Chapter 1: All I Ever Hear About is A Marsh. A Marsh! A Marsh! A Marsh!

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Rex
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Re: Chapter 1: All I Ever Hear About is A Marsh. A Marsh! A Marsh! A Marsh!

#101 Post by Rex »

Myrrh

It looks like my macro worked correctly and added in his +1 bonus. Am I missing something?

Myrrh will try to decipher the writing.

Int check (11) [1d20]=17
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Re: Chapter 1: All I Ever Hear About is A Marsh. A Marsh! A Marsh! A Marsh!

#102 Post by TheMyth »

Rex wrote: Fri Feb 09, 2024 2:15 pm Myrrh

It looks like my macro worked correctly and added in his +1 bonus. Am I missing something?

Myrrh will try to decipher the writing.

Int check (11) [1d20]=17
Myrrh thinks the second word might be "the".
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Re: Chapter 1: All I Ever Hear About is A Marsh. A Marsh! A Marsh! A Marsh!

#103 Post by TheMyth »

Rex wrote: Fri Feb 09, 2024 2:15 pm Myrrh

It looks like my macro worked correctly and added in his +1 bonus. Am I missing something?

Sorry. My mistake. Did not realize the macro adds the multiplier seperately.
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Re: Chapter 1: All I Ever Hear About is A Marsh. A Marsh! A Marsh! A Marsh!

#104 Post by TheMyth »

There are 2 doors in the southwest corner of this room.

The southern door is blank, but the western door has writing on it...an old form of Common (that requires an Intelligence Ability Check to decipher.)

Which door will the party open?

Or will they leave the dungeon?
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Re: Chapter 1: All I Ever Hear About is A Marsh. A Marsh! A Marsh! A Marsh!

#105 Post by Rex »

Myrrh

Sorry, I thought I had replied to this.

"I can't read it. Can any of you? Which door do we start with? I suggest the one with writing on it."
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Re: Chapter 1: All I Ever Hear About is A Marsh. A Marsh! A Marsh! A Marsh!

#106 Post by BaltoBruiser »

Brondulm

Tries to read the words on the door:

INT Check [1d20]=14 vs. 9

And despite not understanding agrees that the party should attempt to go through the one with the writing.
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Re: Chapter 1: All I Ever Hear About is A Marsh. A Marsh! A Marsh! A Marsh!

#107 Post by TheMyth »

BaltoBruiser wrote: Sun Feb 11, 2024 9:57 pm Brondulm

Tries to read the words on the door:

INT Check [1d20]=14 vs. 9

And despite not understanding agrees that the party should attempt to go through the one with the writing.
Brondulm agrees with Myrrh that the second of the four-word message is, indeed, the article the. :o

From here on out, the doors in the dungeon will require an OPEN DOORS roll on d6.
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Re: Chapter 1: All I Ever Hear About is A Marsh. A Marsh! A Marsh! A Marsh!

#108 Post by Rex »

Myrrh

Open Doors (13 Str) [1d6]=6

I am assuming that didn't go well, LOL.
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Re: Chapter 1: All I Ever Hear About is A Marsh. A Marsh! A Marsh! A Marsh!

#109 Post by TheMyth »

Rex wrote: Sun Feb 11, 2024 10:52 pm Myrrh

Open Doors (13 Str) [1d6]=6

I am assuming that didn't go well, LOL.
The door is stuck.
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Re: Chapter 1: All I Ever Hear About is A Marsh. A Marsh! A Marsh! A Marsh!

#110 Post by Darithe »

Lia peers over their shoulders trying to see if she can make sense of what is written on the door.

Ability Check: [1d20]=14 (vs. 11 Int.)
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Re: Chapter 1: All I Ever Hear About is A Marsh. A Marsh! A Marsh! A Marsh!

#111 Post by BaltoBruiser »

Brondulm

Tries opening the door after Lia examines it. He does not get it to budge.

Open Door Skill check vs. STR [1d6]=5 vs. 1-3
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Re: Chapter 1: All I Ever Hear About is A Marsh. A Marsh! A Marsh! A Marsh!

#112 Post by TheMyth »

Lol. That door does not want to open!

Brinna pushes the men aside. "Let me try!" she asserts as she turns the latch and pushes her shoulder against the door. Open Doors [1d6]=5 The door will not budge for her either!

Lia tries to read the writing, but the dialect evades her too.
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Re: Chapter 1: All I Ever Hear About is A Marsh. A Marsh! A Marsh! A Marsh!

#113 Post by Rex »

Myrrh

"That is it, we move to another door." He moves to the closest door and tries opening it.

Open doors (13 Str) [1d6]=3
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Re: Chapter 1: All I Ever Hear About is A Marsh. A Marsh! A Marsh! A Marsh!

#114 Post by TheMyth »

The southern door pulls open easily with a loud squeak and swings left. Beyond the threshold is a 10' by 10' room with another door directly south.
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Re: Chapter 1: All I Ever Hear About is A Marsh. A Marsh! A Marsh! A Marsh!

#115 Post by Rex »

Myrrh

Myrrh will search the 10x10 room.
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Re: Chapter 1: All I Ever Hear About is A Marsh. A Marsh! A Marsh! A Marsh!

#116 Post by TheMyth »

Rex wrote: Tue Feb 13, 2024 5:36 am Myrrh

Myrrh will search the 10x10 room.
He finds nothing.
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Re: Chapter 1: All I Ever Hear About is A Marsh. A Marsh! A Marsh! A Marsh!

#117 Post by Rex »

Myrrh

"Nothing in here but another door."
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Re: Chapter 1: All I Ever Hear About is A Marsh. A Marsh! A Marsh! A Marsh!

#118 Post by BaltoBruiser »

Brondulm

Ellith Vali, Cinders, or Brinna do you want to open the stuck door?
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Re: Chapter 1: All I Ever Hear About is A Marsh. A Marsh! A Marsh! A Marsh!

#119 Post by Edeldhur »

Ellith



After taking a look at the writing, but not being able to decipher it, Ellith followed after the others, Faron close on his heels.
BaltoBruiser wrote: Tue Feb 13, 2024 3:25 pm Brondulm

Ellith Vali, Cinders, or Brinna do you want to open the stuck door?
"I can try" - Ellith nodded, bracing himself and pushing hard against the closed door.

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Re: Chapter 1: All I Ever Hear About is A Marsh. A Marsh! A Marsh! A Marsh!

#120 Post by TheMyth »

Edeldhur wrote: Wed Feb 14, 2024 12:14 pm Ellith



After taking a look at the writing, but not being able to decipher it, Ellith followed after the others, Faron close on his heels.
BaltoBruiser wrote: Tue Feb 13, 2024 3:25 pm Brondulm

Ellith Vali, Cinders, or Brinna do you want to open the stuck door?
"I can try" - Ellith nodded, bracing himself and pushing hard against the closed door.

An OPEN DOORS roll is a d6 roll. With a Str13, Ellith can open a stuck door on 1-3, usually.
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