
Point-crawl vs Hex-crawl is tough to noodle out, particularly in PbP. I thought you worked through and handled it well, and was pleased as a player with where you landed. That's a separate issue from WWN. You did a great job with WWN in my opinion and pulled in a lot of rules I hadn't noodled through yet, and made them elegantly simple. Without tactical maps, positioning caused some challenges, so that's a lesson learned. There's stuff that goes by range and reach and that requires either a map or clarity in narrative, and that gets confusing. Overall, two thumbs up!