Discussion (out of character thread)

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Re: Discussion (out of character thread)

#141 Post by scarik »

I worked on the combat results before bed but left it on my PC desktop. I'll update after wo3k today. :?
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Re: Discussion (out of character thread)

#142 Post by Leitz »

For the record, if Ji-ho croaks, I'll keep things going with Si-woo or Rolton until I can make another PC. That's one of the risks of a "from the front" type of leader. :?
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Re: Discussion (out of character thread)

#143 Post by scarik »

Leitz wrote: Mon Oct 16, 2023 4:13 pm For the record, if Ji-ho croaks, I'll keep things going with Si-woo or Rolton until I can make another PC. That's one of the risks of a "from the front" type of leader. :?
That's what henchmen are for. They have this tendency to rapidly level up when a PC dies. ;)
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Re: Discussion (out of character thread)

#144 Post by GreyWolfVT »

I think I would go with Hodlar Morrgrak until I could be introduced as my own character at a future date/time.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
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"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
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Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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Re: Discussion (out of character thread)

#145 Post by scarik »

Speaking of potential deaths, its now in the hands of the RNG. Ji-Ho gets -1 to his roll for being at -1hp.

tibbius, I forgot to ask if you knew you could Inspire Allies again before the fighting started... would you?
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Re: Discussion (out of character thread)

#146 Post by scarik »

As of right now I am going to go with the fall of the dice and have Ji-Ho incapacitated. He was not instantly killed so as long as you all win the day he has a chance. If you don't everyone is Ogre food...

The immediate consequence is that Si-woo promotes to acting PC. Leitz I have no doubt you will play him appropriately.
GreyWolfVT wrote: Mon Oct 16, 2023 9:23 pm I think I would go with Hodlar Morrgrak until I could be introduced as my own character at a future date/time.
Go for it. I can't say there is too much to decide in a battle, but you have some options: stay back, aid the injured, join the melee. The time for ranged attacks is now over, everything will be decided in melee from here on out.
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Re: Discussion (out of character thread)

#147 Post by GreyWolfVT »

Aid the wounded sounds like the right thing to do.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Discussion (out of character thread)

#148 Post by scarik »

Whew. It was bloody but its over.

I'm going to say its reasonable that the nearly dead Ogre gets cut down as it flees. You simply don't have the damage output to stop the Leader and the last one though. So congratulations of what will one day be your first recurring enemy. :D

He does drop his shield though.

Barnaby, Sengrim, Drotik, Hemia, Hodlar and Borav have hit points above 0.
Si-Woo is Stable at 0hp. He doesn't need any assistance.
Dramm, Gurav and Korev are Wounded, not Stable at 0hp. They are conscious but can't exert themselves without making another Save and possibly getting worse.
Ji-Ho and Rolton are Incapacited, Wounded, not Stable at 0hp. They are helpless and not conscious.
Gilmer is unfortunately already dead. Nothing can be done for him.

Magic can be used to help the Wounded and the Incapacitated. No one has any spell points left though so you will need to perform the spell as a Ritual. Normally this would be a decision about cost of reagents vs time, but Borav has plenty of reagents and Gurav commands him to share them freely so you don't have to pay the cost here.

You have three people who can help with the Ritual: Barnaby, Borav and Hemia so you get +2 to each roll. I will assume Borav (as a full cleric) leads because he gets another +1 to the rolls.

Questions?
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Re: Discussion (out of character thread)

#149 Post by scarik »

GreyWolfVT wrote: Tue Oct 17, 2023 10:41 am Aid the wounded sounds like the right thing to do.
So the next round, while you have Hodlar dragging people out of melee so they didn't get stepped on the fight ended.

Ogres take captives (I these ones do have a few) but if you want to make a character now then I will add to the total and you can be freed with them. The pro of this is immediate addition to the game and a very good reason to get on well with the other PCs and you will have starting knowledge of the prisoners and how the Ogres got here. The con is that starting henchmen are limited to the other prisoners and well, you owe the rescuers your life.
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Re: Discussion (out of character thread)

#150 Post by GreyWolfVT »

Do I have time to think on that? I'm not sure I am overly worried about creating my own character tbh.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Discussion (out of character thread)

#151 Post by scarik »

GreyWolfVT wrote: Wed Oct 18, 2023 2:06 am Do I have time to think on that? I'm not sure I am overly worried about creating my own character tbh.
Plenty.

And if you like Hodlar you can keep him but if you want to avoid his particular backstory you can make an identical dwarf machinist who was captured by ogres. :biggrin:
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Re: Discussion (out of character thread)

#152 Post by tibbius »

When rolling a spell die at +2 do I roll [d6+2] or [d10]?
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Re: Discussion (out of character thread)

#153 Post by Leitz »

Si-woo will be acting as lieutenant in Ji-ho's place. Si-woo is a good administrator, but not nearly a charismatic leader like his cousin. He's shared what his people are doing, and he's going into the cave. That'll open the door for any new PCs, and confirm that the battle is actually over.
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Re: Discussion (out of character thread)

#154 Post by scarik »

tibbius wrote: Wed Oct 18, 2023 1:56 pm When rolling a spell die at +2 do I roll [d6+2] or [d10]?
a Spell Die, like a Hit Die is always a 1d6 roll like combat.

For the Pair roll for Bardic Music you would roll 2d8 as equivalent to 2d6+2
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Re: Discussion (out of character thread)

#155 Post by tibbius »

very good, sir:
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
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Re: Discussion (out of character thread)

#156 Post by scarik »

I've added more to the rules do. Most germane is how Wounds actually work.

The magic you have available is enough to keep everyone alive, free of infection and speed them on the mend. Its still going to be a day for Korev, a week for Gurav and a month at least for the others to fully heal. I don't have a satisfactory wound generator for this but we can use the time it takes to heal as a guide. That means Korev is largely just bruised up and cut, Gurav has sprains and deeper contusions while the others have broken bones at least.

You have rescued the prisoners, all of them are Derrigar, aka Hill Dwarves. They are the dwarves who don't live in mountain holds and are much more familiar to humans. They are often itinerant traders or prospectors.
Gurav and kin are Mountain Dwarves. Their cultures are akin to the urban-rural divide here in the US.

I'm going to assume you want the treasure here. Some of it belonged to the people you have rescued and some to the poor ones who were already eaten. The rest was pillaged from luckier people who didn't get captured. The captives are quite happy to have their lives, any treasure you return to them depends on your generosity. You will get both their gratitude and bonus XP for doing so.

For defeating the Ogres you earn their full XP value even if they fled.
11 Ogres @ 190ea., 1 Leader @ 505 = 2595XP
6 captives rescued is an additional 600XP

Treasure under the spoiler. Only what you recover and return to town counts for XP @ 1 silver penny = 1XP
Coins: 5503p (210lbs total, 120lbs copper, 80lbs bronze, 10lbs silver, scattered gold)

Gems: 317 <1lb a dozen semi-precious worth 99p total, 2 48p, 1 120

Recovered outside from where the leader threw it away is a dwarven warrior's shield of remarkable craftsmanship.

In one of the chests: 5 Potions in led crystal phials.
11 arrows for a short (self, hunting etc) bow. 10 for a longbow. There are all impossibly free of muck or corrosion. Even the fletchings are bright.

Food
2 x Amphora of Vinegar (2p, 80 lb)
2 x Sack of Animal Feed (1f, 50 lb)
4 x Sack of Wheat (2f, 50 lb)
Bottle of Vinegar (1f, 8 lb)
Salted Ham (2p, 4 lb)
2 x Small Cask of Ale (1f, 8 lb)
2 x Small Cask of Dried Figs (3p, 8 lb)
6 x Small Cask of Oil (1f, 5 lb)
Small Cask of Pickled Fish (2p, 5 lb)
Small Cask of Tobacco (2p, 8 lb)
Wedge of Cheese (1 hf, 4 lb)
Bottle of Brandywine (5p, 4 lb)
Bottle of Common Wine (1f, 4 lb)
2 x Bottle of Honey (2f, 4 lb)
2 x Bottle of Spiced Wine (2p, 4 lb)
Bag of Chestnuts (1p, 1 lb)
Bag of Common Spice (1p, 1 lb)
2 x Bag of Dried Mushrooms (1p, 1 lb)
2 x Bag of Wheat (1 qcf, 1 lb)
17 x Bag of Salt (4p, 2 lb)
34 x Pouch of Tobacco (2f, 1 lb)


Tools (810lbs total)
Anvil (6p, 200 lb)
2 x Rope Net (10' x 10') (4p, 40 lb)
9 x Ladder (10') (2f, 20 lb)
3 x Miner's Pick (3p, 10 lb)
3 x Pair of Oars (4p, 20 lb)
Rope Ladder (50') (3p, 25 lb)
Hemp Rope (50') (1p, 10 lb)
Bow Saw (5p, 5 lb)
Crowbar (2p, 5 lb)
4 x Grappling Hook (1p, 4 lb)
25 x Iron Bar (1f, 5 lb)
Pole (10') (5 cf, 8 lb)
2 x Sledge (1p, 10 lb)
11 x Chisel (2f, 2 lb)
2 x Hammer (2f, 2 lb)
Lamp (1f, 1 lb)
15 x Sewing Needle (1 hf)
Shears (4p, 2 lb)
2 x Sickle (1p, 2 lb)
Small Hunting Trap (4p, 5 lb)
4 x Tongs (3p, 2 lb)

Containers
2 x Large Iron Box (2p, 100 lb)
Large Wooden Chest (2p, 50 lb)
Barrel (2p, 30 lb)
2 x Small Wooden Chest (1p, 10 lb)
2 x Basket (2f, 1 lb)
31 x Bucket (2f, 2 lb)
3 x Clay Pitcher (2 cf, 5 lb)
2 x Clay Tankard (2 cf, 2 lb)
3 x Sack (1f, 1/2 lb)
Tiny Lead Box (1p, 5 lb)
Tiny Wooden Box (2f, 1 lb)
Wooden Drum (2f, 3 lb)

7 x Rack of Firewood (1 f, 200 lb)
19 x Box of Firewood (1 cf, 20 lb)

Misc Supplies
3 x Bag of 10 Pitons (1p, 5 lb)
2 x Bag of 20 Marbles (1f, 1 lb)
14 x Bag of Iron Nails (1f, 1 lb)
3 x Box of 20 Candles (1f, 1 lb)
Box of Charcoal (1hf, 20 lb)
2 x Bag of Chalk (1hf, 1/2 lb)
26 x Piton (1f, 1/2 lb)
15 x Small Cask of Wax (1f, 5 lb)
34 x Small Glass Rod (1f)
2 x Wooden Holy Symbol (1p)
Flask of Oil (1f, 1 lb)
Flint and Steel (1p)

Cloth and Clothing
3 x Bolt of Canvas (1p, 10 lb)
2 x Bolt of Linen (5p, 10 lb)
3 x Common Wig (1p)
2 x Cheap Wig (1 hf)
2 x Bedroll (1 hf, 5 lb)
Wool Cloak (2f, 3 lb)

Weapons
Bag of 20 Sling Bullets (1f, 10 lb)
2 x Box of 20 Arrowheads (2f, 1 lb)

Other
2 x Pair of Dice (1 hf)
Signet Ring (brass, 6p)
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Re: Discussion (out of character thread)

#157 Post by Leitz »

Ji-ho recovery @+2 gives 9: Pair dice roll [_2d6]=(2+5)=7
Rolton recovery @+2 gives 12: Pair dice roll [_2d6]=(5+5)=10

Do those at 0 HP need to roll for healing?
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Re: Discussion (out of character thread)

#158 Post by Leitz »

Si-woo will do his best to organize rest for everyone, while maintaining a guard, and keeping everyone fed. I'm not sure what the next step is, but he'll do what he can to ensure everyone gets there together.
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Re: Discussion (out of character thread)

#159 Post by GreyWolfVT »

Gee talk about giving the new guy an opportunity lol all prisoners are dwarves hmm ok. But if I said I wanted a gnome would one magically be a gnome ;) :D
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Discussion (out of character thread)

#160 Post by scarik »

GreyWolfVT wrote: Thu Oct 19, 2023 1:54 am Gee talk about giving the new guy an opportunity lol all prisoners are dwarves hmm ok. But if I said I wanted a gnome would one magically be a gnome ;) :D
There would be one under the pickaxes, naturally. :cool:

I've never actually had to stat a gnome in these rules. My notes say "dwarf, add Small, can mage"
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