May I ask if any resolution to create Exploding Dice macros has been made.
I created a macro [1d6!] using the suggested exclamation to command an extra roll if a six was firstly scored but it still comes back as 'an error' in the macro.
I know a simple way for reconciliation of one dice could be to script a macro like this:
Cowboy shoots: to hit [1d6] explodes? [1d6] explodes again? [1d6] [etc]
Which can be easily traced and added up to get the final scores of 1-5 or 7-11, 13-17, 19+ etc
But I think as Leitz pointed out, many times the roll should include a multiple of possible exploding dice.
I'm working on exploding dice now, and want to verify a couple of points with those who would use it:
I'll assume that for exploding dice, you would always want to add the '_' operator (to show all individual dice).
Also, the end result would look like this:
Let's say a 4d6 roll... (2+3+6+6+1+3)=21
The third roll resulted in a 6, then the next roll resulted in ANOTHER 6, then the final exploding roll resulted in a 1.
Does this seem like a good syntax to use to display the results? Maybe there should be something that says this is an exploding result??? Like a '!' at the beginning???
For me, that suggestion could work if you wanted to produce a Sum total, otherwise you have to mentally reason the results as 2-3-13-3 which is what most are looking for and ideally produce..
I tested this suggestion: rolling several until a six was scored.
Cowboys shoots: (exploding dice) [_!4d6]=(5+5+6+3)+=19
So, a six was rolled but no extra generated. The ! is accepted in the script but only before the number, not [!_1d6] or [1d6!]
Trialling a number of rolls to test produce exploding dice:
Cowboys shoot: exploding dice: [_!1d6]=(6)+=6
Again it shows the six but not extra d6.
Any further updates?
Edited:
I used the Orokos link which produced this:
[/]: 1d6o6 11
Where the letter 'o' is a command to roll macro again if the first results in a six, but only one extra roll is produced. A second six wouldn't produce a third roll but show twelve. Or so I thought as they said 'only one bonus roll is activated'.
and then
Roller McCloud2012
Character
Campaign
Description
Results 4d6o6!: 19 [4d6o6=4, 8 [6+2], 5, 2]
Copy pasta: link bbcode
[url=https://orokos.com/roll/1018662]:
4d6o6! :
4d6o6! 1919
Which shows the individual dice rolls and one exploding dice though the link bbcode only shows the sum total.
I did some further rolls and ...
10d6o6!: 55 [10d6o6=3, 5, 8 [6+2], 8 [6+2], 2, 3, 3, 5, 14 [6+6+2], 4]
Copy pasta: link bbcode
:
10d6o6!:
10d6o6! 55 55
Which you would have to copy & paste as
10d6o6!: 55 [10d6o6=3, 5, 8 [6+2], 8 [6+2], 2, 3, 3, 5, 14 [6+6+2], 4]
But it shows me rolling ten d6's and if a six is rolled an extra d6 is added which may produce even extra exploding dice as the 14 score shows.
So, it can be done with a few tweaks, but tweaking is beyond my combined Intelligence+Wisdom.