Delve #1 - The Adventure Begins

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Re: Delve #1 - The Adventure Begins

#201 Post by Doctor Crunch »

Niphos

If he is alerted Niphos will scramble to hide.
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Re: Delve #1 - The Adventure Begins

#202 Post by gurusql »

Gelli

Gelli will be ready with his bow and give hand signals to the party to back into whatever cover that can hide the group from the upcoming group.
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Re: Delve #1 - The Adventure Begins

#203 Post by Rex »

Athena

On seeing the hand signals from Gelli she moves to the closest cover and tries to hide.
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Re: Delve #1 - The Adventure Begins

#204 Post by Bucephalus77 »

Gundren

Gundren gives Gelli the ‘thumbs up’ and moves into cover with Athena readying his Axe.
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Re: Delve #1 - The Adventure Begins

#205 Post by scottjen »

Alishar
As the other group closes (but not too close where they can see us), he will create an illusion of human figures similarly dressed as the caravan folk with their backs toward the approaching party. He will have the illusions walk away (towards the caravan folk if that is not in a direct path with our party) with the intention of having the newcomers attention drawn away from our party as we try to stay hidden. Once the new group is close enough, he will have his illusions conveniently move behind pieces of cover & vanish so he can seek cover for himself.
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Re: Delve #1 - The Adventure Begins

#206 Post by BaltoBruiser »

Horasday the 6th of Molivios 2993 AEP 7:35 PM
Alishar brilliantly uses his Phantasmal Force spell to distract the new group of travelers. They attempt to get the attention of the illusionary group ahead of them but their lantern is ignored and their attempts to shout drowned out by the cascading water from the Long Falls crashing into the plunge pool. As the group passes, the party members can see what appears to be four large men clad in armor that in the moon and lantern light appears to have a reddish tint. In the middle of the four are four smaller figures who appear to have chains or some other impediments on their ankles based on their gait. They are bundled in furs to fight the bitter cold and utterly shapeless making it difficult to determine who they may be.

The vain attempt to contact the phantom group urges the group ahead quickly past the party hidden in the brush on either side of the path and in the direction of the caravan and the elevator up the cliff.
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Re: Delve #1 - The Adventure Begins

#207 Post by Edeldhur »

Thargus

Thargus remains hidden as best as he can, trying to discern what the smaller creatures might be - goblins?
He also tries to discern if the men clad in armor bear any symbols or heraldry he might recognize.
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Re: Delve #1 - The Adventure Begins

#208 Post by Rex »

Athena

Athena also remains hidden and watching.
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Re: Delve #1 - The Adventure Begins

#209 Post by gurusql »

Gelli

Gelli will remain hidden.
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Re: Delve #1 - The Adventure Begins

#210 Post by Spearmint »

'Fez' PheasantPlucker

The little imperial goblin, long silent and probably still shivering from the chill mist and excessive spray.

He would like to do something other than hide and wait for this group to finish escorting prisoners or loading up the cargo.

If he can, he will follow after the four guards and the unfortunate captives.
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Re: Delve #1 - The Adventure Begins

#211 Post by Doctor Crunch »

Niphos

Niphos will remain hidden, but be ready to cast sleep if trouble starts.
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Re: Delve #1 - The Adventure Begins

#212 Post by ravenn4544 »

Octavios clutches his staff tightly at the sight of the bound prisoners. He has a hard time remaining quiet as they pass. He looks to the prisoners, back to the group, back to the prisoners, and back to the group for signs of action. He is ready to go with a spell to ensnare the passers-by. Questions can be asked and information exchanged when they are captivated by the bonds of nature......
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Re: Delve #1 - The Adventure Begins

#213 Post by scottjen »

Alishar
Will ready a javelin & whisper to party members near him: Do we wish to take them down & then possibly impersonate them, or watch and learn more?
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Re: Delve #1 - The Adventure Begins

#214 Post by BaltoBruiser »

Horasday the 6th of Molivios 2993 AEP 7:40 PM

The guards and their captives are about 20 yards away from the party moving over the path toward the caravan (still within range for Octavios and Niphos to cast their spells on the guards).

I am rulling that, while the roar of the Falls is overwhelming to normal voice communication, we are playing a fantasy game with magic and that the spellcasters can use their spells despite the noise that would keep any yells or shouts of the guards from reaching the ears of the caravan. If used the guards would be allowed a saving throw versus the spells.
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Re: Delve #1 - The Adventure Begins

#215 Post by Doctor Crunch »

Niphos

Niphos will continue waiting.
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Re: Delve #1 - The Adventure Begins

#216 Post by Spearmint »

I stated my action was to sneakily follow them, I posted a thieves skill 'move silently' in my private forum.
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Re: Delve #1 - The Adventure Begins

#217 Post by Rex »

Athena

Athena tries to signal Niphos to cast Sleep.
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Re: Delve #1 - The Adventure Begins

#218 Post by scottjen »

Alishar
Will be ready with javelin if sleep spell is unsuccessful. Will switch to rope if sleep spell goes well
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Re: Delve #1 - The Adventure Begins

#219 Post by Doctor Crunch »

Niphos will cast sleep targeting the part of the group closest to the enemy camp.
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Re: Delve #1 - The Adventure Begins

#220 Post by BaltoBruiser »

Niphos roll 2d8 to determine how many hit dice are effected by the Sleep spell.

Fez provide a save vs. Spell (12 or higher on d20) you are too close to the opposing party to avoid the spell's effects.
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