An unearthly howl fills the whole area!!! Everyone's blood runs cold and you'll have to save against fear (see below).
Beset by three skeletons of his own, Naugrim trusts the shield of his faith to hold a little longer and strikes out with his new mace...striking first Skeleton1 and then Skeleton2 resounding blows! The mace glows a bright green as it strikes the undead creatures and both of them throw up their boney arms and stumble back. The second turns away and attempts to retreat from Naugrim, but the first continues to challenge him!
We still don't know the powers of his new magical mace, so perhaps this is how we find out!
Skeleton1 stays in front of Naugrim, but doesn't strike him as it attempts to keep its bones from all falling apart. Skeleton2 turns to run away trailing bone fragments as it does before collapsing into a pile of dust on the floor.
Skeleton3 takes advantage of Naugrim concentration on it's two companions and gets a sharp rake in along his side (6hp)...that hurt!
The unearthly howl penetrates all of your bodies (roll 1d20+CON >= 15+ to avoid taking 4hp damage and do roll again to prevent being unable to do anything for the next round.)!
S7's slashes at Black Wolf who blocks it with his shield laughing manically. Even as blood rushes from his nose he pounds his sword into the monster (6hp)! It is rocked, but doesn't fall!
Erlthal Anyone who can hold the torch? Otherwise Erlthal cannot fire his bow. No one replies to Erlthal's request. He can drop the torch to the ground, hoping it doesn't go out, or try to put it into one of the sconces on the wall (that will take a full turn). If you say that Erlthal did that, you'll be free to use your bow Round 3.
Wendel Concerned at the number of skeletons in his vicinity, he decides to double-up on his protections:
"Pellis repellit malum"
Ulfgar is beset by S8 and S9 and both slash at him with razor sharp claws! S8 misses, but S9 hits him (3hp)!
Ulfgar attacks again, using the Amulet of Skill again, and manages to bludgeon S8 with the side of his Great Axe. Normally, the side would do much less damage than the sharp blade, but this time it seems to really hurt the Skeleton!
S10 attacks Fergus from behind! Its claws sneak past his defenses and hit him (2hp).
Willow knocks and looses an arrow again as soon as she can line up another shot.
At the back of the kitchen S5 and S6 continue to run away from Naugrim, but two more skeletons come past them into the kitchen. S11 and S12 rush past Naugrim toward Willow. Black Wolf moves to block S11, but S12 comes on toward Willow. Its teeth chattering and claws slashing through the air fires off 2 bone fragments at her from FAR, the first misses, but the second catches her in the shoulder (4hp) as it moves to NEAR her.
Round 2 ends!
Give me your actions for Round 3, please!
You can post these in any order so you don't have to wait for those above you in Init Order to post (although you can add if/else clauses to your actions if you want to have the actions change based on what others do).
Init Order
16 Naugrim
11 Monsters
11 Erlthal
09 Wendel
09 Black Wolf
08 Ulfgar
08 Willow
05 Fergus
Monsters: