So, You Want To Be A Bounty Hunter...

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Eris
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Re: So, You Want To Be A Bounty Hunter...

#101 Post by Eris »

Can't say I'm not trying... ;)

Okay, if I am reading things right, William "Silencer" Larsson and L Spicoli got Advanced Training during the same term. Spicoli was Navy and Larsson was Marine, but they could have met that term. Maybe Spicoli was the one that gave William his nickname "Silencer" after he used one getting them out of a "jam" that they had accidentally wandered into? It was after this term Spicoli "left" the Navy for Hortalez et Cie, too, maybe Spicoli covered for whatever William did, took the fallout himself, and was encouraged to leave the Navy. William continued with the Marines, but he and Spicoli kept up with each other over the years?
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun
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terrymixon
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Re: So, You Want To Be A Bounty Hunter...

#102 Post by terrymixon »

Eris wrote: Mon Jul 01, 2024 7:55 pm Can't say I'm not trying... ;)

Okay, if I am reading things right, William "Silencer" Larsson and L Spicoli got Advanced Training during the same term. Spicoli was Navy and Larsson was Marine, but they could have met that term. Maybe Spicoli was the one that gave William his nickname "Silencer" after he used one getting them out of a "jam" that they had accidentally wandered into? It was after this term Spicoli "left" the Navy for Hortalez et Cie, too, maybe Spicoli covered for whatever William did, took the fallout himself, and was encouraged to leave the Navy. William continued with the Marines, but he and Spicoli kept up with each other over the years?
This and the previous link you suggested are both approved, assuming the other players are amenable.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: So, You Want To Be A Bounty Hunter...

#103 Post by helvorn »

William had a badly failed mission that resulted in him being drummed out of the service. I am thinking they were doing something covert and it blew up. Spicoli could have been assigned to the covert mission or he helped extricate the Marines after the failure. The Navy would definitely have been involved. Both Spicoli and William were kicked out of their respective services as part of the cover up. I like the idea that Spicoli gave William his nickname. They definitely would have a common mission and grievance to keep them together over the years.

I would like to take medic-1
The Spinward Main
Donovan Argushiig, 899CB6, Merchant (3rd Officer), 3 terms, 30 (aka Roger Jones)
Gun Cbt-1, Melee Cbt-1 (Axe), Zero G-0, Steward-1, Pilot-1, Streetwise-1, Gunnery-2, Jack o’Trades-2, Trader-3, Carousing-1, Liaison-1, Engineering-1, Comms-1

District 268
Dzofin 6D9D8A, Corsair (Force Leader), 3 terms
Ships boat-1, Infighting-1, Leader-1, Vehicle-1, rifle-1, SMG-1, Gunnery-1, bribery-1, streetwise-1, forward observer-1, Vacc Suit-1

The Western Lands
Robin Sherwin - Halfling Thief Level 1
Str 11 Dex 14 Con 14 Int 13 Wis 8 Cha 13 Hp 6 AC 13
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Re: So, You Want To Be A Bounty Hunter...

#104 Post by helvorn »

The only thing to add to William would be my language is Sagamal. His family are long time holdouts and eccentrics. Despite that someone from every generation has served in the Imperial Marines for over 300 years. Not one of them were commissioned. The one that received a battlefield commission is not spoken of publicly although the family is very proud (but would not admit it).
The Spinward Main
Donovan Argushiig, 899CB6, Merchant (3rd Officer), 3 terms, 30 (aka Roger Jones)
Gun Cbt-1, Melee Cbt-1 (Axe), Zero G-0, Steward-1, Pilot-1, Streetwise-1, Gunnery-2, Jack o’Trades-2, Trader-3, Carousing-1, Liaison-1, Engineering-1, Comms-1

District 268
Dzofin 6D9D8A, Corsair (Force Leader), 3 terms
Ships boat-1, Infighting-1, Leader-1, Vehicle-1, rifle-1, SMG-1, Gunnery-1, bribery-1, streetwise-1, forward observer-1, Vacc Suit-1

The Western Lands
Robin Sherwin - Halfling Thief Level 1
Str 11 Dex 14 Con 14 Int 13 Wis 8 Cha 13 Hp 6 AC 13
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terrymixon
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Re: So, You Want To Be A Bounty Hunter...

#105 Post by terrymixon »

helvorn wrote: Mon Jul 01, 2024 10:45 pm William had a badly failed mission that resulted in him being drummed out of the service. I am thinking they were doing something covert and it blew up. Spicoli could have been assigned to the covert mission or he helped extricate the Marines after the failure. The Navy would definitely have been involved. Both Spicoli and William were kicked out of their respective services as part of the cover up. I like the idea that Spicoli gave William his nickname. They definitely would have a common mission and grievance to keep them together over the years.

I would like to take medic-1
Noted.
helvorn wrote: Mon Jul 01, 2024 10:53 pm The only thing to add to William would be my language is Sagamal. His family are long time holdouts and eccentrics. Despite that someone from every generation has served in the Imperial Marines for over 300 years. Not one of them were commissioned. The one that received a battlefield commission is not spoken of publicly although the family is very proud (but would not admit it).
Language noted. Does this mean you have reviewed your finalized character sheet?
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: So, You Want To Be A Bounty Hunter...

#106 Post by ravenspoe »

I think this is perfect:
Connection: Jaelah <-> Walter
Skills: Streetwise +1
Connection: Silencer <-> Walter
Skills: Electronics (computer) +1

I have to still figure out gear.
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Re: So, You Want To Be A Bounty Hunter...

#107 Post by terrymixon »

ravenspoe wrote: Tue Jul 02, 2024 1:07 am I think this is perfect:
Connection: Jaelah <-> Walter
Skills: Streetwise +1
Connection: Silencer <-> Walter
Skills: Electronics (computer) +1

I have to still figure out gear.
So noted.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: So, You Want To Be A Bounty Hunter...

#108 Post by helvorn »

Updated equipment for William. I added software, heads up eye piece, stun baton and a stunner. Changes highlighted.

I will post this on the spreadsheet if it looks okay. Total spend is roughly 80,000 CR


Mustering out benefits
Tailored cloth armor ( TL-10)
removable gloves and hood
smart fabric
chameleon IR
computer weave (TL-11, computer/1)
Medkit (TL-10)
(2500 CR spent on additional upgrades beyond mustering out value)
Gauss rifle
intelligent weapon (TL-11 computer/0)
scope (TL-7)
Gyro stabilizer
laser sight (TL-10)
auxiliary grenade launcher (not installed)
secure weapon
(1000 CR spent on additional upgrades beyond mustering out value)
Gear and augments
Body pistol 750
secure weapon
Gauss pistol 1950
secure weapon
laser sight (TL-10)
intelligent weapon (TL-11 computer/0)
Stunner (TL-12) 650
secure weapon
laser sight (TL-10)


Aerosol grenade (2) smoke grenade (2), stun grenade (2) 120
Blade/bayonet 100
Knife x2 20
Stun stick 300

Med kit (TL-12) 5000 CR
PRIS binoculars 3500

Wafer Jack (TL-12 bandwidth/4) 10,000
Neural comm (TL-12 audio/video, computer/0) 5000
Enhanced vision (Tl-13 binoculars, LI/IR) 25,000

Software
Expert systems 23,000
recon 1
navigation 2
medic 1
survival 2
streetwise 1

Programs 2200
security 1
intellect 1
The Spinward Main
Donovan Argushiig, 899CB6, Merchant (3rd Officer), 3 terms, 30 (aka Roger Jones)
Gun Cbt-1, Melee Cbt-1 (Axe), Zero G-0, Steward-1, Pilot-1, Streetwise-1, Gunnery-2, Jack o’Trades-2, Trader-3, Carousing-1, Liaison-1, Engineering-1, Comms-1

District 268
Dzofin 6D9D8A, Corsair (Force Leader), 3 terms
Ships boat-1, Infighting-1, Leader-1, Vehicle-1, rifle-1, SMG-1, Gunnery-1, bribery-1, streetwise-1, forward observer-1, Vacc Suit-1

The Western Lands
Robin Sherwin - Halfling Thief Level 1
Str 11 Dex 14 Con 14 Int 13 Wis 8 Cha 13 Hp 6 AC 13
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Re: So, You Want To Be A Bounty Hunter...

#109 Post by ateno »

Connection: Arkar <-> Lucius
Skills: ??? <-> Advocate 1
Arkar will also take Advocate, bringing it to 2
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Re: So, You Want To Be A Bounty Hunter...

#110 Post by terrymixon »

helvorn wrote: Tue Jul 02, 2024 4:34 am Updated equipment for William. I added software, heads up eye piece, stun baton and a stunner. Changes highlighted.

I will post this on the spreadsheet if it looks okay. Total spend is roughly 80,000 CR


Mustering out benefits
Tailored cloth armor ( TL-10)
removable gloves and hood
smart fabric
chameleon IR
computer weave (TL-11, computer/1)
Medkit (TL-10)
(2500 CR spent on additional upgrades beyond mustering out value)
Gauss rifle
intelligent weapon (TL-11 computer/0)
scope (TL-7)
Gyro stabilizer
laser sight (TL-10)
auxiliary grenade launcher (not installed)
secure weapon
(1000 CR spent on additional upgrades beyond mustering out value)
Gear and augments
Body pistol 750
secure weapon
Gauss pistol 1950
secure weapon
laser sight (TL-10)
intelligent weapon (TL-11 computer/0)
Stunner (TL-12) 650
secure weapon
laser sight (TL-10)


Aerosol grenade (2) smoke grenade (2), stun grenade (2) 120
Blade/bayonet 100
Knife x2 20
Stun stick 300

Med kit (TL-12) 5000 CR
PRIS binoculars 3500

Wafer Jack (TL-12 bandwidth/4) 10,000
Neural comm (TL-12 audio/video, computer/0) 5000
Enhanced vision (Tl-13 binoculars, LI/IR) 25,000

Software
Expert systems 23,000
recon 1
navigation 2
medic 1
survival 2
streetwise 1

Programs 2200
security 1
intellect 1
It looks fine, so proceed.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: So, You Want To Be A Bounty Hunter...

#111 Post by terrymixon »

ateno wrote: Tue Jul 02, 2024 11:05 am
Connection: Arkar <-> Lucius
Skills: ??? <-> Advocate 1
Arkar will also take Advocate, bringing it to 2
Done.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: So, You Want To Be A Bounty Hunter...

#112 Post by Eris »

terrymixon wrote: Tue Jul 02, 2024 3:06 pm Final Statuses (To Be Updated As We Proceed)

Spicoli 0/2

Final Character Sheet Checked and Approved (Waiting for Arkar, Garvin, Lucius, Silencer, Spicoli, and Walter)

Spicoli
Okay, the two skills Spicoli earned would be Investigate and Electronics (Computer). Investigating and using computers is Spicoli's thing! :)

Working on Equipment now.
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun
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Re: So, You Want To Be A Bounty Hunter...

#113 Post by terrymixon »

Eris wrote: Tue Jul 02, 2024 7:42 pm
terrymixon wrote: Tue Jul 02, 2024 3:06 pm Final Statuses (To Be Updated As We Proceed)

Spicoli 0/2

Final Character Sheet Checked and Approved (Waiting for Arkar, Garvin, Lucius, Silencer, Spicoli, and Walter)

Spicoli
Okay, the two skills Spicoli earned would be Investigate and Electronics (Computer). Investigating and using computers is Spicoli's thing! :)

Working on Equipment now.
Noted. Thanks.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: So, You Want To Be A Bounty Hunter...

#114 Post by Tiglath »

I note Garvin has non specialized Electronics skill so please amend to:

Electronics 2 (Comms, Remote Ops)

If I can take Electronic 2 (Intrusion) I'll take that!

Alas, good old fashioned burglary sadly seems to be less well supported in the specifics of the Skill List.

I otherwise think I'm there?
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: So, You Want To Be A Bounty Hunter...

#115 Post by terrymixon »

Tiglath wrote: Tue Jul 02, 2024 9:16 pm I note Garvin has non specialized Electronics skill so please amend to:

Electronics 2 (Comms, Remote Ops)

If I can take Electronic 2 (Intrusion) I'll take that!

Alas, good old fashioned burglary sadly seems to be less well supported in the specifics of the Skill List.

I otherwise think I'm there?
I’ll allow Electronics (Intrusion). And I’ll move you to the done category.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: So, You Want To Be A Bounty Hunter...

#116 Post by Tiglath »

terrymixon wrote: Tue Jul 02, 2024 9:22 pm I’ll allow Electronics (Intrusion). And I’ll move you to the done category.
Thank you and thank you.
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Re: So, You Want To Be A Bounty Hunter...

#117 Post by helvorn »

Equipment updated on the spreadsheet.

Can we get different drugs? I was thinking of combat drugs and stimulants? I assume my med kits have a full stock of standard medical stuff. Should I buy reloads for the med kits?
The Spinward Main
Donovan Argushiig, 899CB6, Merchant (3rd Officer), 3 terms, 30 (aka Roger Jones)
Gun Cbt-1, Melee Cbt-1 (Axe), Zero G-0, Steward-1, Pilot-1, Streetwise-1, Gunnery-2, Jack o’Trades-2, Trader-3, Carousing-1, Liaison-1, Engineering-1, Comms-1

District 268
Dzofin 6D9D8A, Corsair (Force Leader), 3 terms
Ships boat-1, Infighting-1, Leader-1, Vehicle-1, rifle-1, SMG-1, Gunnery-1, bribery-1, streetwise-1, forward observer-1, Vacc Suit-1

The Western Lands
Robin Sherwin - Halfling Thief Level 1
Str 11 Dex 14 Con 14 Int 13 Wis 8 Cha 13 Hp 6 AC 13
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Re: So, You Want To Be A Bounty Hunter...

#118 Post by terrymixon »

helvorn wrote: Wed Jul 03, 2024 3:20 am Equipment updated on the spreadsheet.

Can we get different drugs? I was thinking of combat drugs and stimulants? I assume my med kits have a full stock of standard medical stuff. Should I buy reloads for the med kits?
Thanks for the equipment list.

You can get refills on the drugs in the kits, but the ones you have are full. As far as Combat Drug, that’s restricted to the military in my Traveller universe, outside of licensed mercenary units. It’s still obtainable but more of a black market sort of deal that would need to be played out and some rolls made for a bounty hunter.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: So, You Want To Be A Bounty Hunter...

#119 Post by terrymixon »

helvorn wrote: Wed Jul 03, 2024 3:20 am Equipment updated on the spreadsheet.

Can we get different drugs? I was thinking of combat drugs and stimulants? I assume my med kits have a full stock of standard medical stuff. Should I buy reloads for the med kits?
Does your finalized character sheet look good? If so, you’re done.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: So, You Want To Be A Bounty Hunter...

#120 Post by helvorn »

terrymixon wrote: Wed Jul 03, 2024 3:54 am
Thanks for the equipment list.

You can get refills on the drugs in the kits, but the ones you have are full. As far as Combat Drug, that’s restricted to the military in my Traveller universe, outside of licensed mercenary units. It’s still obtainable but more of a black market sort of deal that would need to be played out and some rolls made for a bounty hunter.
I will add the refills. I assume I can get stimulants at least.

Character sheet looks good.

Do we need to flesh out contacts and allies?

Please add this to my character sheet right before the characteristics;

Age 43, Home World Emape B564500-B, Five Sisters, Spinward Marches 0133
The Spinward Main
Donovan Argushiig, 899CB6, Merchant (3rd Officer), 3 terms, 30 (aka Roger Jones)
Gun Cbt-1, Melee Cbt-1 (Axe), Zero G-0, Steward-1, Pilot-1, Streetwise-1, Gunnery-2, Jack o’Trades-2, Trader-3, Carousing-1, Liaison-1, Engineering-1, Comms-1

District 268
Dzofin 6D9D8A, Corsair (Force Leader), 3 terms
Ships boat-1, Infighting-1, Leader-1, Vehicle-1, rifle-1, SMG-1, Gunnery-1, bribery-1, streetwise-1, forward observer-1, Vacc Suit-1

The Western Lands
Robin Sherwin - Halfling Thief Level 1
Str 11 Dex 14 Con 14 Int 13 Wis 8 Cha 13 Hp 6 AC 13
Locked

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