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terrymixon
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Library Data

#1 Post by terrymixon »

Glisten, Spinward Marches

UPP: A000986-F

Trade Codes: As Hi In Na Va

Starport Quality: A (Excellent, berthing cost: 1d × Cr1000 per week, fuel cost: refined Cr500/ton, shipyard building (spacecraft and small craft) and repair (spacecraft and small craft) at tech level 15)
Planet Size: 0 (Asteroids)
Atmosphere Type: Vacuum
Hydrographic Percentage: 0%
Population: 1,000,000,000+
Government: Civil Service Bureaucracy
Law Level: 6
  • Weapons Banned: poison gas, explosives, undetectable weapons, WMDs, portable energy and laser weapons, military weapons, light assault weapons and SMGs, personal concealable weapons, all firearms except shotguns and stunners. Carrying legal weapons is discouraged.
  • Armor Banned: battle dress, combat armor, flak, cloth, and mesh.
Tech Level: 15

Trade Codes: As Hi In Na Va (Asteroid, High Population, Industrial, Non-Agricultural, Vacuum)

The Glisten system is well placed to act as a communications and trade hub for the surrounding subsector; one reason why it was chosen as the subsector capital. It is located at the ‘wrong end’ of the Spinward Main and getting there requires a long meandering trip through several subsectors, some of which are hazardous, others merely backwaters. For commercial traffic this is simply not viable and, as a means to move information, it is extremely slow.

Most traffic into Glisten comes in via the jump-2 link through Trin’s Veil or the jump-3 link to Strouden in Lunion. What jump-1 traffic there is tends to be confined to the local cluster and nearby sections of the main in District 268. This has created a distinct cultural region around Glisten, with its own accents and variations on social customs.

The Glisten system is centered on the star Gliss, orbited by a single gas giant and no rocky planets. The population of the system numbers in the billions, housed in large cities built on asteroids all throughout the inner asteroid belt. Each city has its own administrative apparatus, all of which ultimately form part of the efficient, but dull, Glisten Co-ordinating Authority, a civil service government that runs the system. Laws are moderate but, with so many settlements housing vast numbers of people and scattered across an entire system, a rather stodgy administration has emerged with red tape wrapped around almost any activity.

The capital is Glisten City, a huge metropolis that grew out of the much smaller Gliss Ten settlement chosen as administrative center for the system long ago. Glisten City is the site of the huge starport and serves as the main center for trade and business, as well as the administrative capital. Many other cities are specialized in their industrial or social activities, such as agriculture, light and heavy industry, and there is even an artists’ colony. There are a number of more general settlements but these are of much lesser economic importance than the great centers for trade and industry.

With its large industrial complexes and extremely high Tech Level, Glisten is an important exporter of technological goods across the sector and beyond. Its shipyards are widely renowned, mostly located in the outer Pluvis Belt. Among them is an enormous yard owned and operated by Ling Standard Products, as well as smaller and more specialized shipbuilders such as Bilstein Yards. The Pluvis Belt is also the site of Glisten’s naval base, home port of the subsector fleet. The immediate region around the base is a restricted area and heavily patrolled, with sensor outposts constructed on a number of asteroids to give wider coverage.

Glisten also has an extensive scout base, located in the main belt near the starport. In addition to a huge fleet of cutters dedicated to the ongoing effort to chart and catalogue every asteroid in the system, the base is home to a flotilla of communications and exploration vessels.

The Glisten system attracts large numbers of students to its academic institutions, which include the Glisten Institute of Planetological Studies (GLIPS) and the Mining School of Glisten, which is associated with GLIPS but autonomous. The Mining School receives funding from several corporate and megacorporate sources, which offer scholarships for promising students in the prospecting, extraction, processing and management disciplines. Ex-students are recruited in large numbers by mining corporations across the sector.

There is also a community of what could be called true Belters within the system. Although not officially part of Glisten’s population, the Belters are subject to local laws while in-system and most are willing to comply, more or less. However, there are groups who routinely ignore comm-channel restrictions, traffic control instructions and other governmental rules which are considered very important by the people and government of Glisten. Enforcement of these rules is usually accompanied by howls of protest from Belter groups who claim they are being persecuted. For the Belters’ part, most are just trying to make their way in the universe with a little prospecting or working a claim on some outsystem asteroid. The shiny cities of the main belt are built on asteroids but the people who live there are no more Belters than planetsiders are - the Belters have nothing in common with them and are happy to just go their own way. Local laws are mostly followed but a significant segment of the Belter community considers that planetsider laws and rules do not apply to those who have to make a living in the ‘real universe’ of deep space.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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terrymixon
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Re: Library Data

#2 Post by terrymixon »

Bu and Embla’s Guide to the Starports of the Marches

INTRODUCTION

Follow Bu and Embla, Droyne and Hlanssai, as they carve a path through the Spinward Marches, visiting notable starports along the way. This collection of diary entries, drawings, items, ships and people allows you to follow in their footsteps.

Glisten, Spinward Marches

EXCERPT FROM EMBLA’S PERSONAL DIARY

Bu found an advert today written by the Glisten Institute of Planetological Studies that invites future scholars to tour the institute prior to joining the facility. This opens a few possibilities for us, least of which being the fact that we could soon become scholars in our own right. Nothing would please me more, as I would finally have a primary research paper published under my name. I have spent hours today convincing Bu we should attend one of these tours but, so far, she seems unconvinced. It may be the new comforts afforded to her by the designers of Edenelt; since outfitting her stateroom she has left it for nothing other than base needs.

THE STARPORT

Banfi starport at Glisten (A000986-F) is immense, rivalling Mora’s Marchkeep Station in size. It is a completely artificial structure, composed of numerous attached pods, all of which share a central axis. Most of the pods sport extensions, spires, tubes and other protuberances, which lends the structure a decidedly asymmetrical look. The aesthetically pleasing original design has been beset by add-ons, modifications and in-progress construction, making it look perpetually unfinished. Despite this, there is method to the madness, although it takes an asteroid belt civil engineer to recognise it. All of Banfi’s additions are strictly managed in such a way that traffic to and from the starport is not impeded. Zoning laws, enforced by the starport authority, ensure that added structures do nothing to prevent the ease with which visitors dock and do business at the station. Banfi’s administrators care about the reputation of their starport and while they do not stand in the way of progress, they do not allow it to occur haphazardly. Unlike most habitats in the system, Banfi is not a hollowed out asteroid; however, most of the material used to build it was derived from materials extracted from the system’s two asteroid belts. While they are not technically part of its structure, there are always one or two small, metal-rich planetoids attached to the outer structure of Banfi, being stripped of their resources for new construction projects.

Banfi contains all of the necessary facilities one would expect to find at a starport of its stature, including administrative offices, repair facilities and trading stations. The latter are among the most expansive in the Domain of Deneb, with a throughput of thousands of ships per week, ranging from tramp traders to enormous megafreighters. An urban subdivision called the Nexus is the focal point, serving as the administrative brain of this immense and complex starport.

Due to the dispersed structure of Banfi, there are multiple docking stations intended for intra-structure travel. Most substructures have basic amenities – their analogues on terrestrial cities would be ‘boroughs’ or districts – but for specific purchases or facilities travel to the specialised sites might be necessary.

Banfi was named for the leader of Ammeed Mining, the first company to stake claims in the Glisten system. While the company was eventually eclipsed by megacorporations, the contributions of the company and its founder were never fully forgotten and the starport was named in her honour.

GLISTEN

Glisten, which was once called Gliss 10, the tenth numbered asteroid of the inner belt of the star Gliss, is the seat of government and home to the system’s largest population centre, called Glisten City. Four other major asteroids were eventually co-located with Gliss 10 to form modern Glisten. The five asteroids are not interconnected but their positions relative to each other are assiduously maintained by gravitic technology. Banfi Starport is co-located with this cluster of asteroids, making it easily accessible to Glisten City via shuttle.

The government of Glisten is called the Glisten Coordinating Authority (GCA). The GCA was formed centuries ago by the altruistic chief executive of a relatively minor corporate player in the system. After Glisten was originally colonised in 298, belters soon discovered that the two asteroid belts in the system were rich in lanthanum and rare earth minerals, both highly coveted by industries throughout Charted Space. The Gliss system was soon set upon by megacorporations, Sternmetal Horizons and Ling Standard Products, both of whom vied for supremacy. As the system became more populated, its citizens, spread throughout thousands of asteroids, found that megacorporate conflict made for an unstable and unseemly environment in which to operate. The GCA was formed to remedy the situation and over the centuries was adopted by all of its inhabitants. For the sake of stability, the megacorporations and disparate mining unions all came to recognize the GCA as the system’s governing body.

Image

THE BELTS

Glisten has two asteroid belts, the Glisten Belt, located more or less in the ‘habitable’ zone of the system and the Pluvis belt, located far in the outer system. Asteroid belts, such as they are, do not conform to strict orbital belts, so while the two belts are multiple AU distant from one another, thousands of their asteroids cross paths into each nominal orbit. Collisions are a natural event that have been curtailed by artificial means in the intervening centuries. Despite this celestial intermixing of belt resources, the compositions of the belts are quite different, lending credence to the theory that the asteroids of each belt once comprised two or more distinct planets that were shattered in multiple impacts.

The Glisten Belt is home to the seat of government, including Glisten itself, five co-located asteroids which serve as the capital of the system. The Glisten Belt is the richer and more populous of the two belts, containing approximately 60 percent of the system’s inhabitants. The scout base and renowned Glisten Institute of Planetary Studies (GLIPS) is located on the asteroid Was-hin, in the Glisten belt. In addition to the study of the Glisten system’s unique composition, GLIPS scholars may also be found throughout the subsector, performing studies of other planets, using Glisten’s impressive TL15 research equipment.

The Pluvis belt is home to most of the system’s shipyards, including the famous Bilstein Yards. Bilstein is famous for manufacturing nonstreamlined spacecraft, yachts and other luxury starships and, perhaps most notably of all, the Leviathan merchant cruiser, used to expand Imperial trade beyond its borders into the dangerous unknown. Pluvis is also home to Glisten’s Imperial Naval Base.

GLIPS

GLIPS is a research institute but it is also a university with a faculty of researchers and scholars who lecture on their respective fields and produce media that is distributed throughout the sector, providing the public with the wealth of their discoveries. Traditional Socratic-style courses have class sizes that vary widely depending on the subject matter, with the most popular electives being stratigraphy and seismology. Those who join the institute as undergraduates study for one four-year term, split into year-long blocks. Each successive year allows a greater degree of autonomy and specialisation within a field. GLIPS offers the majority of i ts courses in asynchronous format, consumable by students on their own schedule and presented with top-notch multimedia, including interactive holography and immersive virtual-reality. In-person lectures are held mostly for social purposes and to enhance the relationships and networks of students and faculty alike.

GLIPS is funded primarily by interstellar governments and megacorporations, so research often has a financial incentive. This is quite common since universities depend upon funding to conduct their work, and governments and megacorporations have the resources to contribute significant sums of Credits to promising programmes. However, both are motivated by a desire to acquire financial benefits. Scholars seeking to conduct research purely for the sake of research tend to gravitate towards privately funded institutions or Imperial Research Stations, where oversight and profit motives are reduced or not present at all.

INSTITUTE HIERARCHY

The chancellor is a peer-chosen representative of GLIPS. They are responsible for touring the Spinward Marches to gain funding for a variety of research projects, new buildings and staff salaries. The position is currently held by Chancellor Aiiyyaao Steasiyaouiya Eaoayaye, a published planetologist specialising in planetary modelling.

There are three major departments within GLIPS: geology, physics and biology, each of which is led by a dean. These departments encompass the entirety of the institution and the deans are responsible for a large number of staff in each department. Despite attempts to treat the departments equally, geology receives the majority of funding, consuming over half of all available resources. The remaining portion is divided almost equally between the other two with the physics department maintaining a slight edge. Collaborating with support staff, researchers and undergraduates, the triumvirate of deans are commonly viewed as the backbone of GLIPS. Each week a faculty meeting is held wherein researchers can propose new fields of study, apply for grants and raise any issues that they might have. The deans rule on each proposal after a period of review and consultation with advisory committees.

Since the deans are responsible for a number of inter-related departments, smaller research teams can often flounder in favour of their larger counterparts. This can sometimes be due to the partisan level of care afforded to them but is more often a matter of financial inequality. Research programmes such as those exploring the depth of ice caps on a backwater planet are usually viewed as less important than, say, mapping a planet believed to be rich in resources.

Research team leaders are experts in their respective fields and often have numerous research papers attributed to them. Placement within the higher funded research teams is highly competitive and hundreds of applicants have been known to apply for just one spot. Team leaders are aware of the financial injustices they face and dissuade their post-doctorate students from performing ‘useless’ research. This has hindered the advancement of minor branches of planetology in recent years but the true extent of the knowledge that has been borne and subsequently died within GLIPS is unknown.

Senior researchers are those who have obtained a high degree of respect due to their specific knowledge. One becomes a senior researcher when a primary study is completed or when a secondary publication is deemed of ‘great scientific value’. This is where tenured posts start to become available, granting a greater degree of academic freedom. Senior researchers often work with graduate students, the intent being for them to share the knowledge they have gained.

Researchers form the basis of the institute; they range from newly fledged planetologists to those who have decades in the field. Some have no desire for advancement but others strive to climb the academic ladder with great fervour. Any author of a secondary publication, or those marked as contributors to a secondary publication, are classed as researchers. Each researcher is either granted their own office or a shared office, depending on the current importance of their research.

Post-graduates and undergraduates fall at the bottom of the GLIPS hierarchy and while most applied to study, some were sought out for their reputations and intellect. They often live within the confines of the GLIPS and post-graduate students are sometimes employed to teach basic lessons. In addition, Glisten is very much an Imperial star system, which means that one’s social standing factors heavily in the acceptance of proposals, theses and advancement. While GLIPS professes to be an unfettered meritocracy, its history is littered with examples in which status has advanced projects that would otherwise have been cast aside in favour of those with more merit.

STUDYING AT THE GLIPS

As a Pre-career option, Travellers may wish to study at GLIPS. Many graduates go on to careers within the IISS or as researchers within GLIPS. The most common applicants are undergraduates. Postgraduate applications are also accepted but these applications are more rigorously scrutinised before being accepted or denied.

Undergraduate Entry: EDU 7+
DM+1 if SOC 9 or higher
Post-Graduate Entry: EDU 8+, Honours Degree
DM+1 if SOC 9 or higher

Undergraduate Skills: Choose a level 0 and a level 1 skill from the list below. Increase EDU by +1
Post-Graduate Skills: Choose 2 level 0, a level 1, and a level 2 skill from the list below. Increase EDU by +1

Astrogation, Electronics (any), Engineer (any), Language (any), Mechanic, Navigation, Profession (any), Science (any)

Undergraduate Graduation: INT 6+. If 10+ is rolled, graduate with honours, eligible for post-graduate.
Post-Graduate Graduation: INT 8+. If 10+ is rolled, graduate with honours.

Graduation Benefits
• Graduation grants DM+2 (DM+3 if graduation was with honours) to qualify for the following careers: Citizen (corporate, colonist), Scholar, Scout (surveyor, explorer).
• Increase both of the skills chosen before by one level.
• Increase EDU by an additional +1.

PROSPECTUS

This prospectus can be used as a module selection tool for Travellers pursuing a degree. Electives can either be chosen by the Traveller or decided on a D3 roll. For each year of study, Travellers take three required modules and one elective module. Players can opt to choose modules related to the skills they picked during the Pre-career option.

Image

EXCERPT FROM EMBLA’S PERSONAL DIARY

I wonder how much people would pay to visit planets with us? It seems like GLIPS has monetised these things pretty well. They charge students a Cr2500 fee to go on research trips! The university was incredibly interesting, though. We sat at the back of a class on magnetospheric physics and Bu seemed to enjoy it. I had no idea what they were saying but she claimed it was interesting.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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terrymixon
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Re: Library Data

#3 Post by terrymixon »

Aki, Spinward Marches

UPP: B543987-9 Amber Zone

https://wiki.travellerrpg.com/Aki_(SM_2035)_(world)

Starport Quality: B (Good, berthing cost: 1D x Cr500 per week, fuel cost: refined Cr500/ton, shipyard building (spacecraft) and repair (spacecraft) at tech level 12)
-- System does have a highport.
Planet Size: 5 (9,600 km Diameter)
Atmosphere Type: Thin, Tainted (Filter Required)
Hydrographic Percentage: 30%
Population: 1,000,000,000+
Government: Civil Service Bureaucracy
Law Level: 7
  • Weapons Banned: poison gas, explosives, undetectable weapons, WMDs, portable energy and laser weapons, military weapons, light assault weapons and SMGs, personal concealable weapons, shotguns, all firearms except stunners. Carrying legal weapons openly is discouraged.
  • Armor Banned: battle dress, combat armor, flak, cloth, and mesh.
Tech Level: 9

Trade Codes: Hi In Po (High Population, Industrial, Poor) Amber Zone

Aki is an industrial world with a scarcity of water and a relatively sparse atmosphere. The system has a population over one billion. This world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor. It is a member of Third Imperium in the Glisten Subsector of Spinward Marches Sector and in the Domain of Deneb. Aki, as a member world of the Third Imperium, holds the estate of an Imperial knight and the fiefdom of a count. Both are members of the Imperial Nobility charged with overseeing the world.

Image

The primary star has 1 habitable world, 3 gas giants, and 6 other planets. Its binary companion has 0 habitable worlds, 1 gas giant, and 4 other planets.

Aki was settled from Deneb around 300, and converted to Aborism, a pervasive religion around 450. Religion and government remain separate. Offworlders find the planet uncomfortable due to the large population, mostly crowded into large cities, and because of the hostile attitude of Aborites to non-members. This changes rapidly if one converts. Most cities have large slum areas, and much of the population subsists on church or government doles. Most imports, with the exception of foodstuffs, are subject to a 10% import duty. All normal starship servicing fees are doubled, due to a government effort to collect Imperial currency to facilitate offworld activities.

Environmental Conditions

While Aki has a lower air pressure than humans normally prefer, the percentage of oxygen is higher. As the total amount of oxygen molecules per breath is in the acceptable range, this would normally allow for unaided breathing. However, trace amounts of other gasses have proven to be carcinogenic. Thus filters are required when outdoors.

Most of these dangerous gasses are the result of industry. With most of the heavy industry closely located around the crowded cities, the population has managed to poison their own air.

In the deep wilderness, the situation is much better. However, naturally forming carcinogenics in the air still necessitate the need for filters. This condition has been used to justify not imposing environmental controls on the factories. Others claim that the situation isn't natural and the tainted air has simply migrated from the cities over the thousand years of colonization. But without records going back that far, it's impossible to prove either way without further research.

Sociopolitical Conditions

The majority of the population on Aki are militantly vegetarian, but not for the usual health or spiritual reasons. Rather, it appears to be a pragmatic response to severe overpopulation and poor conditions for growing food crops, which have resulted in perpetual shortages. Consequently, the production of livestock is strictly prohibited and the importation of live animals for other reasons heavily regulated.

Importing processed animal protein is technically legal, but considered immoral. In a particularly violent incident, it was discovered a shipment of condensed food bars was preempted by a container of high-end steaks. Vigilantes descended on the nobles’ estate, killing several people and painting “6 to 1” on the walls. This slogan, a reference to the conversion ratio of 3 to 6 kilos of grain per kilo of meat produced, is used to suggest six children die of malnutrition for every one meat eater.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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