The Starport Dive

terrymixon
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terrymixon
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Re: The Starport Dive

#361 Post by terrymixon »

joertexas wrote: Sat Aug 24, 2024 9:42 pm I'm back from vacation - almost 1000 miles of Texas, driving in 95+ degree heat. Thankfully, my van's AC works very well :)

What do I need to catch up on?
Everything.

Glad you made it back. Hope you had fun.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Tiglath
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Re: The Starport Dive

#362 Post by Tiglath »

joertexas wrote: Sat Aug 24, 2024 9:42 pm I'm back from vacation - almost 1000 miles of Texas, driving in 95+ degree heat. Thankfully, my van's AC works very well :)

What do I need to catch up on?
A cold beer! 8-)

Or non alcoholic of your choice! 8-)

If you read back the bad guys have fled to Weiss (because we had to check pocket universes) and there may also have been some (unobserved) Garvin related debauchery... HR lines may have been crossed had a coach and horses put through them... :roll:

Then (and as per above) you're in here:
viewtopic.php?p=719041#p719041
viewtopic.php?p=719045#p719045
...you'll see these two run together.

and here for the de-brief/pitch in viewtopic.php?p=719073#p719073

And I hope you enjoyed your vaccation! :)
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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terrymixon
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Re: The Starport Dive

#363 Post by terrymixon »

I believe I've finished updating your character sheets with any new data. Feel free to check them out to make sure that you know what you can do.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: The Starport Dive

#364 Post by Tiglath »

If I temporarily go dark its because we've got the electricians in. Old house wiring is making its "oldness" known...

Meanwhile here's Garvin's list of extra skills (bandwidth cost/space/DM/Total DM):
Athletics (Dex) 0/4/+4/+7 Dex
Deception 1/5/+4/+10 Int
Drive (Grav) 0/4/+3/+6 Dex
Electronics 0/4/+3/+6 Int
Explosives 0/4/+4/ +8 Int
Gun Cbt (Energy) 0/4/+3/+6 Dex
Melee (Unarmed) 0/4/+4/ +10 Dex
Melee (Blade) 0/4/+3/+6 Dex
Persuade 1/5/+4/+10 Int
Recon 0/4/+4/+8 Int
Stealth 0/4/+4/+8 Dex

Total Bandwidth: 46
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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terrymixon
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Re: The Starport Dive

#365 Post by terrymixon »

Tiglath wrote: Tue Aug 27, 2024 5:51 pm If I temporarily go dark its because we've got the electricians in. Old house wiring is making its "oldness" known...

Meanwhile here's Garvin's list of extra skills (bandwidth cost/space/DM/Total DM):
Athletics (Dex) 0/4/+4/+7 Dex
Deception 1/5/+4/+10 Int
Drive (Grav) 0/4/+3/+6 Dex
Electronics 0/4/+3/+6 Int
Explosives 0/4/+4/ +8 Int
Gun Cbt (Energy) 0/4/+3/+6 Dex
Melee (Unarmed) 0/4/+4/ +10 Dex
Melee (Blade) 0/4/+3/+6 Dex
Persuade 1/5/+4/+10 Int
Recon 0/4/+4/+8 Int
Stealth 0/4/+4/+8 Dex

Total Bandwidth: 46
Help a guy out. What are all the numbers so I don't misunderstand.

?/Bandwidth/DM/DM with stat?

Also, the Wafer Jack gives you 28 bandwidth + 10 for the computer/10 built into it, and the neural link computer adds 10 for a total of 48. Where did you get 46? I want to make sure I didn't screw up my math.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Tiglath
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Re: The Starport Dive

#366 Post by Tiglath »

terrymixon wrote: Tue Aug 27, 2024 6:02 pm Help a guy out. What are all the numbers so I don't misunderstand.

?/Bandwidth/DM/DM with stat?

Also, the Wafer Jack gives you 28 bandwidth + 10 for the computer/10 built into it, and the neural link computer adds 10 for a total of 48. Where did you get 46? I want to make sure I didn't screw up my math.
I worked off the table you gave for Roscoe's skills (Here: viewtopic.php?p=711756#p711756).

So, this may be my error but taking values from that table my numbers are in order:
Additional bandwidth the skills require either 0 or rarely 1 (e.g. Deception)
the bandwidth cost usually 4 (but rarely 5 e.g. Deception)
the basic skill DM added (either 3 or +4) for unskilled / skilled "Skills"
the total +ve DM i.e. Existing skill (if any) + "Jacked" Skill + Stat DM

(e.g. Garvin has Deception 3 adds 4 more "Jacked" skill levels and then his Int stat bonus of +3 for a Total +10).

I simply added up the bandwidth cost column to get 46 (nine skills @ 4 two @5).
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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terrymixon
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Re: The Starport Dive

#367 Post by terrymixon »

Tiglath wrote: Tue Aug 27, 2024 7:22 pm
terrymixon wrote: Tue Aug 27, 2024 6:02 pm Help a guy out. What are all the numbers so I don't misunderstand.

?/Bandwidth/DM/DM with stat?

Also, the Wafer Jack gives you 28 bandwidth + 10 for the computer/10 built into it, and the neural link computer adds 10 for a total of 48. Where did you get 46? I want to make sure I didn't screw up my math.
I worked off the table you gave for Roscoe's skills (Here: viewtopic.php?p=711756#p711756).

So, this may be my error but taking values from that table my numbers are in order:
Additional bandwidth the skills require either 0 or rarely 1 (e.g. Deception)
the bandwidth cost usually 4 (but rarely 5 e.g. Deception)
the basic skill DM added (either 3 or +4) for unskilled / skilled "Skills"
the total +ve DM i.e. Existing skill (if any) + "Jacked" Skill + Stat DM

(e.g. Garvin has Deception 3 adds 4 more "Jacked" skill levels and then his Int stat bonus of +3 for a Total +10).

I simply added up the bandwidth cost column to get 46 (nine skills @ 4 two @5).
That sounds right. I just needed a legend to understand what it meant.

I’ll create a spreadsheet that you can edit like the ship’s locker. That lets you guys control your loaded skills easier.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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ateno
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Re: The Starport Dive

#368 Post by ateno »

terrymixon wrote: Tue Aug 27, 2024 7:56 pm
I’ll create a spreadsheet that you can edit like the ship’s locker. That lets you guys control your loaded skills easier.
i think that would be great for everyone!
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terrymixon
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Re: The Starport Dive

#369 Post by terrymixon »

The Skills Sheet is now live. I'll PM you each a link shortly so you can edit your tabs. Only input data in the green areas. Leave the rest to me. If you need a row added, let me do it. Those formulas are a pain and I don't want to have to fix them. Also, please check to make sure it's YOUR tab you're changing. ;)

Do update it for yourself because I'll be using it when I need rolls for you. If you didn't add to it before you get into the gunfight, well, that would be awkward. ;)

viewtopic.php?t=13882
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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terrymixon
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Re: The Starport Dive

#370 Post by terrymixon »

Tiglath wrote: Tue Aug 27, 2024 7:22 pm
terrymixon wrote: Tue Aug 27, 2024 6:02 pm Help a guy out. What are all the numbers so I don't misunderstand.

?/Bandwidth/DM/DM with stat?

Also, the Wafer Jack gives you 28 bandwidth + 10 for the computer/10 built into it, and the neural link computer adds 10 for a total of 48. Where did you get 46? I want to make sure I didn't screw up my math.
I worked off the table you gave for Roscoe's skills (Here: viewtopic.php?p=711756#p711756).

So, this may be my error but taking values from that table my numbers are in order:
Additional bandwidth the skills require either 0 or rarely 1 (e.g. Deception)
the bandwidth cost usually 4 (but rarely 5 e.g. Deception)
the basic skill DM added (either 3 or +4) for unskilled / skilled "Skills"
the total +ve DM i.e. Existing skill (if any) + "Jacked" Skill + Stat DM

(e.g. Garvin has Deception 3 adds 4 more "Jacked" skill levels and then his Int stat bonus of +3 for a Total +10).

I simply added up the bandwidth cost column to get 46 (nine skills @ 4 two @5).
The sheet is up. One problem in the way you did it is that the bandwidth per skill is capped at 4 for you. You had one adding 5, so I dropped that to 4. It may mean some skills (the ones that are 2 bandwidth don't get the full amount of skill you'd like. That's a feature.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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terrymixon
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Re: The Starport Dive

#371 Post by terrymixon »

ateno wrote: Tue Aug 27, 2024 8:49 pm
terrymixon wrote: Tue Aug 27, 2024 7:56 pm
I’ll create a spreadsheet that you can edit like the ship’s locker. That lets you guys control your loaded skills easier.
i think that would be great for everyone!
I must love you guys because that was a pain in the butt. ;)
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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terrymixon
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Re: The Starport Dive

#372 Post by terrymixon »

I'm caught up and am crashing. I have to devote mornings and afternoons to the book, so I'll catch you when I get back on. Don't burn down the starport while I'm gone. ;)
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: The Starport Dive

#373 Post by Thumper »

Sounds like a challenge to me!

Update complete.
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Re: The Starport Dive

#374 Post by ateno »

I entered my choices, please have my perform skill as a popular local instrument.
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Re: The Starport Dive

#375 Post by terrymixon »

ateno wrote: Wed Aug 28, 2024 4:07 pm I entered my choices, please have my perform skill as a popular local instrument.
Ukulele it is. Or maybe the banjo might be more appropriate to this planet since you’re going out into the deep outback. ;)
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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terrymixon
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Re: The Starport Dive

#376 Post by terrymixon »

ateno wrote: Wed Aug 28, 2024 4:07 pm I entered my choices, please have my perform skill as a popular local instrument.
I don’t see that you spent any bandwidth for art (perform). Can’t have a skill with no skill points.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: The Starport Dive

#377 Post by Tiglath »

More helpful suggestions (or is this JoT 5???):
Screenshot 2024-08-28 174746.png
Screenshot 2024-08-28 174746.png (225.64 KiB) Viewed 99 times
or something a little less portable yet more "alpine"
Screenshot 2024-08-28 175227.png
Screenshot 2024-08-28 175227.png (272.93 KiB) Viewed 99 times
No trace was ever found of Arkar's female assistant...
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: The Starport Dive

#378 Post by ateno »

terrymixon wrote: Wed Aug 28, 2024 4:39 pm I don’t see that you spent any bandwidth for art (perform). Can’t have a skill with no skill points.
I have redone my points, perhaps I am mistaken, you cant add points to a skill you can't innately have?
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terrymixon
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Re: The Starport Dive

#379 Post by terrymixon »

You can add points to anything green. The red ones don’t have recorded skills. All the rest can have bandwidth (up to 4) dedicated to a specific skill. So far as I can see, there are no bandwidth points added to art (performance) to any of the tabs.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: The Starport Dive

#380 Post by ateno »

I think I am set now, thanks for explaining it more direct.
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