb, but the kobolds have transformed it into what you might almost call a playground. Four stone coffins lie here, with a sludge-filled pit between them. On the opposite end of the room is a pair of wooden double doors. Flanking the double doors are two raised platforms, both 10 feet above the floor. Two kobolds stand on each platform. Arrayed on the coffins are several animal skulls, all of them arranged in small piles. One kobold holds a sludge-drenched stone tied to a long rope that is secured in the ceiling. There is a dwarf stuck in the sludge pit, and the kobolds are swinging the rope down at him, trying to hit him with the stone on the end of the rope.
Stealth roll: 1d20 13 Dagr passes a Stealth check.

Dagr creeps down the stairs and peers around the corner. This chamber looks like it was once a tomb, but the kobolds have transformed it into what you might almost call a playground. Four stone coffins lie here, with a sludge-filled pit between them. On the opposite end of the room is a pair of wooden double doors. Flanking the double doors are two raised platforms, both 10 feet above the floor. Two kobolds stand on each platform. Arrayed on the coffins are several animal skulls, all of them arranged in small piles. One kobold holds a sludge-drenched stone tied to a long rope that is secured in the ceiling. There is a dwarf stuck in the sludge pit, and the kobolds are swinging the rope down at him, trying to hit him with the stone on the end of the rope.
Stealth roll: 1d20 13 Dagr passes a Stealth check.

Re: 01 - Well Met in Fallcrest
Dagr
Dagr pulls back and whispers what he has seen to everyone.
Dagr pulls back and whispers what he has seen to everyone.
Re: 01 - Well Met in Fallcrest
Waiting on the players to post their next move.
Re: 01 - Well Met in Fallcrest
Wick
Wick whispers "We need to find a way of getting them down from the platforms. Thea is the only one with a weapon that can reach them."
Wick whispers "We need to find a way of getting them down from the platforms. Thea is the only one with a weapon that can reach them."
Re: 01 - Well Met in Fallcrest
Senorix
Whispering, "Then I think Thea takes the first shot and once she does the rest of us charge."
Whispering, "Then I think Thea takes the first shot and once she does the rest of us charge."
Re: 01 - Well Met in Fallcrest
Assume the kobolds are K1-K4 for target identification purposes.
Re: 01 - Well Met in Fallcrest
Dagr
Once Thea attacks, Dagr will charge at K3 with his spear.
Once Thea attacks, Dagr will charge at K3 with his spear.