Character creation questions
Character creation questions
Post here with any questions on how to build a PC.
Re: Character creation questions
Do you NOT want us to use Unseen Servant sheets?
I notice you have not given us the campaign code, but at least once asked us to roll dice. (for age). I just want to do the right thing for you.
I notice you have not given us the campaign code, but at least once asked us to roll dice. (for age). I just want to do the right thing for you.
Re: Character creation questions
I don't think US sheets will work well with ToA. I think probably easier to just use the template I made.
No one needs to roll dice. I was ok if folks wanted to do it within the character creation process but the only reason I haven't already rolled Age for everyone is because there's an option for folks to go Old vs Young.
I use Orokos for my rolls and so I have kind of forgotten how the US dice roller works. That's why I didn't give anyone the campaign code.
At this point, might as well let me roll everything from here on out.
No one needs to roll dice. I was ok if folks wanted to do it within the character creation process but the only reason I haven't already rolled Age for everyone is because there's an option for folks to go Old vs Young.
I use Orokos for my rolls and so I have kind of forgotten how the US dice roller works. That's why I didn't give anyone the campaign code.
At this point, might as well let me roll everything from here on out.
Re: Character creation questions
I am fine with you rolling.
I can't seem to find the age rules in my pdf. As I am running a monk I was leaning towards young.
I can't seem to find the age rules in my pdf. As I am running a monk I was leaning towards young.
Re: Character creation questions
I found the age, I will go young.
You can go ahead and start rolling for me. Background seems important for figuring out the character.
Re: Character creation questions
Assuming that I did everything right (and I welcome corrections)
I need
Name: Miebies
Race/Class/Level: Human / Rogue / 1
XP: 0/10 XP
Background: Street Acrobat
Age:
Party Bond:
Hit Points: 12
Armor Class: 14
Luck: 11
Rerolls: 2
DDM: 1
Death Save: 11
Injuries:
== Attributes ==
STR: 10
DEX: 17
CON: 10
INT: 11
PERC: 13
WILL: 13
CHA: 8
== Combat ==
Initiative: 14
Attack Bonus: +0 for HTH / +1 for Ranged
Attacks
*Primary Melee Attack: Shortsword (1d6)
*Secondary Melee Attack: Dagger (1d4)
*Primary Ranged Attack:
==Class Abilities/Languages/Skills/Unique Features ==
===Class Abilities===
Backstab - once per turn, when making a melee attack against a target that is surprised by you, gain a +4 attack bonus and inflict an additional 1d8 damage.
Finisher - At 1st level you are already adept at picking off injured foes. When you hit a Wounded target (p.83), you may add your backstab damage (once per target, and melee attacks only).
Tricks & Techniques
===Languages===
Argosan
===Skills===
Stealth (DEX)
Sleight of Hand (DEX)
Traps & Locks (DEX)
Acrobatics (DEX)
==Religion==
Deity:
Patron Benefit(s):
Favor:
Blessings:
==Spells==
Spellcraft Ability: N/A
Spells Known: N/A
== Equipment ==
*Money: 10 sp
*Battle Gear:
**
**
**
**
**
*Pack Gear
**Torch
**Bedroll
**Rations (5/5)
**Tinderbox
**Coin pouch
Shortsword (1d6)
Dagger (1d4)
Leather armour (+1 AC)
Thieves’ Tools
10 ft Pole
I need
- Age Roll (Young)
- Party Bond
- Three Random Rogue Skills
- One Random Rogue Tricks & Techniques
Name: Miebies
Race/Class/Level: Human / Rogue / 1
XP: 0/10 XP
Background: Street Acrobat
Age:
Party Bond:
Hit Points: 12
Armor Class: 14
Luck: 11
Rerolls: 2
DDM: 1
Death Save: 11
Injuries:
== Attributes ==
STR: 10
DEX: 17
CON: 10
INT: 11
PERC: 13
WILL: 13
CHA: 8
== Combat ==
Initiative: 14
Attack Bonus: +0 for HTH / +1 for Ranged
Attacks
*Primary Melee Attack: Shortsword (1d6)
*Secondary Melee Attack: Dagger (1d4)
*Primary Ranged Attack:
==Class Abilities/Languages/Skills/Unique Features ==
===Class Abilities===
Backstab - once per turn, when making a melee attack against a target that is surprised by you, gain a +4 attack bonus and inflict an additional 1d8 damage.
Finisher - At 1st level you are already adept at picking off injured foes. When you hit a Wounded target (p.83), you may add your backstab damage (once per target, and melee attacks only).
Tricks & Techniques
===Languages===
Argosan
===Skills===
Stealth (DEX)
Sleight of Hand (DEX)
Traps & Locks (DEX)
Acrobatics (DEX)
==Religion==
Deity:
Patron Benefit(s):
Favor:
Blessings:
==Spells==
Spellcraft Ability: N/A
Spells Known: N/A
== Equipment ==
*Money: 10 sp
*Battle Gear:
**
**
**
**
**
*Pack Gear
**Torch
**Bedroll
**Rations (5/5)
**Tinderbox
**Coin pouch
Shortsword (1d6)
Dagger (1d4)
Leather armour (+1 AC)
Thieves’ Tools
10 ft Pole
- thirdkingdom
- Rider of Rohan
- Posts: 8057
- Joined: Tue Oct 30, 2012 4:23 pm
Re: Character creation questions
Aight, so these are my stats:
rolls 1: 7#3d6 12 6 9 7 10 11 9
rolls 2: 7#3d6 8 10 12 8 15 8 7
rolls 3: 7#3d6 10 7 8 9 8 8 9
rolls 4: 7#3d6 12 8 10 8 9 18 10
rolls 5: 7#3d6 8 13 5 12 11 7 13
ToA uses Str, Dex, Con, Int, Perc, Will, Cha, in that order. That 18 is too good to ignore, which means it goes into Will. Stats will therefore look like:
*STR 12
*DEX 8
*CON 10
*INT 8
*PERC 9
*WILL 18
*CHA 10
Looking at the available classes, it looks like Cultist and Monk (with Dex) are the two that benefit most from Will. I think I'm going to go cultist and switch the INT to a 13.
: 1d12 10 2#1d6 3 5
Looks like that is a dwarf (unless we're doing human-only, which I'm also fine with), who has a background of thief (+1 DEX, starts with Lockpicks, Traps and Locks skill)
rolls 1: 7#3d6 12 6 9 7 10 11 9
rolls 2: 7#3d6 8 10 12 8 15 8 7
rolls 3: 7#3d6 10 7 8 9 8 8 9
rolls 4: 7#3d6 12 8 10 8 9 18 10
rolls 5: 7#3d6 8 13 5 12 11 7 13
ToA uses Str, Dex, Con, Int, Perc, Will, Cha, in that order. That 18 is too good to ignore, which means it goes into Will. Stats will therefore look like:
*STR 12
*DEX 8
*CON 10
*INT 8
*PERC 9
*WILL 18
*CHA 10
Looking at the available classes, it looks like Cultist and Monk (with Dex) are the two that benefit most from Will. I think I'm going to go cultist and switch the INT to a 13.
: 1d12 10 2#1d6 3 5
Looks like that is a dwarf (unless we're doing human-only, which I'm also fine with), who has a background of thief (+1 DEX, starts with Lockpicks, Traps and Locks skill)
Re: Character creation questions
Sorry for late replies. Today is my birthday so the weekend has been a busy one.
A reminder to you all that you can choose your race and background. Entirely up to you if you want to roll or choose.
A reminder to you all that you can choose your race and background. Entirely up to you if you want to roll or choose.
Re: Character creation questions
Rolls for Rex (again, feel free to discard if you want to choose)
Race and Background: PC race and background: 1d12 12 2#1d6 2 1
Looks like either Halfling or Half-Skorn for race, and Galley Slave for background.
Age is 31 years old: PC age: 1d20+16 31
Race and Background: PC race and background: 1d12 12 2#1d6 2 1
Looks like either Halfling or Half-Skorn for race, and Galley Slave for background.
Age is 31 years old: PC age: 1d20+16 31
Re: Character creation questions
Rolls for gurusql
Age is 22
: 1d20+16 22
Rogue skills are Gather Info, Detection, and Acrobatics
: 3#1d10 7 5 1
A 17 DEX is a +3 modifier so you get three Tricks & Techniques.
Cat's Grace, Hidden Blade, Choking Dust
PC Tricks & Techniques roll: 3#1d12 1 6 2
EDIT: You already have Acrobatics from your Background so rolling again gets you Apothecary.
new skills roll: 1d10 2
Age is 22
: 1d20+16 22
Rogue skills are Gather Info, Detection, and Acrobatics
: 3#1d10 7 5 1
A 17 DEX is a +3 modifier so you get three Tricks & Techniques.
Cat's Grace, Hidden Blade, Choking Dust
PC Tricks & Techniques roll: 3#1d12 1 6 2
EDIT: You already have Acrobatics from your Background so rolling again gets you Apothecary.
new skills roll: 1d10 2
Re: Character creation questions
For Pack Gear, we'll assume a Bedroll is one slot, and a set of 5 Rations is one slot. Torches up to 5 are one slot.
You can put a tinderbox and a coin purse into a Miscellaneous slot. If you're only carrying the one torch, you can throw that into the Miscellaneous slot but more than one takes up its own slot.
When you mark down weapons, make a note of anything special I'd want to know about, like daggers and short swords getting +2 Initiative.
EDIT: also make sure to note what's in your character's hands. For gurusql, for example, he's got a dagger, shortsword, and 10' pole. Assuming he's always carrying the pole, one of the weapons will be sheathed.
You can put a tinderbox and a coin purse into a Miscellaneous slot. If you're only carrying the one torch, you can throw that into the Miscellaneous slot but more than one takes up its own slot.
When you mark down weapons, make a note of anything special I'd want to know about, like daggers and short swords getting +2 Initiative.
EDIT: also make sure to note what's in your character's hands. For gurusql, for example, he's got a dagger, shortsword, and 10' pole. Assuming he's always carrying the pole, one of the weapons will be sheathed.
Re: Character creation questions
Two sets of Party Bonds
Rex is 1, guru is 2, ybn is 3, tk is 4. Let's see who has the first two sets of Bonds.
1 and 3 is the roll so that's the first pair. 2 and 4 is the second pair.
Bonds pairs: 2#1d4 1 3
12 (Childhood Friends) and 14 (Served in the Town Militia)
Rex and guru are Childhood Friends. ybn and tk Served Together in the Town Militia.
two sets of Party Bonds: 2#1d6 1 2 2#1d6 1 4
Now I need to connect the two pairs. I'll randomly choose guru and ybn to have a Bond.
41 is Plague lockdown survivors.
one more Bond: 2#1d6 4 1
The other connection between pairs is tk and Rex. 15 is Caravan attack.
one last Bond: 2#1d6 1 5
Rex is 1st degree friends with guru from childhood, 1st degree friends with tk because of caravan attack, and 2nd degree friends with ybn.
guru is 1st degree friends with Rex from childhood, is 1st degree friends with ybn through the plague lockdown, and 2nd degree friends with tk.
ybn is 1st degree friends with guru because of plague, 1st degree friend with tk because of Town Militia, and 2nd degree friends with Rex.
tk is 1st degree friends with ybn because of Town Militia, 1st degree friends with Rex because of caravan attack, and 2nd degree friends with guru.
Hope that all makes sense.
Rex is 1, guru is 2, ybn is 3, tk is 4. Let's see who has the first two sets of Bonds.
1 and 3 is the roll so that's the first pair. 2 and 4 is the second pair.
Bonds pairs: 2#1d4 1 3
12 (Childhood Friends) and 14 (Served in the Town Militia)
Rex and guru are Childhood Friends. ybn and tk Served Together in the Town Militia.
two sets of Party Bonds: 2#1d6 1 2 2#1d6 1 4
Now I need to connect the two pairs. I'll randomly choose guru and ybn to have a Bond.
41 is Plague lockdown survivors.
one more Bond: 2#1d6 4 1
The other connection between pairs is tk and Rex. 15 is Caravan attack.
one last Bond: 2#1d6 1 5
Rex is 1st degree friends with guru from childhood, 1st degree friends with tk because of caravan attack, and 2nd degree friends with ybn.
guru is 1st degree friends with Rex from childhood, is 1st degree friends with ybn through the plague lockdown, and 2nd degree friends with tk.
ybn is 1st degree friends with guru because of plague, 1st degree friend with tk because of Town Militia, and 2nd degree friends with Rex.
tk is 1st degree friends with ybn because of Town Militia, 1st degree friends with Rex because of caravan attack, and 2nd degree friends with guru.
Hope that all makes sense.
Re: Character creation questions
Makes sense. I am half-skorn monk. Former galley slave. Child hood friends with Guru and experienced a caravan (maybe a galley) attack with TK. I had some stuff come up over the weekend and have to work days Monday and tuesday so my posting will be off. But I will get him wrapped up soon hopefully.
Re: Character creation questions
Rex: Half-skorn Monk
gurusql: Human Rogue
thirdkingdom: Dwarf Cultist
ybn: To Be Determined
gurusql: Human Rogue
thirdkingdom: Dwarf Cultist
ybn: To Be Determined
Re: Character creation questions
Can you point me to the "disadvantage" explanation? When searching I found 48 references to it, but none that said what the affect is. I started looking for it to understand
Two Weapon Fighting
Using two weapons, one in each hand, grants an Extra attack each turn, made at disadvantage.
Two Weapon Fighting
Using two weapons, one in each hand, grants an Extra attack each turn, made at disadvantage.
Re: Character creation questions
Disadvantage means you roll two of the same die and use the lower one.
See p. 64 under Modifiers.
Major beneficial circumstances allow the player to roll 2d20 instead of 1d20 and use the best result (this is called rolling with “advantage”). Similarly, for major adverse circumstances, the player rolls 2d20 and uses the worst result (“disadvantage”).
See p. 64 under Modifiers.
Major beneficial circumstances allow the player to roll 2d20 instead of 1d20 and use the best result (this is called rolling with “advantage”). Similarly, for major adverse circumstances, the player rolls 2d20 and uses the worst result (“disadvantage”).
Re: Character creation questions
Thank you for that! So in this case (two weapon fighting) - both rolls are make at disadvantage or "only" the secondary weapon?
Re: Character creation questions
I read that to mean only the extra attack is made at Disadvantage.
- thirdkingdom
- Rider of Rohan
- Posts: 8057
- Joined: Tue Oct 30, 2012 4:23 pm
Re: Character creation questions
Almost done with my character. Sully, can you look it over when you get a chance and let me know if there's anything I need to adjust? There's a couple of things I need to add, but it's mostly done.