Okay, here's my rough draft of a plan, please make it better:
Assumptions
- not very far into Room #4
- Bless in effect
- Inspire allies active (effect rolled?)
- Earnan's Light in effect
Priorities
- Per Roobeastie's note, magical missiles on the runepriest
- Disrupt their missiles
- Once the enemy rune priest is down
- - clerics and mages turn/destroy/command as many of them as possible.
- - missiles on the wight thane and wight champion
Actions (my characters and recommendations for Gurav's folk)
JJh - drink invulnerability while moving forward in front of Gurav. Give speech to encourage Gurav and draw the attention of the undead dawi
- Thunderers will be at long range if the AD&D indoor conversion is used.
- If he can be assumed to have drunk invulnerability then shoot the rune priest before speech.
- - I like his speeches.
Si-woo - move near JJh (for shield) shoot rune priest with sharpness'd arrow (leaving 19 of 20)
Hemia - move behind Gurav so that she is sheilded and he has Bless
Gurav - Roll recovery after JJh rolls Captain
Korev - Throw a fire sand barrel at rear of Dawi skeletons (as far as he can, anyway, with +2 Str)
Hodlar - Move forward to JJh, stay small
- Assume he has an oil of sharpness (from Borav) bolts, shoot the rune priest (leaving 19 of 20)
- after the thunderers fire he will move forward and Flame breath the barrel korev threw, but he needs to get closer.
Borav - Move near Gurav and prepare to turn once the rune priest goes down.