Exploring the Long Corridor
Based on current actions, characters and npcs are in the rooms detailed below.
The gnomes on patrol in the corridor, others set about searching.
Gerdal sorts the strongbox out, a few potions and vials already distributed.
unless specified by character action, all others will be in this box.
Patra-patra finished cleaning the 'scorpion crypt', basically putting all the bones & skulls inside the more secret chamber where the body of the unknown halfling rogue is laid to rest, covered over. She takes the coffer, now empty of gems and uses it to store the smashed construct scorpions and iron cobra in case the intact pieces and poisons can be studied or put to better use.
Isvand &
Gideon search the far right room, going through the burial alcoves. The body, a human adventurer can be placed in the secret chamber with the halfling (unless you want to unceremoniously dump bodies into the increasing mass open grave of the 'Charnel crypt'). Despite a detailed search among the alcoves, apart from what may be salvageable from the body, the only other trinket item of worth are some brass candle holders and some colourful pebbles carved into scarabs or frogs. Minor items of bazaar interest.
Cadeweed, Cosmo & Barba search the first crypt, testing for traps and magic. When both turn up negative results, they approach the shelves of draugr, skeletal ancient warriors laid to rest, each bearing a rusty helm and basic rusted blade, axe or spear.
Barba tests the worth of each weapon but shakes her head; none would stand the test of combat, weakened and eroded from years of burial.
Draugr crypt: awakes vs 1-2 [1d6]=2 [1d10]=3
The room suddenly echoes with a multitude of whispered voices, some of the alcoves filling with swirling barrow mist like an outpouring of 'dry ice'. It fills three tombs and three of the ancients rattle bones and gnash teeth, disturbed from their repose and roll over to lift themselves out of their niche in the wall.
Actions Cadeweed & Cosmo
In the middle of the Long Corridor, the miners thud into the blocked wall, battering the stonework until it fractures and portions can be pulled free in larger brick sized pieces.
"Sven used to say 'just one more door' all the time too."
he is no longer here to push his luck or yours. You push your own but it is not as if you were not warned earlier
Gerdal[/b]'s augury:
"The Cursed Man (Deucalion) has sent his timely blessings; holy anointing to rebuke the dead (strongbox of holy water) and a stretcher to bear home the dying.(wagon )
"Those who awake the Ravenous will come to ruin and riches." (miners breaching the wall)
two cryptic readings that concern your planned activities in the Long Corridor. Both accurate as soothsaying prophecy.
As the first stones are removed and the wall weakened, the miners, paladin and cleric of Arcantryl are surprised by the outstretched grasping of several limbs that suddenly reach through the brittle wall gaps and begin to tear at the rubble to make their own breach from the crypt into the corridor. Ravenous undead, you have met them in the cell and Sir Dewey met some in the lower halls. Faces appear at the wall gaps,
"feed me, feed me now, hungry, hungry" and angry by the sound of their persistent urging.
The wall is not fully breached and it may take a few rounds for them to fully breakthrough. So you can plan for their eventual release.
Actions everyone please.