--Summary
This will be a Classic Traveller Style campaign set in the 3rd Imperium just after the Fourth Frontier War. No prior experience with Traveller will be required.
--Background
When it looked like war was likely to break out between the Imperium and the Zhodani you were conscripted out of your career or reassigned to the Spinward Expedition, dropped into a low berth and shipped out to the frontier as part of a huge battle fleet. The Expedition traveled dozens and dozens of parsecs from the Core regions of the Imperium to the far frontier of the empire. This took well over a year for the fleet, but you slept all the way deep in your cryogenic chamber.
Unfortunately, or fortunately depending upon how you look at it, the war was over and an armistice signed even before you arrived. Now, the Imperial Navy has to return that huge fleet to the Core Systems, but it is not going to return all the "popcicles" it brought along. Too expensive! Much cheaper to demobilize most of the "frozen watch" in place, give them a couple of thousand credits, the thanks of the Emperor, and let them shift for themselves.
So, here you sit on Regina, way out on the Imperium's frontier, with a 2kCr card in your pocket and a cheap suit of clothes on your back. There's no way you're ever going to make it back to where you started from, and besides you've really got nothing back there calling you anyway.
You've always longed for an adventurous life on the wild frontier and now you've found a way to get out here...on the Emperor's credit, too!
Let's go find an adventure!
--Flavor
This is going to be an old-style, little-black book Classic Traveller game. If you don't know Traveller, think Firefly across multiple star systems. The focus of the game will be on trade and exploration, with a bit of troubleshooting and skulduggery thrown in for good measure.
The PC's will probably become the crew of a tramp freighter, a small merchant ship, that has no regular routes and makes its money going places that the big corporations won't. PC's with skills in piloting, navigating, looking after engines, trading, looking after passengers, etc, are going to be useful. And because "it's dangerous out here" skill with firearms and blades might be useful, too.
--Rules
I'll be using The Traveller Book, the "pay what you will" Cepheus Engine with some slight mods, and some mods like the 68A Task System. For those not in the know, Cepheus has a very Classic Traveller feel to it, which I like.
You can build PC's with any version of Traveller or the Cepheus Engine, subject to Referee approval, but I prefer something very CT...few and broad skills. There is a good Character Generator at https://www.batintheattic.com/traveller/. You can choose any of the Careers, but I'd prefer you focus on Army, Navy, Scouts, Merchant, and Marines. If you use this app, turn on Verbose Report so you can see all the rolls.
If your PC dies or fails reenlistment that's where the PC was conscripted by the Navy/Marines, otherwise no more than 5 terms in a career before the PC is pulled into the game and shipped to the frontier.
No matter how many terms your PC serves you will only get 1 roll on the Retirement Benefits Table. You left almost everything you might have had back in the Core Sector, out here you're all starting over again.
I'll trust you to create your character, but remember Traveller is about average joes doing adventurous things, not super heros. A Skill level of 1 means you're good enough to get hired at something and a level of 3+ means you're a real expert. Don't worry if your PC seems light on skills, it just means you'll have to be creative...and that's where the fun is!
During the game I will roll almost all the dice and let you focus on role playing.
--Number of Players
I will start the game with as few as 2 players and won't accept more than 6. Lurkers will be welcome, but only players may post.
As soon as I get 2 people to say "I want to play" we'll get started.
--My RPG "Chops"
I started with D&D sometime in 1974 with the white box. I was DMing right from the start as I couldn't convince any of my friends to DM...ever.

Eris,
An Old Coot & The Traveller Heretic