Return To The Ruins (Warlords Palace)

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Monsieur Rose
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Re: Return To The Ruins (Warlords Palace)

#721 Post by Monsieur Rose »

Kainaxarthos

Kain nods as the group turns towards peaceful negotiations. Then Cyril throws a figurative fireball into the midst. "Welp. It was a boring conversation anyway."

"Someone remind me not to let the chaos priest speak in negotiations." He tenses and has the syllables of a spell on the tip of his tongue.
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Re: Return To The Ruins (Warlords Palace)

#722 Post by Ahlmzhad »

Taibhse

One last thing I feel we should ask for, they are showing us the way, but also giving us clear passage to return and depart through their tunnel.
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Re: Return To The Ruins (Warlords Palace)

#723 Post by Karaunios »

Akhilleus' eyes open wide in surprise as he sees Cyric's transformation. "They're gonna think he's one of the lizard people. This ain't good."
Monsieur Rose wrote:"Someone remind me not to let the chaos priest speak in negotiations."
:lol:
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Re: Return To The Ruins (Warlords Palace)

#724 Post by OGRE MAGE »

Under The Zakath Desert
Dwarfs Dont Like Dolls
No Idea On Time Of Day


For a moment it seems like the dwarfs and the party have come to an agreement that they will show the way to the snake-men for the safe return of their grub.

Then Cyril steps up with more demands, muddying the negotiations with a long winded translation that only seems to piss the dwarfs off even more. They don't appear to like the looks of his doll one bit, though when he eventually uses his magic amulet to help them decide, that is all the freakish underworld denizens need to push them over their comfort level.

Without another sensible word, they simply raise their deadly weapons and charge, shouting loudly in their gothic tongue as they advance towards the group.

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dwarf cave.jpeg
dwarf cave.jpeg (67.35 KiB) Viewed 25161 times
Drest (Sc4) AC7 22/22
Xenos (DS3) AC5 17/17 Torch
Akhilleus (F4) AC4 35/35
Kainaxarthos (C2) AC6 11/11 Torch
Sik (Ba1) AC5 11/12
Cyril (Pr2) AC8 12/12 CLW
Ceana (D2) AC5 13/13 Torch
Taibhse (Sh2) AC5 11/11 Torch
Belloc (M2) AC6 14/14
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Re: Return To The Ruins (Warlords Palace)

#725 Post by shaidar »

Xenos

"Stay still, I have this."

Xenos casts Forest of Bone to trap the dwarves.
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Re: Return To The Ruins (Warlords Palace)

#726 Post by hedgeknight »

Ceana

"Holy hell!" the druidess says, rolling her eyes at Cyril's words. "Some people..." she says, digging out a piece of bark where she has scribbled some runes. She prepares to cast a "Light" spell, looking for somewhere to anchor it.
Winter is coming...
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Re: Return To The Ruins (Warlords Palace)

#727 Post by Karaunios »

Akhilleus keeps a defensive position to see if Xenos' spell works. He will respond with violence if they dwarfs attack come near him and the spell doesn't affect them though.
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Re: Return To The Ruins (Warlords Palace)

#728 Post by Belkregos »

the hell...
Bellloc states out of frustration

steps back out of the fray
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Re: Return To The Ruins (Warlords Palace)

#729 Post by Rex »

Drest

Drest launches a bullet at the nearest dwarf.

Sling Bullet [1d20+1]=11+1=12 to hit [1d4]=1 damage
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Re: Return To The Ruins (Warlords Palace)

#730 Post by The_Wanderer »

Cyril looks at the rest of his party, bewildered.

"What? I was trying to help! I wanted to give them back their doll. What did I do?"

He backs away from the charging maniacal dwarves, attempting to put his armored friends between him and the foes while brandishing his staff for protection.
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Re: Return To The Ruins (Warlords Palace)

#731 Post by Monsieur Rose »

Kainaxarthos

Kain pauses at Xenos's words and decides to pull out the castanets. He affixes them and clicks away, making bedroom eyes at the oncoming dwarfs.
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Re: Return To The Ruins (Warlords Palace)

#732 Post by silifi »

Sik moves forward in front of Drest to the front line, and prepares for their charge.

To hit: [1d20+2]=4+2=6 (THAC0:19), damage with battle axe: [1d10+2]=8+2=10
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Re: Return To The Ruins (Warlords Palace)

#733 Post by Ahlmzhad »

Taibhse

Readies axe and shield and prepares for the attack.
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Re: Return To The Ruins (Warlords Palace)

#734 Post by OGRE MAGE »

Under The Zakath Desert
Dwarfs Dont Like Dolls
No Idea On Time Of Day


Setting her torch aside, Ceana wisely calls for more light, magically targeting the central area of the ceiling, which causes the dark dwelling brutes to squint against the brighter illuminations even more than the torchlight. Able to see the chamber fully now, the druid notices a small statue sitting atop a stone plinth directly across the chamber. She cant make out any details from a distance, but it appears to be made of green jade.

As the dwarfs charge, Xenos drops his torch and calls forth bleach white bones to spring from the ground like skeletons attempting to flee their graves. The bones rise up and grasp at the feet and legs of the dwarfs as the pass the unholy area, holding three of their number firmly in place while the others press though the obstacle at a much slower pace, allowing the party to get into position for their own attacks.

While the front line fighters intercept those escaping the forest of bones, Drest launches a sling stone into their ranks that just misses their lead man. Those pinned down by the bones struggle against their bondage, 2 of them tossing their bizzare weapons out of pure aggravation. The unwieldy horseman's picks fly through the air, one of them hitting Akhilleus as he braces for attack. 4 dam

What's even worse, when the unarmored members of the group slink back into the rear ranks, 2 more of these ugly thugs rush out from hiding spots along both sides of the chamber, avoiding the grasping bones and accosting the central ranks of the group. One of them carries a tin pot that he bangs on continuously with a metal knife handle, as if it were ringing the dinner bell before their meals are even prepared.

Kain decides to try out his new percussion instrument, clacking the witches castanets together as he makes eyes at the enemy. Other than looking rather strange for doing so, the cleric gets no indication what these wooden seashell shaped clackers actually do.

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dwarf cave.jpeg
dwarf cave.jpeg (68.98 KiB) Viewed 24641 times
Drest (Sc4) AC7 22/22
Xenos (DS3) AC5 17/17 Torch FoB:10
Akhilleus (F4) AC4 31/35
Kainaxarthos (C2) AC6 11/11 Torch
Sik (Ba1) AC5 11/12
Cyril (Pr2) AC8 12/12 CLW
Ceana (D2) AC5 13/13 Torch Light:60
Taibhse (Sh2) AC5 11/11 Torch
Belloc (M2) AC6 14/14
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Re: Return To The Ruins (Warlords Palace)

#735 Post by shaidar »

Xenos

Slightly disappointed with the results of his spell, the ixian grabs the torch, draws his scimitar and attacks the dwarf making the noise.

Initiative: [1d6]=2

Scimitar (long): to-hit [1d20+2]=19+2=21, damage [1d8+3]=2+3=5
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Re: Return To The Ruins (Warlords Palace)

#737 Post by silifi »

Sik, mindful of the second dwarf behind his own, fights conservatively, cautiously swinging towards the dwarf infront of him, which proves frustratingly nimble.

(+1 AC this round)

Fighting Conservatively: [1d20+0]=6+0=6 (THAC0:21), damage with battle axe: [1d10+2]=4+2=6
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Re: Return To The Ruins (Warlords Palace)

#738 Post by Monsieur Rose »

Kainaxarthos

"Not a fan, eh? That routine killed at the palace." He packs away his castanets, reminding himself to have them examined properly later. Kain looks at the situation and decides to 'help'.

He reaches into his bag while putting away the castanets and pulls out his bondage gear lasso. He winds up and tosses it at the dwarf fighting Belloc.

Lasso (19): [1d20]=16 ooh :D and for reference, it's on page 147 of the player's manual
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Re: Return To The Ruins (Warlords Palace)

#739 Post by Rex »

Drest


Drest targets one of the dwarf's in lighter/no armor if he can. Otherwise the closest not engaged with an ally.


Sling [1d20+1]=16+1=17 to hit [1d4]=4 damage
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Re: Return To The Ruins (Warlords Palace)

#740 Post by hedgeknight »

Ceana

"We need to get to that little stone statue over there!" she points, speaking to Taibhse. "It may stop them from fighting...or may only incite them into a frenzy. I don't know, but I'm heading that way. Come with?"

Not sure exactly where the statue is on the map, but Ceana will keep her torch, draw her falcata, and move toward it, trying to keep her back to a wall and out of the worst of the melee...if possible ;)
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