Return To The Ruins (Warlords Palace)

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silifi
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Re: Return To The Ruins (Warlords Palace)

#801 Post by silifi »

Sik howls in pain but grits his teeth. As the others are occupied, he remains resolved to hold out until his friends can help.

Conservative Fighting To hit: [1d20]=5, damage with battle axe: [1d10+2]=6+2=8

+1 AC for next round
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Re: Return To The Ruins (Warlords Palace)

#802 Post by Ahlmzhad »

Ahlmzhad wrote: Mon Jan 22, 2024 11:22 pm Taibhse

Once more into the fray hacking at the centipede.

Attack [1d20]=17 Damage [1d6]=2
You didn't account for my attack last round.

Taibhse will attack whatever foe is nearest.

Attack [1d20]=6 Damage [1d6]=4
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Re: Return To The Ruins (Warlords Palace)

#803 Post by Monsieur Rose »

Kainaxarthos

Feeling a bit exposed as the obviously capable Akhilieus runs off to help Xenos, Kain searches for use for him. The solo Sik stands out. Kain shakes his head and charges in to attack the dwarf fighting Sik, from its flank, hoping to keep attention on Sik.

Morningstar: [1d20]=9 And it goes about as well as he thought. :D
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Re: Return To The Ruins (Warlords Palace)

#804 Post by Belkregos »

Belloc
goes to try and support Kain and Sik with the dwarf standing

Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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Re: Return To The Ruins (Warlords Palace)

#805 Post by OGRE MAGE »

Sorry Ahlmzhad! He did kill one of the bugs, I just forgot to give him the credit for it in the update. :oops:

Under The Zakath Desert
Chaos Abound
No Idea On Time Of Day


While the fight seems to be turning in their favor, one by one every single member of the party either misses their mark completely or hits their opponent ineffectively. All but Akhilleus, that is. Though his attack only wounds a dwarf further without taking him down.

Drest is hit again but for minimal damage. 2 dam Akhilleus is also wounded again by the dwarf he tries to kill. 5 dam

Cyril decides now might be a good time for magic, so he calls upon the power of Azathoth to conjure wisps of black smoke to rise from the ground to secure the dwarf fighting Drest and Ceana in place where he is. No matter how hard he grits his rotten teeth, the creature is frozen in place where it stands, unable to move even one of its sinewy, thick muscles.

Actions?

red square = injured
red circle = Held
dwarf cave.jpeg
dwarf cave.jpeg (70.26 KiB) Viewed 440 times
Drest (Sc4) FA:3 AC7 10/22
Xenos (DS3) FA:3 AC5 9/17 Torch FoB:4
Akhilleus (F4) FA:4 AC4 23/35
Kainaxarthos (C2) FA:1 AC6 10/11 Torch
Sik (Ba1) FA:1 AC5 6/12
Cyril (Pr2) FA:0(20) AC8 2/12 CLW
Ceana (D2) FA:1 AC5 9/13 Torch Light:54
Taibhse (Sh2) FA:0(20) AC5 11/11 Torch
Belloc (M2) FA:0(20) AC6 2/14
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Re: Return To The Ruins (Warlords Palace)

#806 Post by shaidar »

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Re: Return To The Ruins (Warlords Palace)

#807 Post by silifi »

Sik presses his assault on the dwarf, hoping he can finally take it down.

To hit: [1d20+2]=12+2=14 (THAC0:19), damage with battle axe: [1d10+2]=9+2=11
To hit: [1d20+2]=2+2=4 (THAC0:19), damage with battle axe: [1d10+2]=6+2=8

EDIT: in preparation for my first live game DMing hyperborea, I realized that I have been neglecting Sik's increased attack rate of 3/2. Oop. Not that it did much good here.
Last edited by silifi on Sat Jan 27, 2024 10:08 pm, edited 1 time in total.
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Re: Return To The Ruins (Warlords Palace)

#808 Post by Karaunios »

Akhilleus

Although he's pretty sure Xenos' attack is enough to kill the dwarf, the former mercenary doesn't want to wait and see. He grunts from the pain of the wound the enemy just caused him and attacks him.

Broad sword (one-handed) - To hit: [1d20+3]=3+3=6; Dmg: [1d8+4]=3+4=7
Broad sword (one-handed) - To hit: [1d20+3]=12+3=15; Dmg: [1d8+4]=7+4=11
Broad sword (one-handed) - To hit: [1d20+3]=15+3=18; Dmg: [1d8+4]=5+4=9
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Re: Return To The Ruins (Warlords Palace)

#809 Post by Rex »

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Re: Return To The Ruins (Warlords Palace)

#810 Post by hedgeknight »

Ceana

Seeing that the Dwarf is held in place, the druid looks for the statue and walks over to it, trying to ascertain if there is any "magic" emanations from it. If she detects nothing, she will try and pick it up.
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Re: Return To The Ruins (Warlords Palace)

#811 Post by Belkregos »

Belloc
tries to provide any strategic advantage to his warrior companions by flanking the dwarf and strikes

staff attack-  to hit:[1d20+1]=8+1=9; damage:[1d6+1]=5+1=6  
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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Re: Return To The Ruins (Warlords Palace)

#812 Post by The_Wanderer »

Cyril keeps his distance from any of the remaining dwarfs that are still alive. He eyes the held dwarf and says, "Don't kill that one Drest. We may need to talk with it."
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Re: Return To The Ruins (Warlords Palace)

#813 Post by Monsieur Rose »

Kainaxarthos

Kain tries to mirror the style of Sik, hoping that things will turn in his favor.

Morningstar(19): [1d20]=12 Morningstar: [1d8]=8
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Re: Return To The Ruins (Warlords Palace)

#814 Post by Rex »

Drest

Drest refrains from killing the held dwarf, only so he can watch Cyril fail to get any useful info out of it later.
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Re: Return To The Ruins (Warlords Palace)

#815 Post by Ahlmzhad »

Taibhse

Will attack the dwarf nearest without a party member on them.

Attack [1d20]=11 Damage [1d6]=5
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Re: Return To The Ruins (Warlords Palace)

#816 Post by OGRE MAGE »

Under The Zakath Desert
Dwarf Chaos Abound
No Idea On Time Of Day

IMG_3653.jpeg
IMG_3653.jpeg (134.44 KiB) Viewed 327 times
Couldnt resist dropping in this beauty from my buddy Del. :D


Xenos and Akhilleus are able to kill the dwarf on them and Taibhse, the Shaman unable to locate a lone enemy unless he wants to run after the dwarf Cyril scared away earlier.

Sik, Kain, and Belloc are unable to bring their enemy down, the Cleric taking a nasty hit from the dwarf this time. 5 dam

Cyril shouts out to the pair by the statue not to kill the magically held dwarf so it may be questioned. Ceana looks over the jade artwork, guessing it is a representation of the god Ymir. She lifts the small statue from its place on the stone ledge without incident. The look in the held dwarfs eyes is one of pure hatred and disgust.

Actions?

red square = injured
red circle = Held
dwarf cave.jpeg
dwarf cave.jpeg (70.06 KiB) Viewed 329 times
Drest (Sc4) FA:3 AC7 10/22
Xenos (DS3) FA:3 AC5 9/17 Torch FoB:3
Akhilleus (F4) FA:4 AC4 23/35
Kainaxarthos (C2) FA:1 AC6 5/11 Torch
Sik (Ba1) FA:1 AC5 6/12
Cyril (Pr2) FA:0(20) AC8 2/12 CLW
Ceana (D2) FA:1 AC5 9/13 Torch Light:53
Taibhse (Sh2) FA:0(20) AC5 11/11 Torch
Belloc (M2) FA:0(20) AC6 2/14
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Re: Return To The Ruins (Warlords Palace)

#817 Post by shaidar »

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Re: Return To The Ruins (Warlords Palace)

#818 Post by Monsieur Rose »

Kainaxarthos

Kain should not be fighting hand to hand. Morningstar: [1d20]=3

If you have dwarfs that he needs to seduce, please send them in.
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Re: Return To The Ruins (Warlords Palace)

#819 Post by Karaunios »

Akhilleus runs towards the dwarf fighting with Belloc, Kain and Sik (and now Xenos too) and does his best to help.

Rolling all the attacks, knowing that there's some distance and not all will be made, if any at all.

Broad sword (one-handed) - To hit: [1d20+3]=20+3=23; Dmg: [1d8+4]=3+4=7
Broad sword (one-handed) - To hit: [1d20+3]=1+3=4; Dmg: [1d8+4]=3+4=7
Broad sword (one-handed) - To hit: [1d20+3]=11+3=14; Dmg: [1d8+4]=2+4=6
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Re: Return To The Ruins (Warlords Palace)

#820 Post by Rex »

Drest

Drest will try to sneak up on the last attacking dwarf and backstab him.

Move Silently & Hide 6:12

Short Swprd [1d20]=14 to hit [1d6+1]=2+1=3 damage

If backstab applies, +4 to hit and double damage.
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