Character Generation

atpollard
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Leitz
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Re: Character Generation

#121 Post by Leitz »

Thumper wrote: Mon Mar 04, 2024 1:43 pm Ok, that’s interesting for a hunter. Maybe more appropriate as a background skill? Say, he worked briefly at the starport in Cobalt or Beau before dedicating his life to outdoor sports business?
Or there was a lot of grav vehicle use on Beau, especially to the better hunting grounds? Sort of like the Land Rovers, they are built to last but need routine work like all things. Since they were often out in the bush, Mick learned to take care of the vehicles instead of having to call a repair in from way out in the boonies.
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Re: Character Generation

#122 Post by atpollard »

Thumper wrote: Mon Mar 04, 2024 1:43 pm Ok, that’s interesting for a hunter. Maybe more appropriate as a background skill? Say, he worked briefly at the starport in Cobalt or Beau before dedicating his life to outdoor sports business?
Think more like a NEW Grav Vehicle costs more than your BOAT and NEVER BREAKS DOWN ... but a 30 year old Grav Vehicle costs about half the price of your BOAT and is CONSTANTLY needing "encouragement" to start. You had a lot of opportunity to "encourage" the PP & Grav Drive on your Air Raft [Eng-0] ... but not much opportunity to formally study [Eng-1] and become a certified Engineer (rebuilding the thing). The difference between an Air Raft, a Modular Cutter and a Starship when speaking of a Fusion PP and Grav Drive is SIZE. Like Motorcycle vs Pickup Truck vs Tugboat engines ... same skill, different scale.
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Re: Character Generation

#123 Post by Thumper »

Makes sense.
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Re: Character Generation

#124 Post by gurusql »

Holbrook 'Hol' Lavanchy

Option 3: roll 3D6 and keep best 2 of 3.
UPP - 98C8A9

Navy - Accepted

Option 3: Wing it.
Pilot - 1
Gun Combat - 1

He was kicked out without a commission or promotion

Benefit a Blade

He was a promising young officer candidate (hence the 9 commission) roll, and as part of the hazing he was asked to steal the captains cutlass and was caught. He was discharged from the navy and given a cutlass for his troubles.


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Re: Character Generation

#125 Post by atpollard »

gurusql wrote: Mon Sep 02, 2024 4:25 pm Holbrook 'Hol' Lavanchy
UPP - 98C8A9
Navy - Accepted
Pilot - 1
Gun Combat - 1
He was kicked out without a commission or promotion
Benefit a Blade

He was a promising young officer candidate (hence the 9 commission) roll, and as part of the hazing he was asked to steal the captains cutlass and was caught. He was discharged from the navy and given a cutlass for his troubles.
If you are happy playing him, I can certainly work with that.

First, the list of skills JUST for being in the Navy (EDU 8+)
Admin-0, Blade-0, Computer-0, Electronic-0, Engineering-0, FwdObs/Recon-0, GunCbt (Pistol)-0, GunCbt (Rifle)-0, GunCbt (SMG)-0, Gunnery-0, JoT-0, Mechanical-0, Medical-0, Navigation-0, Pilot-0, VaccSuit-0, Vehicle (air/Grav)-0, Vehicle (water)-0, Vehicle (wheel/track)-0

Second, a shameless REFEREE BRIBE:
Any Character that just happens to originally come from "COBALT" or "TURQUOISE" gains a free VEHICLE (Watercraft)-1 skill that applies to sailboats, motorboats, hydrofoils, submarines ... anything that travels in, on or under the water.
Any Character that just happens to originally come from "BEAU" or "OXFORD" gains a free VEHICLE (wheeled/tracked)-1 skill that applies to wheeled and tracked vehicles ... anything that travels over the ground.
  • FYI: I lump AIR together as well, but you need to roll that skill for Vehicle (Grav/Air) that covers things that FLY (including Hovercraft which "Fly" really low).
The GAME is starting out on BEAU to avoid the initial complexity of a world with no land, I want to give the characters ties to the region (a reason to return to this cluster of worlds).

Third, make a friend:
To borrow a concept from later versions of Traveller.
If two players can agree on a story for how their CHARACTERS already know one another from their past service history ... each Character may gain (select) one additional SKILL-1 or CHARACTERISTIC+1 from their CharGen tables. [This benefit can only be received once ... you cannot know 5 people and gain 5 skills.]

This is to reward "group cohesion" by creating interlinked backstories. It makes the Characters and the adventures more interesting.
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Re: Character Generation

#126 Post by atpollard »

Just FYI ... a list of Classes and Skills for easy reference: viewtopic.php?p=720991#p720991
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Re: Character Generation

#127 Post by ateno »

Belter

[3d6k2]=11 [3d6k2]=12 [3d6k2]=12 [3d6k2]=7 [3d6k2]=9 [3d6k2]=9

Str - 11
Dex - 12
End - 12
Int - 7
Edu - 9
Ss -9

Zero level Sklills:

Brawling-0, Computer-0, Electronic-0, Engineering-0, Gambling-0, JoT-0, Mechanical-0, Medical-0, Navigation-0, Pilot-0, Prospecting-0, VaccSuit-0
[2d6]=9 [2d6]=6 [2d6]=7 [2d6]=5 [2d6]=5 [2d6]=4 [2d6]=5 [2d6]=8

Term 1 14yo
Brawling - 0
Vacc Suit 0

Enlist [2d6+3]=8+3=11 Survive [2d6]=9

So Belters automatically get vacc suit 1 roll [1d6]=5 and chose Prospecting

reenlist [2d6]=7

Term 2 18yo
survive [2d6+2]=11+2=13

Nav - 1
Comp - 1
reenlist [2d6]=7

Term 3 22yo
Survive [2d6+4]=11+4=15

I want to choose:

Comp 1(2)
Pilot - 1

reenlist [2d6]=9

Term 4 26 yo

survive [2d6+6]=5+6=11

skills [1d6]=4 [1d6]=2

Gambling- 1
Medical - 1

reenlist [2d6]=8

Term 5 30 yo
reenlist [2d6]=8

Pilot - 1 (2)
J-O-T 1

Attempt to leave service.
reenlist [2d6]=12
You gotta be kidding me!

Term 6 34 yo

survive [2d6+8]=2+8=10

I am choosing skills

Eng - 1
J-O-T - 1 (2)

survive [2d6+8]=2+8=10

I will take 2 rolls on money and 3 on benefits:

[1d6]=1 [1d6]=6 [1d6]=3 [1d6]=2 [1d6]=3

2 and 7 = 100K credits

Weapon and skill and +1 int

I will take pistol and skill with pistol



Belter 38 yo
Str - 11
Dex - 12
End - 12
Int - 8
Edu - 9
Ss -9

Pistol - 1
Brawling - 0
Computer - 2
Pilot - 2
Navigation - 1
Eng - 1
Medic - 1
Liaison - 1
Vacc Suit - 1
Prospecting - 1
Gambling - 1
JOT - 1

100K
Pistol

Anyone want to mesh with me for a extra skill?


More later.
Last edited by ateno on Tue Sep 03, 2024 3:31 pm, edited 1 time in total.
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Re: Character Generation

#128 Post by atpollard »

If I could suggest a connection … the last 4 years in the Navy of the Blue World Confederation has involved an extensive “piracy suppression” campaign within the actual Blue Systems (Beau, Cobalt and Turquoise) that has actually been less about “piracy” and more about the alien Ursoids clandestinely probing to access strength or weakness. That saw a young Navy pilot assigned to the same anti-piracy Corvette as an old Prospector that found his retirement plans sidetracked by a clause in his contract with Ville d’ Espoir Technologies [VET] which allowed him to be forced into ‘wartime’ service by the Beau System Navy.

You were mostly used as a decoy to draw out enemy ships to gauge their strength. That gave an inexperienced pilot a lot of “combat experience” and an inexperienced Prospector-Engineer a lot of “Damage Control experience”. It also led to a lot of one-sided fights that did not go well for your ship and earned nobody fame or promotions. The Navy thanked you for your service and you were discharged together at Beau (where you had to file paperwork to collect your discharge papers and back pay with the Civil Service Bureaucracy Government.

Just an idea for consideration.
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Re: Character Generation

#129 Post by ateno »

atpollard wrote: Tue Sep 03, 2024 12:54 am If I could suggest a connection … the last 4 years in the Navy of the Blue World Confederation has involved an extensive “piracy suppression” campaign within the actual Blue Systems (Beau, Cobalt and Turquoise) that has actually been less about “piracy” and more about the alien Ursoids clandestinely probing to access strength or weakness. That saw a young Navy pilot assigned to the same anti-piracy Corvette as an old Prospector that found his retirement plans sidetracked by a clause in his contract with Ville d’ Espoir Technologies [VET] which allowed him to be forced into ‘wartime’ service by the Beau System Navy.

You were mostly used as a decoy to draw out enemy ships to gauge their strength. That gave an inexperienced pilot a lot of “combat experience” and an inexperienced Prospector-Engineer a lot of “Damage Control experience”. It also led to a lot of one-sided fights that did not go well for your ship and earned nobody fame or promotions. The Navy thanked you for your service and you were discharged together at Beau (where you had to file paperwork to collect your discharge papers and back pay with the Civil Service Bureaucracy Government.

Just an idea for consideration.
LOVE IT!!!
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Re: Character Generation

#130 Post by gurusql »

Works for me assuming I was the young pilot . . . :lol:

Holbrook Lavanchy is the name, but his friends call him Hol (pronounced Whole)
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Re: Character Generation

#131 Post by ateno »

gurusql wrote: Tue Sep 03, 2024 4:24 am Works for me assuming I was the young pilot . . . :lol:

Holbrook Lavanchy is the name, but his friends call him Hol (pronounced Whole)
Tuteo Genna of the Clan Second Guardians, But just Tut.

I am thinking Liaison as my free Skill, ok GM?
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Re: Character Generation

#132 Post by ateno »

Also Thumper and I are connecting.

He brought me on a camping/hiking/hunting vacation, and we got in a bit of trouble.

He has agreed, but I
wanted to bring it in to character generation.

OK?
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Re: Character Generation

#133 Post by atpollard »

ateno wrote: Tue Sep 03, 2024 12:39 pm I am thinking Liaison as my free Skill, ok GM?
Yup. I am easy going about such things.
Since we stuck you in the NAVY for the LAST TERM ... you can even take the free skill from the Navy list (instead of the Prospector list) if you wanted. We have allowed that for unusual circumstances before. [Joe was not born on a planet, he was born and raised in SPACE ... so Joe has VaccSuit-1 instead of any Vehicle-1 skill].

Anything interesting that does not break the 2d6 curve is generally allowed.
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Re: Character Generation

#134 Post by atpollard »

ateno wrote: Mon Sep 02, 2024 9:52 pm Belter

survive [2d6+8]=2+8=10
Just a quick question for my clarification: You rolled a [2] for survival and it was modified with a +8 to a [10] in that term ... [snake eyes to high success] now THAT suggests an interesting story!
[Perhaps "Lucky" should be his nickname!] :)
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Re: Character Generation

#135 Post by ateno »

atpollard wrote: Tue Sep 03, 2024 12:51 pm
ateno wrote: Mon Sep 02, 2024 9:52 pm Belter

survive [2d6+8]=2+8=10
Just a quick question for my clarification: You rolled a [2] for survival and it was modified with a +8 to a [10] in that term ... [snake eyes to high success] now THAT suggests an interesting story!
[Perhaps "Lucky" should be his nickname!] :)
I will work on that, thanks for pointing it out.

Also thanks for Liasion
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Re: Character Generation

#136 Post by atpollard »

ateno wrote: Tue Sep 03, 2024 12:40 pm Also Thumper and I are connecting.

He brought me on a camping/hiking/hunting vacation, and we got in a bit of trouble.

He has agreed, but I
wanted to bring it in to character generation.

OK?
Yup, works great.
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Re: Character Generation

#137 Post by gurusql »

Holbrook 'Hol' Lavanchy
UPP - 98C8A9
Navy
Pilot - 1
GunCbt (SMG) - 1
Vehicle (air/Grav) - 1
Vehicle (wheel/track) - 1
Admin-0, Blade-0, Computer-0, Electronic-0, Engineering-0, FwdObs/Recon-0, GunCbt (Pistol)-0, GunCbt (Rifle)-0, Gunnery-0, JoT-0, Mechanical-0, Medical-0, Navigation-0, VaccSuit-0, Vehicle (water)-0

He was kicked out without a commission or promotion
Benefit a Blade

Hol joined the Navy of the Blue World Confederation from his home on Beau. He was involved an extensive “piracy suppression” campaign within the actual Blue Systems (Beau, Cobalt and Turquoise) that has actually been less about “piracy” and more about the alien Ursoids clandestinely probing to access strength or weakness. That is where is met an old Prospector (Tuteo Genna of the Clan Second Guardians, but goes by just Tut.) assigned to the same anti-piracy Corvette. He was a promising young officer candidate, and as part of the hazing he was asked to steal the captains cutlass and was caught. He was discharged from the navy and given a cutlass for his troubles.

He is a young kid, all of 22 that just wants to drive.
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Re: Character Generation

#138 Post by ateno »

atpollard wrote: Tue Sep 03, 2024 3:52 pm
ateno wrote: Tue Sep 03, 2024 12:40 pm Also Thumper and I are connecting.

He brought me on a camping/hiking/hunting vacation, and we got in a bit of trouble.

He has agreed, but I
wanted to bring it in to character generation.

OK?
Yup, works great.
After looking at the skills, is rifle - 1 acceptable?
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Re: Character Generation

#139 Post by atpollard »

ateno wrote: Tue Sep 03, 2024 6:43 pm After looking at the skills, is rifle - 1 acceptable?
As a skill, yes.

Remember that you only get 1 bonus skill for knowing people (no matter how many you know).
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Re: Character Generation

#140 Post by ateno »

atpollard wrote: Tue Sep 03, 2024 7:27 pm
ateno wrote: Tue Sep 03, 2024 6:43 pm After looking at the skills, is rifle - 1 acceptable?
As a skill, yes.

Remember that you only get 1 bonus skill for knowing people (no matter how many you know).
Aaahh, Ill take liaison then. Thanks
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