"I'm checking this scroll to detect... Exploding Dice!”

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subaltari
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"I'm checking this scroll to detect... Exploding Dice!”

#1 Post by subaltari »

ToniXX wrote: Thu Jul 23, 2020 7:09 pm...
My plan is to handle exploding dice with an exclamation point ( ! ) in the same position. But that's not here just yet.
Has there been any progress on this suggestion?
I'm assuming not, since I don't see it in the list of syntaxes for the dice roller.

I also can't tell if there are any current PbPs here of games that use open rolling/exploding dice. Savage Worlds is the one I have in mind personally.

Thanks for your consideration,
J.P.
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Re: "I'm checking this scroll to detect... Exploding Dice!”

#2 Post by Stirling »

Deadlands Reloaded (SW) used it but I lapsed that game when I lived in Azerbaijan.

I think 7th Seas in the Scenario Simulator used it also.
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Re: "I'm checking this scroll to detect... Exploding Dice!”

#3 Post by ToniXX »

Hey guys I'm sorry but I never got around to developing the exploding dice thing... And the hosting provider updated the PHP version on the server and now the CAPTCHA has broken. So I'm trying to fix that (for the roller and my other sites as well).
SO, hopefully I'll be able to get back into this in a bit. Thanks, all!
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Re: "I'm checking this scroll to detect... Exploding Dice!”

#4 Post by Rex »

Thanks for working on it Greg. I didn't know you had other sites. Are they RPG related?
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Re: "I'm checking this scroll to detect... Exploding Dice!”

#5 Post by ToniXX »

Rex wrote: Thu Feb 22, 2024 4:29 pm Thanks for working on it Greg. I didn't know you had other sites. Are they RPG related?
No, they aren't, but I'm beginning to develop one where collectible RPG material can be listed for sale. We'll see what happens.
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Re: "I'm checking this scroll to detect... Exploding Dice!”

#6 Post by Rex »

Thanks
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Re: "I'm checking this scroll to detect... Exploding Dice!”

#7 Post by subaltari »

ToniXX wrote: Thu Feb 22, 2024 4:25 pmSO, hopefully I'll be able to get back into this in a bit. Thanks, all!
This is great news! Someone else had mentioned https://orokos.com/roll/ as a backup, but that's less than an ideal solution.

If I may be so bold, please try to ensure that the new feature allows the "_" modifier for users that want to see individual dice rolls in a chain.

Much obliged.
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Re: "I'm checking this scroll to detect... Exploding Dice!”

#8 Post by Leitz »

Stirling wrote: Wed Feb 21, 2024 9:29 pm I think 7th Seas in the Scenario Simulator used it also.
As usual, you are correct. ;)
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Re: "I'm checking this scroll to detect... Exploding Dice!”

#9 Post by ToniXX »

I'm working on exploding dice now, and want to verify a couple of points with those who would use it:
I'll assume that for exploding dice, you would always want to add the '_' operator (to show all individual dice).
Also, the end result would look like this:
Let's say a 4d6 roll... (2+3+6+6+1+3)=21
The third roll resulted in a 6, then the next roll resulted in ANOTHER 6, then the final exploding roll resulted in a 1.
Does this seem like a good syntax to use to display the results? Maybe there should be something that says this is an exploding result??? Like a '!' at the beginning???
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Re: "I'm checking this scroll to detect... Exploding Dice!”

#10 Post by Rex »

It looks just like the show each die one unless you actually count the individual results which seems easy to miss to me so something so we know it is the exploding die one would be good I think.
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Re: "I'm checking this scroll to detect... Exploding Dice!”

#11 Post by Leitz »

The "!" could be an easy way to set the macro for explosion.

For me, having the results in numerical order makes it a little easier to find them. The assumption is that only the highest number possible on each die actually explodes. I'm not sure if it's feasible, but the ideal for me seems to be ordering the results numerically, after accounting for explosions. So a result with "_4d10k3!" might look like:

Code: Select all

(2, 5, 9, 27 (10,10,7)) = 41
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Re: "I'm checking this scroll to detect... Exploding Dice!”

#12 Post by ToniXX »

Ok but I have a question: based on your example, you're wanting an exploding die WITH the k command as well? I see you've added the ! at the end... i was going to have it at the beginning... so !4d10... something like that.
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Re: "I'm checking this scroll to detect... Exploding Dice!”

#13 Post by Leitz »

ToniXX wrote: Mon May 06, 2024 5:38 pm Ok but I have a question: based on your example, you're wanting an exploding die WITH the k command as well? I see you've added the ! at the end... i was going to have it at the beginning... so !4d10... something like that.
In 7th Sea, the XdYkZ is the norm. I don't know about other games. If the "!" assumes the "_", then front or back is okay. When I wrote the macro example, I wasn't sure what the precedence would be.
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Re: "I'm checking this scroll to detect... Exploding Dice!”

#14 Post by ToniXX »

Ok cool. I am working on this still. I know the answer it right there, but I haven't sorted it out just yet.
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Re: "I'm checking this scroll to detect... Exploding Dice!”

#15 Post by Spearmint »

It seems quite a complicated macro. I would think if a Player or GM needs to roll multiple dice that may have 'exploding' results, it would be much better protocol to script your 4d6 or however many dice rolled into individual brackets

So: Boss Hogg: Exploding dice check: [1d6] [1d6] [1d6] [1d6]

and just have some dynamic input that commands 'if result of d6 = 6 then roll another, repeat until result is 1-5' or whatever the Explosive TN is, in Savage Worlds any high score on any dice; 4,6,8,10,12.

Seems awfully complicated to script commands to consider multiple dice that may or may not continually explode and then visually interpret that back into an action resolution.
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Re: "I'm checking this scroll to detect... Exploding Dice!”

#16 Post by Rex »

If I were to use it at all my use would be pretty simple. Some games I have played in use exploding dice for damage so 1d6 and the 6 explodes. Maybe 2d6, that sort of thing. As long as it can handle the simple as well it would work for anything I would use it for.
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Re: "I'm checking this scroll to detect... Exploding Dice!”

#17 Post by subaltari »

Hi, sorry for being late to the punch, I neglected to set this topic for notifications. Great news ToniXX that you've gotten round to this project.

In a typical SW roll, either all dice explode or none explode. But there is as much a need to roll different types of exploding dice together, eg. !d8+!d6, as there is uniform dice eg. !3d6.
There is seldom a need to 'keep Z dice' out of the chain (kZ), but I can see its usefulness in other games.
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Re: "I'm checking this scroll to detect... Exploding Dice!”

#18 Post by Stirling »

May I ask if any resolution to create Exploding Dice macros has been made.

I created a macro [1d6!] using the suggested exclamation to command an extra roll if a six was firstly scored but it still comes back as 'an error' in the macro.

I know a simple way for reconciliation of one dice could be to script a macro like this:

Cowboy shoots: to hit [1d6] explodes? [1d6] explodes again? [1d6] [etc]

Which can be easily traced and added up to get the final scores of 1-5 or 7-11, 13-17, 19+ etc

But I think as Leitz pointed out, many times the roll should include a multiple of possible exploding dice.
I'm working on exploding dice now, and want to verify a couple of points with those who would use it:
I'll assume that for exploding dice, you would always want to add the '_' operator (to show all individual dice).
Also, the end result would look like this:
Let's say a 4d6 roll... (2+3+6+6+1+3)=21
The third roll resulted in a 6, then the next roll resulted in ANOTHER 6, then the final exploding roll resulted in a 1.
Does this seem like a good syntax to use to display the results? Maybe there should be something that says this is an exploding result??? Like a '!' at the beginning???
For me, that suggestion could work if you wanted to produce a Sum total, otherwise you have to mentally reason the results as 2-3-13-3 which is what most are looking for and ideally produce..

I tested this suggestion: rolling several until a six was scored.

Cowboys shoots: (exploding dice) [_!4d6]=(5+5+6+3)+=19

So, a six was rolled but no extra generated. The ! is accepted in the script but only before the number, not [!_1d6] or [1d6!]

Trialling a number of rolls to test produce exploding dice:

Cowboys shoot: exploding dice: [_!1d6]=(6)+=6

Again it shows the six but not extra d6.

Any further updates?

Edited:

I used the Orokos link which produced this:

[/]: 1d6o6 11

Where the letter 'o' is a command to roll macro again if the first results in a six, but only one extra roll is produced. A second six wouldn't produce a third roll but show twelve. Or so I thought as they said 'only one bonus roll is activated'.

and then

Roller McCloud2012
Character
Campaign
Description
Results 4d6o6!: 19 [4d6o6=4, 8 [6+2], 5, 2]
Copy pasta: link bbcode
[url=https://orokos.com/roll/1018662]
: 4d6o6! : 4d6o6! 1919

Which shows the individual dice rolls and one exploding dice though the link bbcode only shows the sum total.

I did some further rolls and ...

10d6o6!: 55 [10d6o6=3, 5, 8 [6+2], 8 [6+2], 2, 3, 3, 5, 14 [6+6+2], 4]
Copy pasta: link bbcode
: 10d6o6!: 10d6o6! 55 55

Which you would have to copy & paste as

10d6o6!: 55 [10d6o6=3, 5, 8 [6+2], 8 [6+2], 2, 3, 3, 5, 14 [6+6+2], 4]

But it shows me rolling ten d6's and if a six is rolled an extra d6 is added which may produce even extra exploding dice as the 14 score shows.

So, it can be done with a few tweaks, but tweaking is beyond my combined Intelligence+Wisdom.
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Re: "I'm checking this scroll to detect... Exploding Dice!”

#19 Post by subaltari »

Stirling wrote: Wed Aug 14, 2024 12:01 pm May I ask if any resolution to create Exploding Dice macros has been made.
...
[/]: 1d6o6 11
...
[url=https://orokos.com/roll/1018665]
: 10d6o6!: 10d6o6! 55
Which you would have to copy & paste as
10d6o6!: 55 [10d6o6=3, 5, 8 [6+2], 8 [6+2], 2, 3, 3, 5, 14 [6+6+2], 4]
Speaking of that, I don't know if ToniXX has tried this but perhaps examining the Orokos source code could be helpful if it's available.

There are also various dice bots on Discord, but not all have exploding dice options.

As with Stirling, I'm afraid this is mostly above my pay coding grade.
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