Chapter 1.2: A Marsh - Under the Tower (level 2)
Re: Chapter 1.2: A Marsh - Under the Tower (level 2)
Myrrh
Can we get a hp check or are we keeping track individually?
Can we get a hp check or are we keeping track individually?
Re: Chapter 1.2: A Marsh - Under the Tower (level 2)
Myrrh
Thanks.
Thanks.
Re: Chapter 1.2: A Marsh - Under the Tower (level 2)
Myrrh
"I only have the one healing spell available to me so I think it best I hold it for now until absolutely needed."
"I only have the one healing spell available to me so I think it best I hold it for now until absolutely needed."
Re: Chapter 1.2: A Marsh - Under the Tower (level 2)
Ellith
Then he focused his attention on the door.
Open Doors (3in6): [1d6]=4
"It is definitely stuck"
"He might" - Ellith nodded - "If they are not ridden with sickness" - he added with a look to Faron, who seems to be checking the rats for edibility.Rex wrote: ↑Sat Mar 16, 2024 9:31 pm Myrrh
"Maybe Faron would eat the rats for dinner? It would save some rations."
Open doors (3:6) [1d6]=5
"Nope, it is stuck."
Then he focused his attention on the door.
Open Doors (3in6): [1d6]=4
"It is definitely stuck"
Re: Chapter 1.2: A Marsh - Under the Tower (level 2)
Gromp was grumbling. “I’ve yet to hit a foe with M’Lady.” He held the sword up and wondered.
“It seems all I can do is bash doors open.”
The dward in a nonchalant manner forcefully shouldered the door.
Smash Door Open [1d6]=1
“It seems all I can do is bash doors open.”
The dward in a nonchalant manner forcefully shouldered the door.
Smash Door Open [1d6]=1
Re: Chapter 1.2: A Marsh - Under the Tower (level 2)
Myrrh
"That is fine since I am yet to get a door open. We all have a part to play I suspect."
Myrrh steps forward and looks past the now open door.
"That is fine since I am yet to get a door open. We all have a part to play I suspect."
Myrrh steps forward and looks past the now open door.
Re: Chapter 1.2: A Marsh - Under the Tower (level 2)
Myrrh sees another door 20' across the room, which extends 30' south of the 2 doors. The room has 3 items of interest:
1/ the aforementioned door
2/ a small shallow puddle in the southeastern corner of the room, and
3/ a pair of rotting doors propped up against the western wall.

Re: Chapter 1.2: A Marsh - Under the Tower (level 2)
Myrrh
Myrrh will look at the ceiling before entering the room, particularly above the puddle. If he doesn't see anything dangerous he will enter and check out the puddle first.
Myrrh will look at the ceiling before entering the room, particularly above the puddle. If he doesn't see anything dangerous he will enter and check out the puddle first.
Re: Chapter 1.2: A Marsh - Under the Tower (level 2)
The ceiling looks stable, if cobwebby.
Myrrh finds thecwater is just a puddle. It might be from that trickle in the room above.
Re: Chapter 1.2: A Marsh - Under the Tower (level 2)
Ellith
Ellith and Faron go take a look-see at the rotting doors across the room
Ellith and Faron go take a look-see at the rotting doors across the room
Re: Chapter 1.2: A Marsh - Under the Tower (level 2)
Myrrh
Myrrh will examine the other exit/door.
Myrrh will examine the other exit/door.
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Re: Chapter 1.2: A Marsh - Under the Tower (level 2)
Brondulm
Will go with Myrrh to the single door on the western wall and listen with his wax filled ears for any strange noises:
Hear Noise Check [1d6]=4
Will go with Myrrh to the single door on the western wall and listen with his wax filled ears for any strange noises:
Hear Noise Check [1d6]=4
Re: Chapter 1.2: A Marsh - Under the Tower (level 2)
The doors resemble the other doors encountered underground here. They are covered in mold and mildew of the normal sort. As they are propped up against the wall, Ellith looks under them, but sees nothing unusual.
Re: Chapter 1.2: A Marsh - Under the Tower (level 2)
Brondulm hears.....nothing!BaltoBruiser wrote: ↑Mon Mar 18, 2024 4:11 pm Brondulm
Will go with Myrrh to the single door on the western wall and listen with his wax filled ears for any strange noises:
Hear Noise Check [1d6]=4
Let's do our Open Doors ritual!
Re: Chapter 1.2: A Marsh - Under the Tower (level 2)
“If those doors attack, I’m your dwarf,’ muttered Gromp.
He tilted one of the doors back and let it drop to the floor. He then searched the wall it was leaning against for any secret doors.
If nothing, Gromp assisted with the closed door.
He tilted one of the doors back and let it drop to the floor. He then searched the wall it was leaning against for any secret doors.
If nothing, Gromp assisted with the closed door.
Re: Chapter 1.2: A Marsh - Under the Tower (level 2)
Excellent idea...
Gromp finds no secret doors on the western wall behind the rotting doors (which practically crumble to squishy kindling when moved).
Re: Chapter 1.2: A Marsh - Under the Tower (level 2)
Myrrh
Myrrh will check for secret doors as well.
Then moves on to the stuck door, trying to open it.
If needed,
Open Doors (3:6) [1d6]=4
Myrrh will check for secret doors as well.
Then moves on to the stuck door, trying to open it.
If needed,
Open Doors (3:6) [1d6]=4
Re: Chapter 1.2: A Marsh - Under the Tower (level 2)
Myrrh finds no secret doors on the western wall.Rex wrote: ↑Tue Mar 19, 2024 4:24 am Myrrh
Myrrh will check for secret doors as well.
Then moves on to the stuck door, trying to open it.
If needed,
Open Doors (3:6) [1d6]=4
And, as usual, the western door is stuck.
Re: Chapter 1.2: A Marsh - Under the Tower (level 2)
Gromp, his right shoulder armor quite dented from the vanquishing of doors, decided to favor the left shoulder.
He rubbed his hands together.
“This one’s for you Cinders,” Gromp said with a wink.
The dwarf bashed the door. Bash Door [1d6]=4
He rubbed his hands together.
“This one’s for you Cinders,” Gromp said with a wink.
The dwarf bashed the door. Bash Door [1d6]=4