"My old team was more of a check first, worry about traps later type."
The thief turned cleric listens before attempting to peek behind the first moldy curtain to the north, using his staff instead of his hand to move the filthy barrier. (C4 is it?)

Q4.(C4 is it?)
mention of the lost elf, still falling possibly from his surprise tumble, elicits a tear or two in those who knew him I am sure ...I learned from the best himself, Vann Hector, the Ghosthand. Especially after his fall.
Veryn cautiously advances to the statues. Each are partially vandalised but from his religion learning, might recognise each as a jackal headed Set representation, a Baphomet image, a Vulturine Impurax and a Nergal image. Each turns its head to follow the rogue's movements but none animate further to impede his progress. A stout door bars further progress and Veryn can attempt to listen for noises and detections beyond.What figure these statues resemble and how disfigured are they?
Cosmo turns. "I'll poke the mask, you stand ready, ok?"
The tomb raiders probe inside, prodding the nearest skeleton at the point of a long pole. The guilded facemasks are securely attached and they cannot be simply knocked aside. Awakening the Restless Dead: vs 25% [1d100]=85Four plinths are inside, upon each a rotting skeleton. Each bears a form of Death Mask, a crafted covering that depicts a fierce and animalistic visage; lion like. The masks look made of different base metals, one glinting as gold another reflecting brightly as silvered.
Cosmo agrees and will follow Amos when that happens.OGRE MAGE wrote: ↑Tue Jul 02, 2024 3:49 pm "It sounds like the others have found something as well."
If possible, he will attempt to flee this area to help the other group.
If Cosmo can't stop the door from being opened again, Amos will likely try his gauntlet to stop the oncoming threats, blasting them once they are bunched up at the doorway.