Return To The Ruins (Warlords Palace)

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Ahlmzhad
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Re: Return To The Ruins (Warlords Palace)

#921 Post by Ahlmzhad »

Taibhse

Shakes his head as the flames come. If he can see the dwarf he will fire his bow.

In case he can see the dwarf: Bow Shot [1d20]=19, Damage [1d6]=6
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shaidar
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Re: Return To The Ruins (Warlords Palace)

#922 Post by shaidar »

Xenos stumbles back from the flames, grimacing in pain:

Avoidance save (15+): [1d20]=11
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Monsieur Rose
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Re: Return To The Ruins (Warlords Palace)

#923 Post by Monsieur Rose »

Kainaxarthos

He calls out as he trots to catch up "Hey, be careful! I think that smell is something flammab...oh."

"So you know, then." he mutters under the roar of the fire. After the initial burst, he tries to make out the situation. Kain is trying to see if the fire is still being fed from ignition sources, or if it was just a flash and has only caught secondary sources on fire.
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Rex
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Re: Return To The Ruins (Warlords Palace)

#924 Post by Rex »

Drest

Avoidence Save (13) [1d20]=5

Drest launches a sling bullet at the dwarf and then tries to get out of the flames.

Sling bullet [1d20+1]=16+1=17 to hit [1d4+1]=3+1=4 damage
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silifi
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Re: Return To The Ruins (Warlords Palace)

#925 Post by silifi »

Saving Throw: [1d20+2]=6+2=8

Sik cries in agony as he falls to the floor.

Nice knowing you guys! :lol:
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Re: Return To The Ruins (Warlords Palace)

#926 Post by Belkregos »

Belloc

tries to help his companions get out of the fire
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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shaidar
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Re: Return To The Ruins (Warlords Palace)

#927 Post by shaidar »

I really should have waited to post after Sik had rolled his save before I made my action. I know that I posted an action already, but Xenos would have seen Sik fall in front of him. If OM allows, he would try and grab and and drag him out with him, if not then fair enough.
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Re: Return To The Ruins (Warlords Palace)

#928 Post by The_Wanderer »

Cyril rushes ahead and grabs Sik, trying to pull him out of the conflagration. "Quickly, pull him to safety. He may yet be saved..."
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Re: Return To The Ruins (Warlords Palace)

#929 Post by hedgeknight »

Ceana

The druid screams as the flames engulf her! She tries to grab her waterskin and pour the water over her head and face, chest, arms and legs in an attempt to douse the flames. When she can, she will reach into her pouch, take out the snake-eye pill, and swallow it.
Avoidance 15: [1d20+1]=9+1=10
Forgot the +2 for Fire/Heat Affinity, but she still would not have saved.
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Re: Return To The Ruins (Warlords Palace)

#930 Post by OGRE MAGE »

Under The Zakath Desert
Follow The Pain
No Idea On Time Of Day


Most of the party is badly burned in the fleeing dwarfs desperation trap, scrambling to get back out of the flames. When Sik succumbs to his injuries and falls to the floor, Cyril and Belloc rush to his aid, feeling the effects of the flames themselves, but fortunately to a lesser degree. 3 dam each

Through the mass of bodies in the tunnel, Taibhse is unable to target the flint striking dwarf in the distance, though he is content to have stopped where he did, deciding this is not a good "I told you so" moment. Kain sees the flames ignite as he approaches the group. He does see other things on fire besides the oil soaked floor, namely his friends and their possessions.

Drest decides to remain in the fire long enough to use his sling on the distant dwarf, taking secondary burns automatically before escaping the dying flames. 3 dam He thinks his shot hits the creature, but in the chaos of it all, can't really be certain.

Ceana makes it out alive, quickly dousing herself with water while consuming the snake-eyed pill of healing she found in the mausoleum of undead earlier. Healed 7 hit points

Back in the tunnel where they all started, the group watches as the flames eventually die out once the fuel source is depleted. Now the tunnel smells even worse with the stink of burnt chemical, skin and hair mixed in with the rot, decay, and stench of dwarf.

With three members now at death's door, and another unconscious, the group may need to adopt a less deadly way of disarming traps in the immediate future. Once the smoke settles, there is no sign of the repugnant culprit behind this latest pain and suffering.

Actions?

Drest (Sc4) FA:3 AC7 1/22
Xenos (DS3) FA:3 AC5 3/17 Torch
Akhilleus (F4) FA:4 AC4 17/35
Kainaxarthos (C2) FA:1 AC6 5/11 Torch
Sik (Ba1) FA:1 AC5 0/12 Unconscious
Cyril (Pr2) FA:0(20) AC8 9/12 CLW CMW
Ceana (D2) FA:1 AC5 10/13 Torch Light:40
Taibhse (Sh2) FA:0(20) AC5 11/11 Torch MM
Belloc (M2) FA:0(20) AC6 2/14
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Rex
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Re: Return To The Ruins (Warlords Palace)

#931 Post by Rex »

Drest

"I have no means of healing. We may need to back out to the witches hut to rest up and heal some."
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shaidar
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Re: Return To The Ruins (Warlords Palace)

#932 Post by shaidar »

Xenos

"I was just thinking the same."
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Re: Return To The Ruins (Warlords Palace)

#933 Post by hedgeknight »

Ceana

Still wincing from her tender, healing skin, the druid examines the wounded and says to the others, "I have a healing scroll to help one person. Who needs it the worst?" Once she examines Drest, she knows it is he. Taking the tiny scroll from her backpack, she recites the incantation while holding one of her hands over the severely wounded man.
Winter is coming...
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Re: Return To The Ruins (Warlords Palace)

#934 Post by Ahlmzhad »

Taibshe

"I agree the hut may be the best place to rest." He will go to Sik and with salves & chants work on him.

Healing of Raven[1d4]=3
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Rex
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Re: Return To The Ruins (Warlords Palace)

#935 Post by Rex »

Drest

"Thank you Ceana."
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Monsieur Rose
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Re: Return To The Ruins (Warlords Palace)

#936 Post by Monsieur Rose »

Kainaxarthos

He waits to see if Sik is revived by Taibhse before offering healing. "We should at least look through this room."

Kain rummages through the fire-strewn area, looking for anything of interest.
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Re: Return To The Ruins (Warlords Palace)

#937 Post by silifi »

Sik moans in agony as Taibhse's healing revives him to consciousness. He feels his left cheek, which had fallen a spot of oil on the floor and caught on fire before he could be rescued by his compatriots.

"Press the attack..." he moans, and reaches for his axe.

I'm not really suggesting we attack, but Sik is reluctant to retreat.
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Re: Return To The Ruins (Warlords Palace)

#938 Post by Rex »

Drest

"Easy Sik, just getting you revived from some nasty wounds don't need you hurting yourself again so soon."
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Re: Return To The Ruins (Warlords Palace)

#939 Post by The_Wanderer »

Cyril

"With some rest I will be able to provide more healing." He looks over the ragtag group again including Sik, still on the ground. "It's possible we will need considerable healing...still though, except for all the toads likely still there the place feels defensible; and it's really not far away."

If the fire is clearly out, Cyril will aid Kain in the search of the room.
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Re: Return To The Ruins (Warlords Palace)

#940 Post by Belkregos »

Belloc
we are in bad shape but this dwarf has proven cunning and dangerous, unless there is another exit to this cave he has pinned himself in, if we retreat we should be ready for this dog to be hounding us or we can try to end it now, 

some of us will hardly help but 3 or 4 to 1 are not bad odds, if decided ill support the push, and accompany the forward party  
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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