Neia Aravyre, Elven Blade Adept

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nande
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Neia Aravyre, Elven Blade Adept

#1 Post by nande »

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Ever since her elven father journeyed to Drezen to offer his services during the First Crusade, Neia's family has been inextricably linked to the war against the Abyss. Generations of men and women on her mother's side have given their lives in the ongoing attempt to close the Worldwound, with Neia's mother herself joining them a few years after she was born, shortly after the Fourth Crusade was called. The loss weighed heavily on her father, who had already begun to grow weary of the corruption and ineffectiveness of the assaults on the demon hordes, and he retreated with his daughter to relative solitude far south of the frontlines.

Though her father had become disillusioned and sought solace in solitude, Neia had inherited her mother's zeal alongside her divine blood, and spent the next several years training and learning of the history of the Crusades, as well as the nature of the Abyssal foe, and before long she had mastered the first forms of her mother's martial arts purely on instinct. When rumours of a Fifth Crusade reached her ears, she went to her father and stated her intentions to join, and to her surprise he gave both his blessing and an expertly-crafted blade of cold iron he had once forged for her mother; and the only possession of hers recovered from the battlefield.

Now appropriately-armed and as determined as ever, Neia arrives at the city of Kenabres eager to pledge her blade to the cause.


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Neia Aravyre
Female Aasimar (Garuda-Blooded) Monk of the Glorious Endeavour 1
LN Medium Outsider (Native)
Init +7; Senses Perception +7
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Defence
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AC 18, touch 18, flat-footed 13 (+5 Dex, +3 Wis); +1 Insight vs. Evil Outsiders
HP 13 (1d10+2+1)
Fort +4, Ref +7, Will +3; +2 vs. Blinded and Dazzled
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Offence
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Speed 30 ft.
Melee Masterwork Cold Iron Elven Curve Blade +7; +1 Insight vs. Evil Outsiders (1d10/18-20)
---- Unarmed Strike +6; +1 Insight vs. Evil Outsiders (1d6)
Special Attacks Flurry of Blows, Stunning Fist (1/day, DC 14)
Spell-Like Abilities (CL 1st)
---- 1—See Invisibility
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Statistics
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Str 10, Dex 20, Con 14, Int 14, Wis 16, Cha 7
BAB +1; CMB +1; CMD 19
Feats Stunning Fist, Weapon Finesse, Weapon Focus (Elven Curve Blade)
Traits Ancestral Weapon, Bruising Intellect, Child of the Crusade, Reactionary
Drawback Pride
Skills Acrobatics +9, Escape Artist +9, Intimidate +6 (+8 vs. Evil Outsiders), Knowledge (History) +6, Knowledge (Planes) +4, Perception +7, Profession (Soldier) +7, Sense Motive +7, Stealth +9
Languages Abyssal, Celestial, Common, Elven
SQ Celestial Crusader, Chosen Weapon, Flurry of Blows, Focused Training, Halo, Monk AC Bonus, See Invisibility, Stunning Fist, Unarmed Strike
Gear Masterwork Cold Iron Elven Curve Blade, Explorer's Outfit, Backpack, Belt pouch, Blanket, Rope (50ft), Soap, Torches (10), Trail Rations (5 days), Waterskin, 22gp
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Special Abilities
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Celestial Crusader Gain a +1 insight bonus on attack rolls and to AC against evil outsiders and a +2 racial bonus on Knowledge (planes) and Spellcraft checks to identify evil outsiders or items or effects created by evil outsiders; you may use these skills untrained for this purpose. Gain a +1 insight bonus on attack rolls and to AC against evil outsiders and a +2 racial bonus on Knowledge (planes) and Spellcraft checks to identify evil outsiders or items or effects created by evil outsiders; you may use these skills untrained for this purpose.
Chosen Weapon Whenever a monk wields a weapon other than his chosen weapon, he loses his AC bonus, his fast movement ability and flurry of blows ability as if he were wearing armour or carrying a medium or heavy load (and he suffers normal non-proficiency penalties). A monk of the glorious endeavour may still make unarmed strikes without penalty.
Flurry of Blows As per Unchained Monk.
Focused Training Extra feats for Elven Curved Blade.
Halo An aasimar with this racial trait can create light centred on her head at will as a spell-like ability. When using her halo, she gains a +2 circumstance bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled.
Monk AC Bonus When unarmoured and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armour, when he carries a shield, or when he carries a medium or heavy load.
See Invisibility Spell-like Ability 1/day.
Stunning Fist As per Unchained Monk.
Unarmed Strike A monk of the glorious endeavour places emphasis on striking with his chosen weapon rather than with fists or feet. His damage die increases for unarmed strikes, therefore, occur more slowly: 1d8 at 8th level, 1d10 at 12th level, and 2d6 at 16th level. A monk of the glorious endeavour's unarmed strikes otherwise function as normal for a monk of his level.
Last edited by nande on Tue Jun 11, 2024 3:57 am, edited 2 times in total.
nande
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Re: Neia Aravyre, Elven Blade Adept

#2 Post by nande »

= Level 1 =
Feat(s): Weapon Finesse
Favoured Class Bonus: +1 HP
Skills: Acrobatics, Escape Artist, Intimidate, Perception, Sense Motive, Stealth
- Background Skills: Knowledge (History), Profession (Scout)
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