I'm looking for 3-5 players to play in a sandbox game using Dark Dungeons X,
a BECMI/Rules Cyclopedia clone with a few of its own mechanics, including a very nice d20
universal resolution mechanic. The setting is my own.
The Kinslayer conquered almost the entire world, but has been slain
in a last ditch decapitation strike. Now, it is time to venture out and reclaim
your peoples' ancestral lands. But the Kinslayer's dark power still corrupts the
earth, his hideous monsters rule over the fragmented remnants of his empire, and
there yet remain dark cultists seeking his resurrection...
Players may choose to explore the hostile wilderness, (eventually) found
baronies and begin the slow rebuilding of civilization, investigate and uproot
evil cultists, delve into the Kinslayer's Maw megadungeon, explore the numerous
ruins left behind by the Kinslayer War, or all of the above (I'll be making it up as we
go along)!
Frequency of Posting
I can commit to posting at least twice a week, and I expect players to be able to
do the same. Most weeks, I will be able to post much more often than that, and the
more frequently players post, the better! But twice a week is all I expect.
Dice Rolling
I will handle the dice rolling, mostly just to expedite things. I will likely not use
the Unseen Servant's dice roller, but will include the results in my posts.
Style
Don't expect this to be a meat grinder. Dark Dungeons X generally encourages
the DM to be a bit lenient with the players, so that the game can actually
advance to higher levels. In particular, resurrection will be available at the
temple from level 1. If you can't afford it, the clerics will happily resurrect
you in exchange for an oath to fulfill a quest of their choosing. Doesn't mean
I won't throw a dragon at your level 1 schmucks though.

If you choose not to (or can't) get resurrected, your new character will be one
level below your old one, minimum level 1. You guys aren't special enough to be
the only leveled characters, indeed most of the nobility are at least level 9!
Dark Dungeons X has a LOT of levels, and pbp is slow. Expect this
game to verge on Monty Haul, if not cross over completely, so that we have a
snowball's chance in a bonfire of seeing double digit levels.
House Rules
Banned
No clockworks, no guns. Not feeling the guns, and while I have no problem with
the vibe for clockworks, I feel like they eat the Fighter's lunch.
Thief Skills
The following thief skills have the following starting values for Thief, Lupine
and Mountebank (assuming a given class has that skill):
Open Locks: +5
Find Traps: +4
Remove Traps: +4
Move Silently: +3
Hide in Shadows: +3
Pick Pockets: +6
The rate of increase is unchanged (so a level 2 Thief would have Open Locks +6).
Initiative
Monsters always declare their actions first, players get no penalty to
initiative for declaring after monsters. This is mostly just to expedite
things.
Loot placement
The weapon probabilities table will be modified based on chosen player
proficiencies. If there's a particular weapon type you want to use, let me know
and I'll make sure it's one of the most likely ones. No need to focus on swords
just because they're the most likely weapon!
Applying Weapon Feats
Your chance of gaining a weapon proficiency is always successful so long as you
work with a trainer with at least the sought after proficiency.
Lore
Most lore will be the same as in the Dark Dungeons X rulebook, with the following
two differences:
The touch of iron and its alloys is extremely uncomfortable to Elves, and even
begins to burn if held too long. This is why they have such limited equipment choices.
The Lupine were an attempt by the Kinslayer to corrupt the bond between
Humanity and their dogs by using his dark power to fuse captured humans and
dogs into a monstrous, caricature of a creature. Instead, he created a race
that combined the tremendous loyalty, courage and ferocity of a dog with the
intelligence, empathy and craftiness of a human. Lupines have proven to be
amongst the fiercest fighters against the Kinslayer's army, and they share an
unbreakable bond with Humanity.
Record of Princess Flora's Speech Declaring the Death of the Kinslayer as detailed by Nathaniel James, Royal Historian, April 15 Age of Reclamation 1
The midmorning sun shone bright and clear on the city of Thorncity, a
fortress city hunkering just behind the Thornwall.
Soldiers of all sizes and races filled the central square in front of a wooden
stage, arranged in neat and orderly lines. Those few civilians brave enough to
live in on the frontlines leaned out windows, or clustered on rooftops.
Princess Flora Bastion climbed upon the stage. She was a human woman in her
forties, but tall and powerful. Her braided brown hair hung over one shoulder,
and her breastplate gleamed in the sun. A hush fell over the city,
so complete the rustle of the Princess' skirts could be heard. Her blue eyes swept
over the assembled soldiers and clustered civilians, bright and fierce in a face criss-crossed
with a spiderweb of fine white scars.
She spoke in a clear, powerful voice. "A year ago today the Last Immortal, the
Seer, the guardian of Humanity, gathered to His side the ten greatest warriors
of the age. He led them deep into the heart of the Kinslayer's Maw."
Princess Flora pointed behind her, to the clump of distant black towers looming
over the city. A great shudder ran through the crowd, as before an icy breeze.
"For four days, and four nights we waited, barely able to breath. On the
very day when the Kinslayer's army ripped itself to shreds, the Seer returned.
Comatose, His body riven with grievous wounds. Of the Ten who
accompanied Him, there was no sign--"
Princess Flora's voice broke, and for a moment she stood silent. It was well
known that her husband was the greatest Magic-User of the age. When she spoke
again, her voice was once more clear and strong. "For a year, the Seer's
Council, our greatest clerics, communed with His mind. We sent our best
and bravest scouts deep into the Maw. Finally, we could only come to one
conclusion, though we dared not hope it to be true."
Silence. A silence so deep, no one dared to breath for free of breaking it.
Princess Flora lifted her arms to the sun. "The Kinslayer is dead!"
A moment of gathered breath. A great cheer erupted from the city. Grimfaced
soldiers hugged each other, sobbing like children. Elves kissed dwarves.
Lupines let up a great howl.
Princess Flora dropped her arms and watched the celebration for a moment. She
held up her hand, and the celebration ceased. "The War is won. Begun hundreds
of years ago, when the Kinslayer slew his sister Cornucopia, the Immortal
Mother of Halflings. Fought all across the world, from the Amber Sea to
the Great Green. Always we gave ground, until here, on this small penninsula,
we made our final hopeless stand. Yet against all hope, thanks to the courage of
the Seer and The Ten, the War is won."
Princess Flora drew her sword and held it above her head. Silver flames raced
across the gleaming edge. The ring of bared steel filled the courtyard. Hearts
skipped a beat, and soldiers tightened their grips on their weapons. All their
lives that sound had meant one thing: fight! The enemies are at the gates! Fight
for your lives! Fight for your children! "The War is won, the Kinslayer's army
fallen upon its own steel and claws. It is time now to reclaim our homes! To take back
the Great Green for the elves, the Rust Mountains for the Dwarves, the Amber Sea for
the Humans, the rolling hills between for the Halflings! Join me now! The Kinslayer War
has ended. The Age of Reclamation has Just! Begun!"