Barrowmaze: Territorial Gains.

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redwarrior
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Re: Barrowmaze: Territorial Gains.

#461 Post by redwarrior »

Isvand is startled but for a second, quickly maintains his balance, and keeps the pressure up on the creature, though he finds aiming a bit harder without full light!! Amos, my friend, I believe it is time for maximum efforts!


Dex Check target 16 [4d6]=13
Dex Check target 16 [4d6]=11
Dex Check target 16 [4d6]=10

+1 changed to -1, except for the last roll, where I forgot, but it's a miss anyway
Magic Mace THAC0 19 [1d20-1]=15-1=14 damage [1d6+2]=1+2=3Magic Mace THAC0 19 [1d20-1]=19-1=18 damage [1d6+2]=2+2=4
Mace THAC0 19 [1d20+1]=3+1=4 damage [1d6+2]=4+2=6

did the silk jerkin take any of that damage, I'm tracking that it has 3 points of soak left before it's useless
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Monsieur Rose
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Re: Barrowmaze: Territorial Gains.

#462 Post by Monsieur Rose »

Sir Dewey

He's caught flat-footed as the door slams shut, his plan to join the doomed inside thwarted. "Try the mechanism!" He shouts as he moves to gather the miners and the sledge.

"Gentlemen, we need your aid! Hurry! Bring the sledge."

The Knight will supervise the bashing while getting the rusty armor off the previous owner and putting it on.
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Re: Barrowmaze: Territorial Gains.

#463 Post by OGRE MAGE »

Amos leaps towards the center portion of the room, unless that space is fully occupied. If so, he tries to position himself in one of the corners where the floor doesn't rotate.
Dex Check (15) [4d6]=10
Staff Attack [1d20]=17 Dam [1d6]=1
If he can get a shot in at the monster, he invokes the power to Cause Light Wounds upon the target as well. CLW [1d8]=4

Dex Check (15) [4d6]=18 :x
Staff Attack [1d20]=1 Dam [1d6]=3 :o
He may need to pick himself back up off the ground after his second attempt.

Dex Check (15) [4d6]=11
If possible, instead of attacking uselessly, he will take the time to heal himself before Isvand ends up fighting all alone.
CLW [1d8]=4 :|
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Re: Barrowmaze: Territorial Gains.

#464 Post by tanker405th »

Monsieur Rose wrote: Tue Oct 17, 2023 2:08 pm Sir Dewey

The Knight will supervise the bashing while getting the rusty armor off the previous owner and putting it on.
Gideon

Will assist Sir Dewey with donning the armor.

It's already been removed, that's what I was up to once dragging him from the room
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Re: Barrowmaze: Territorial Gains.

#465 Post by Darithe »

Sigrid

She had thought about helping Sir Dewey don his armor, but really had no knowledge of the proper technique so likely she would only slow the process so she contents herself merely ready her sling should she need to use it again. She whispers a prayer to the All-Father for those trapped within.
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Re: Barrowmaze: Territorial Gains.

#466 Post by Spearmint »

Sir Dewey dons the cobbled armour, dressing in the rusted suit, he feels more battle ready and less naked at least. The helm is a little loose on his head but suffice. Sigrid and Copperpiece squire for him, buckling belts and fixing clasps to tighten the breastplate and greaves to best fit.

Gideon, still under the Strength spell assists the miners in ramming the secret door, trying to achieve a second breach in the Barrowmaze walls. The stone door holds firm, resonating hollow thuds that compliment the cries and shout you can hear within.

Ramming door vs 25% [1d100]=41 [1d100]=83 [1d100]=88

Inside the secret room, the rotating plinth creates an unsteady platform, causing Amos to fall after a brief stay in his toes. The cleric strikes out with his silvered Quarterstaff, imbued with extra enchantment to inflict divine injury upon the Bone Golem, -5hp

Isvand, fresh from the treadmill and hours spent in dextrous exercise with wrestling monk Sun Tsieng Roy, the practise pays dividends and he can maintain his position or even circle the creature. -7hp. Bone shards splinter and shatter, fractures increase, part of the Golems cranium splits open, teeth get rattled and the jawbone is broken to dangle loose upon a single tendon.

As your attacks cover three rounds, here are three Bone Golem attacks: Both of you have AC 4 (Amos can invoke his Shield spell, Isvand has armour, plus Dex, plus cloaks). BG needs 9+ to hit ...

Bone Guardian: vs Isvand [1d20]=20[1d8]=5 [1d20]=20[1d8]=5 vs Amos [1d20]=3[1d8]=3 [1d20]=7[1d8]=6

Isvand takes -7hp and -3hp which shreds his spider silk jerkin to shreds. Amos dodges. Golem takes -8hp loses one arm (4th).

Bone Guardian: vs Isvand [1d20]=19[1d8]=7 [1d20]=2[1d8]=5 vs Amos [1d20+2]=6+2=8[1d8]=5 [1d20+2]=5+2=7[1d8]=6

Isvand is wounded further, -7hp, Golem takes -4hp. Isvand downed and bleeding out, Golem loses another arm attack. (1st). Amos dodges.

Bone Guardian: vs Isvand [1d20]=20[1d8]=7 [1d20]=7[1d8]=5 vs Amos [1d20+2]=3+2=5[1d8]=2 [1d20+2]=14+2=16[1d8]=7

Isvand is comatose and bleeding out, -1hp, Amos heals the fallen halfling, +4hp.

Current Health Status:

Gerdal (with Harkazz): 8/8hp (12/12hp)
Isvand: 1/21hp
Sir Dewey: 12/22hp (+1hp returned for next two hours)
Sigrid: 8/14hp
Cosmo: 4/14hp
Gideon: 8/8hp

Amos: 8/20hp
Yardie: 9/9hp
Bucko: 3/8hp (+1hp returned for next two hours).
Gnimish: 9/9hp
Treyvor: 6/6hp
Sundance: 6/8hp
Patra-patra: 8/8hp
Copperpiece: 6/6hp

Plantie: 3/8hp
Lemmy: 3/8hp
Ozzie: 5/8hp
Meatloaf: 8/8hp

Mule: 12/12hp

Bone Golem: -32hp


I randomised the lose of golem arms as the Bone Golem is slowly deteriorating and actioned Amos keeping Isvand in the fight as he falls at the cleric's feet.

Amos and Isvand both stand injured, the Bone Golem fares little better, decimated under the enchanted blows.


next actions Isvand & Amos please.

Ramming door vs 25% [1d100]=72 [1d100]=20 [1d100]=67

Others will enter once the door is breached in two rounds, so give me two attacks please until the reinforcements can enter.
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Re: Barrowmaze: Territorial Gains.

#467 Post by redwarrior »

Isvand climbs back to his feet, determined to put this thing down! Especially as running doesn't seem an option at the moment! But finds himself woozy from blood loss, despite Amos' healing gifts.

Dex Check target 16 [4d6]=12
Dex Check target 16 [4d6]=11


Magic Mace THAC0 19 [1d20-1]=7-1=6 damage [1d6+2]=1+2=3
Magic Mace THAC0 19 [1d20-1]=2-1=1 damage [1d6+2]=4+2=6
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Re: Barrowmaze: Territorial Gains.

#468 Post by Spearmint »

wow, that was quick! We need wait on OM who is at a Game Con for a few days, so hopefully have some patience. I will update as soon as he can post for Amos.
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Re: Barrowmaze: Territorial Gains.

#469 Post by redwarrior »

Spearmint wrote: Thu Oct 19, 2023 11:13 pm wow, that was quick! We need wait on OM who is at a Game Con for a few days, so hopefully have some patience. I will update as soon as he can post for Amos.
I have my moments!! Today is REALLY slow at work. :D
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Re: Barrowmaze: Territorial Gains.

#470 Post by ateno »

Cosmo continues to assist as needed.

He does not want to engage in outright hth combat, bit will to protect his friends.

Cosmo
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Re: Barrowmaze: Territorial Gains.

#471 Post by OGRE MAGE »

Spell Retention (INT:10) [4d6+1]=12+1=13 nope

Dex Check (15) [4d6]=6

Dex Check (15) [4d6]=11

Amos is able to keep his balance, but sees his only protector is in very bad shape. He uses the pwer of the gauntlet to heal the halfling at his side once again. (I dont think he used that one yet?) CLW [1d8]=7

Hoping this creature can understand him, Amos stands firm and uses a clerical spell to attempt to buy them a little extra time. (Command)

"Surrender!!!"
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Re: Barrowmaze: Territorial Gains.

#472 Post by Spearmint »

Combat on the Plinth Trap:

Amos heals Isvand only for the Bone Golem to slice him for the same amount of wound damage. Despite his Command, the Bone Golem is not persuaded to put down arms. (He has dropped two already).

Bone Guardian: vs Isvand [1d20]=4[1d8]=1 vs Amos [1d20]=8[1d8]=8 Bone Guardian: vs Isvand [1d20]=17[1d8]=7 vs Amos [1d20]=2[1d8]=2

The secret door bursts open, reinforcements can enter.

Those engaging in combat need a Dexterity check or fall prone, attacks are made a -2 to hit.

Next actions please
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Re: Barrowmaze: Territorial Gains.

#473 Post by Monsieur Rose »

Sir Dewey

The Knight is first through the door, literally jumping into the fray. Dex check (9): [4d6]=17

And promptly falls on his ass. He'll try to get to his knees and then feet.
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Re: Barrowmaze: Territorial Gains.

#474 Post by redwarrior »

Isvand is heartened, but momentarily distracted by his friends regaining entry! Maybe he can disengage from this thing soon!

Dex Check target 16 [4d6]=13
Magic Mace THAC0 19 [1d20-1]=9-1=8 damage [1d6+2]=6+2=8
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Re: Barrowmaze: Territorial Gains.

#475 Post by OGRE MAGE »

Seeing the others enter, Amos tries one last attack with his staff.

Dex Check (15) [4d6]=14

Staff Attack [1d20]=10 Dam [1d6]=5
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Re: Barrowmaze: Territorial Gains.

#476 Post by ateno »

Cosmo stays back and throws his Nergalite Obsidian [1d20+1]=18+1=19 Damage [1d4]=2

Nergalite Obsidian [1d20+1]=15+1=16 Damage [1d4]=2

GM: I am guessing on the damage and I rolled separately in case I only get one attack

Cosmo
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Re: Barrowmaze: Territorial Gains.

#477 Post by Darithe »

Sigrid

As the entrance opens and Sir Dewey rushes through it, Sigrid fires off another bullet from her sling.

Sling attack: [1d20]=6
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Re: Barrowmaze: Territorial Gains.

#478 Post by sastaz »

Gerdal, not having a lot to add combat wise, stays out of the combat and the room altogether.
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Re: Barrowmaze: Territorial Gains.

#479 Post by Spearmint »

Bone Golem

Stands his ground, flailing in like manner to all around him.

Bone Guardian: vs Isvand [1d20]=1[1d8]=2 vs Amos [1d20]=4[1d8]=1

The only hits being the two small chunks of inscribed Obsidian taken as loot from the Nergalite devotees. The mineral may be carved into very sharp edged daggers, albeit the finished product can be brittle. These stones though have no such weapon value and merely ricochet off the Bone Golem's skull.

The combat it seems is due to carry on.

Bone Guardian: vs Sir Dewey [1d20]=2[1d8]=1 vs Isvand [1d20]=20[1d8]=1

Winning initiative as opponents have to face balance checks, it reaches out, slicing the halfling again -1hp, sending Isvand crashing to the floor unconscious. As the plinth rotates, those by the door may grab him by the feet and haul him away as they did with the plate-mailed skeleton, to tend his wounds with any 1st Aid kit at hand.

It leaves Amos (standing -2 to hit) and Sir Dewey (prone. Needs Dex skill check success to rise to feet or attack from prone/kneeling at -4 to hit).

Gideon & Cosmo can join in the melee if they wish.

next rounds please
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Re: Barrowmaze: Territorial Gains.

#480 Post by tanker405th »

Gideon will promptly haul Isvand from the room, clearing the doorway as to not obstruct
"Someone get me an aid kit now!"
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