Chapter 1: The mystery of Odlo Hillhouse

AleBelly
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Re: Chapter 1: The mystery of Odlo Hillhouse

#221 Post by CAI4 »

Bilberta will take her trusty battleaxe and hopefully replicate the sudden luck her fellow party members are experiencing with their strikes


Initiative:
Bilberta Initiative [1d20]=17

To Hit:


Holy shit… Golem might not even get a good chance to hit back at this rate


Radahn will charge the great stoney creature with his dagger

Initiative:

To Hit:
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Re: Chapter 1: The mystery of Odlo Hillhouse

#222 Post by gurusql »

AleBelly wrote: Sat May 18, 2024 4:20 pm
gurusql wrote: Sat May 18, 2024 5:45 am Cotgric & Duala

Duala attcking with a pitchfork
Init [1d20-1]=7-1=6
Pitchfork (as spear) [1d20]=1 Damage [1d8]=6
Duala's attack is a fumble. Please roll 1d4-2 (her luck modifier) to determine the result on this table.
[_1d4-2]=(4)=4-2=2
[_1d20]=(10)=10
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Re: Chapter 1: The mystery of Odlo Hillhouse

#223 Post by AleBelly »

I realized after rolling that Bilberta and Palermo should have rolled 1d16 for initiative as they are using two-handed weapons, but it won't change any part of the outcome so I'll proceed as rolled.
Initiative order: Bilberta=Radahn, stone guardian, Zygmund, Irwin, Duala, Palermo, Cotgric=Xerxes

The battle begins in this strange magical sanctum!

Llandrin the elven sage implores the group to move the torches from their wall sconces to the holders around the ice. He moves to grab one of them. The shy urchin and woodcutter prisoners, seeing him as some sort of authority, follow his lead. Wenyld questions the wisdom of such a move, and joins Hailey to remain at the entrance to watch the rock pile and for other dangers.

The remaining eight charge the coalescing pile. A great rumble and smell of rocky dust fills the air as they move to form an enormous rock-shaped humanoid. It is truly massive, about 25 feet tall! Choking back any fear, the party attacks. Radahn strikes first with his dagger. A blue spark shoots from the point of contact! -3 hp Bilberta swings her axe, chipping away a chunk of stone as another, larger spark dissipates into the air! -6 hp

The stone behemoth swings an arm (if one can call it that) down towards the party. Target randomly chosen, influenced by luck score.

Guardian attacks Cotgric [1d20+5]=17+5=22, damage [1d10]=5

The arm comes down upon Cotgric's head with mighty force, shaking the very ground the party stands on. The sound of cracking bone accompanies a spray of blood as the dwarf's lifeless body is compacted to half its size. Sorry gurusql.

The rest of the party, spackled with dwarven blood, gets their vengeance, each strike producing another spark. Zygmund's longsword sings as he hits. -2 hp. Irwin deals a mighty blow, shoving his pitchfork into a junction between two massive boulders. An audible spark emits as the pitchfork is thrown from the erstwhile prisoner's hand! -11 hp, great strike!.

Duala, having been through so much with her slain dwarven friend, is overcome by lust for revenge. She swings mightily, but wildly, and throws herself off balance. She nearly falls, but is able to keep her feet.

Palermo charges with his iron rod, swinging the massive weapon against the stone guardian's flank. The charge made all the difference! Needed 14 to hit and the bonus took Palermo's attack to 14.

Palermo damage [1d10]=4

The behemoth has taken massive damage from the party. Xerxes finishes it off with a massive swing of his shovel, perhaps a reward for his many prayers to his deity!

Blue sparks emit from the behemoth as it strikes the ceiling of the sanctum with mighty force. The ceiling rumbles as rock begins to fall, caving in the entrance. Boulders begin to fall from the ceiling as the behemoth collapses!

Fantastic rolls, all! I thought this would be a very difficult battle.

Large rocks fall from the ceiling as slivers of dawn's light shine through the ceiling. The danger is not yet over!

I need you all to make a Luck check. You want to roll at or below your Luck score. If you fail this roll, I need a DC 8 reflex check to avoid taking 1d10 damage from the falling boulders. Good luck!
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Re: Chapter 1: The mystery of Odlo Hillhouse

#224 Post by Marullus »

Luck [1d20]=1 Dex [1d20]=1 damage [1d10]=5
Boom! A roll that good surely is a blessing from the gods tocraise her luck score! :)
Luck [1d20]=14 Dex [1d20]=13 damage [1d10]=10

Hailey is preternaturally lucky, while Llandrin manages to duck some rocks.
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Re: Chapter 1: The mystery of Odlo Hillhouse

#225 Post by CAI4 »

Bilberta

safely passes on both rolls
Radahn

Luck prevails!
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Re: Chapter 1: The mystery of Odlo Hillhouse

#226 Post by gurusql »

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Re: Chapter 1: The mystery of Odlo Hillhouse

#227 Post by Rex »

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Re: Chapter 1: The mystery of Odlo Hillhouse

#228 Post by AleBelly »

I will roll for damage, just FYI, so let me know if luck burn will be used to modify luck/reflex rolls.
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Re: Chapter 1: The mystery of Odlo Hillhouse

#229 Post by Stirling »

Xerxes

Xerxes: Luck (6) vs falling debris [1d20]=11 reflex dexterity dodge vs 8+ [1d20-1]=2-1=1

Dealing the final blow to the stone creature, he hopes he hasn't shattered his own hopes for salvation as debris and boulders fall around him.

not sure if a quick prayer could blow through his Luck attribute to get the five points needed?

Zygmund

Zygmund: Luck (10) vs falling debris [1d20]=20 reflex dexterity dodge vs 8+ [1d20-1]=5-1=4

His grimoire raised over his cranium proves to be an unworthy helmet. He wonders whether the last thing going through his mind will be a tombstone sized slab with a bare epitaph lamenting his derisory apprenticeship but, as Luck may have it, a flash of scrawled squiggles and a command of power becomes a last thought as dust and debris fall. What was that? A Shield spell or some warding of Mage armour. He cannot tell and remains rooted to the spot.

He burns through Luck to gain dodge bonus, (or at least, stand still and not be hit).
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Re: Chapter 1: The mystery of Odlo Hillhouse

#230 Post by Rex »

I would burn luck points for Irwin but I don't think he has enough to make it for both his Luck and Reflex rolls. If he does, please use them.
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Re: Chapter 1: The mystery of Odlo Hillhouse

#231 Post by AleBelly »

He just needs to pass one of them (luck to avoid the boulders falling, if that fails, a reflex to dodge the boulders). So he'd need to burn one luck point to get to a DC 8. I'll go with that unless I hear otherwise, and please deduct his point on your sheet.
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Re: Chapter 1: The mystery of Odlo Hillhouse

#232 Post by Rex »

Perfect, thanks. I am not sure how many luck points Irwin has. I can update if you let me know, thanks.
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Re: Chapter 1: The mystery of Odlo Hillhouse

#233 Post by AleBelly »

Stirling wrote: Sun May 19, 2024 10:50 am Xerxes

Xerxes: Luck (6) vs falling debris [1d20]=11 reflex dexterity dodge vs 8+ [1d20-1]=2-1=1

Dealing the final blow to the stone creature, he hopes he hasn't shattered his own hopes for salvation as debris and boulders fall around him.

not sure if a quick prayer could blow through his Luck attribute to get the five points needed?
Sorry about the bad roll.

Since Xerxes has been consistently praying to a deity, we can have him pray for divine favor. But this one will be difficult. As a final test of his deity's favor, please roll a DC 14 check modified by personality. 14 or better keeps him alive. But his deity will demand much in return and he may wish he was dead anyway :lol:
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Re: Chapter 1: The mystery of Odlo Hillhouse

#234 Post by AleBelly »

Rex wrote: Sun May 19, 2024 5:22 pm Perfect, thanks. I am not sure how many luck points Irwin has. I can update if you let me know, thanks.
His sheet is located here...he has 8 luck. So he can burn one to take him to 7.
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Re: Chapter 1: The mystery of Odlo Hillhouse

#235 Post by Stirling »

Xerxes

I scripted the prayer as his use of Luck points but if he can appeal to Deity help, risking divine blessing ir incurring some wrath, well here goes ...

Xerxes: piety check vs DC14+ [1d20]=20
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Re: Chapter 1: The mystery of Odlo Hillhouse

#236 Post by AleBelly »

Stirling wrote: Sun May 19, 2024 7:46 pm Xerxes

I scripted the prayer as his use of Luck points but if he can appeal to Deity help, risking divine blessing ir incurring some wrath, well here goes ...

Xerxes: piety check vs DC14+ [1d20]=20
Either way would have required divine intervention...this way allows Xerxes to hold on to a few more luck points.
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Re: Chapter 1: The mystery of Odlo Hillhouse

#237 Post by Stirling »

hitting the criticals at just the right time.
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Re: Chapter 1: The mystery of Odlo Hillhouse

#238 Post by Marullus »

Looks like we found our cleric, boys!

Edit: oh no... he said roll UNDER your luck, didn't he? Is that a crit fail on a beseech??
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Re: Chapter 1: The mystery of Odlo Hillhouse

#239 Post by Rex »

AleBelly wrote: Sun May 19, 2024 7:39 pm
Rex wrote: Sun May 19, 2024 5:22 pm Perfect, thanks. I am not sure how many luck points Irwin has. I can update if you let me know, thanks.
His sheet is located here...he has 8 luck. So he can burn one to take him to 7.

I thought that was his luck score, I didn't realize it was his point total. Easy enough. Thanks.
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Re: Chapter 1: The mystery of Odlo Hillhouse

#240 Post by OGRE MAGE »

Palmero sees the falling rock in time, ducking and diving as he must.

Palmero Luck Check (11) [1d20]=2

Sorry I missed all the weekend action here.
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