Barrowmaze: Repatriating the Red Lion of Aerik

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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#81 Post by scottjen »

Fydmar
Brother, perhaps this can be of use in your ministrations on Wrathbone?
(hands over 1st aid kit to Brother Symeon)
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#82 Post by Straither »

Wrathbone

Wheezes and breaths out and in again as he is blessed by St Ygg answering Symeon's prayer.

"Praise be and thank you all."

I will look over the snake. Just how big is it? I wonder if it is worth skinning for more trophies or a snake-skin shirt. You know that folk eat python meat. We could cook it up, especially if that forge can be reopened into a new hearth, cook it good on a skewer as fillet slices.

He sees eating some of it as a fitting revenge since it tried to eat him.

I wonder if it was female and guarding eggs? We should checkout the workshop area.

Saying that, I don't want to risk Moradin's ire by defiling the forge if it is serving some shrine purpose but if offering it up as a burnt sacrifice gains a blessing, we should do that even if it slows or delays going into the Harpy lair.

talking of blessing, did my temporary hp kick in. Am I on +3 or +5hp?
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#83 Post by BaltoBruiser »

Bhelnus

Visibly shaken by Wrathbone's close call, Bhelnus strokes Bucky.

It seems that cold blooded creatures have a liking for you Brother Wrathbone. Very glad we could pound that serpent to death and get you out of its coils.

Not sure why all of you came down? Me, Fydmar, and Brother Symeon had that great big constrictor handled.
he says with some false bravdo

Now our heads are exposed. I am sure the dwarves are going to have to do some digging to make that escape tunnel safe for passage.
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#84 Post by Cwreando »

Durgo

"I knew you could handle the beastie. I just wanted to get everyone together to finish searching down here. Glad to see you up and about. Let's work on that exit but don't dig it all the way. Let's keep it looking like it's still intact from the outside, but secured on the inside enough we could make it an escape route quickly if needed. We can skin that snake while some are doing the exit work. We can check the innards for treasure. The head might have some use too. Teeth as needles, eyes, tongue, meat. We can wrap it in the skin to keep it for a bit. Brother Symeon. Brother Symeon, Take this potion of healing for Wrathbone. You'll best know if he needs it and the healing kit or just one of them."

Durgo hands Brother Symeon the potion. Praise be to St. Ygg. Durgo lights his Hooded Lantern to shine some more light in the area saving his trinket for a bit.

"Rickford and Duvall, go ahead and work on that exit for us. Secure it and keep it so we just need to do a few quick shovels and it's cleared. Everyone else let's secure this area and make sure nothing else is here while some skin the snakes for goodies. I want to take a look at our room here for orientation Gen maybe mapping this might help. I know our he wants this mapped out to the remains if we find it.

Durgo shines his light in the area and looks around to take it all in from floor to ceiling.
Potion given to Brother Symeon
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#85 Post by kwll »

Relieved by Wrathbone's healing, and not appealed at all by the work on the dead snake, Genaromes starts mapping the area as suggested by Durgo. As he usually does.
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#86 Post by zagygthemad »

Yngvar

"Perhaps some nice snake skin boots for all of us? Perhaps a belt or vest! It is truly huge! I'll help to cut him up." He pulls out his sharp dagger and begins to cut as needed. He gives a bit of meat to Brutus too to keep him happy as well.

He cut steaks for them all and other slices as well. It was a lot of meat!
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#87 Post by DrRenfield »

Brother Symemon

Symeon uses Fydmar's first aid kit on Wrathbone.

First Aid [4d6]=22 vs 18 WIS, [1d4]=1

Easy now, friend, let me patch you up more thoroughly. How do you feel? We have a potion for you if you require it.

Durgo's potion added to inventory
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#88 Post by scottjen »

Fydmar
Will take a look and see if anything else may be slithering around the workshop. Is the water level the same as it was before? He will also see if any tools or supplies catch his eye that Moonney may want for working on the golem.
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#89 Post by Spearmint »

i will update here shortly
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#90 Post by Spearmint »

Inside the Collapsed Barrow.

After the fright, the team get to work on filleting and skinning the huge Moor Python. It is a delay to any straight advancement to the Harpy shaft but now that the danger has been cleared, the group can take stock of themselves and take stock of items left in the workshop.

Bhelnus with Bucky badger and the two mercenaries can go up the side passage and to the original barrow entrance. The stone seal had been breached before and a small tunnel dug through the twenty feet or so of covering earth to emerge outside at the foot of the barrow. The burrow entrance disguised under a thick covering of bushes. As noted earlier, that never stopped the scorpion trying to scuttle through but it got clamped between the jaws of the rusty traps and held in place, secured until it died.

The three can work together, dismantling some if the shelving in the workshop to use as supportive struts and bracing along the escape tunnel length where there are partial collapse issues. Eventually, a 3'ft square tunnel is modified, enough for anyone to crawl through on bellies or in Bucky's case, feel right at home. The scorpion can be cast aside and the three traps relaid, covered with a layer of dirt to obscure them.
in many areas, 'unstable portion' is listed or mentioned which should warn characters that a particular area is prone to more collapse, usually a random chance, 1 vs 1d6 or versus a dexterity check . So improving this side passage with the timbers might modify any escape, disaster, collapse chance.
As the excavation is ongoing, Wrathbone is ministered to and he can lead the filleting and skinning of the python, lighting the firepit to make his obligations and thanksgiving to Moradin as well as St Ygg.
The chamber beyond is a hexagonal shape, each wall about 15'ft square. The floor is a traditional mortared flagstone, the walls whitewashed plasterwork decorated with faded bas-relief images of dwarven life. In the centre of the room is a large firepit, resembling a forge. Old coal embers in the forge demonstrate that the place has at least been used, most likely by adventuring groups resting here than it being from the time of the Barrow"s erection. With that in mind, it is no surprise then to find the two sarcophagi which lie to the west and east walls have been ransacked already. Two ancient bodies, dwarven skeletons have been plundered, their remains broken and stripped of visible goods (no weapons, no armour, no jewellery).

Opposite the entrance , against the north wall is a Shrine to Moradin. It is much defaced, a lot of elven language critique scrawled upon it.
Portions of python are taken for trophy trinkets, steak fillets cooked, the rest of the body coiled and left to sizzle on a pyre of lit embers. The last meal of the python, rotting and ghoulish with no redeemable treasure to be had.

Inside the workshop, Fydmar can search for any extra tools and geode crystals that might be worth sacking up.

Fydmar finds: vs 1 [1d6]=3[1d8]=8[1d10]=3

Sadly the area has been well looted by previous expeditions, your own and those who came before. The brackish water drains slowly meaning the room is not suitable to camp within, goods left are rotted or rusted. No python eggs, no un-cracked geodes, no tools or gear you might deem worthy of salvage.

Yngvar and Brutus the mastiff take on some guard duty, Generomes & Durgo study the room and current maps, scripting a graphed scrapbook with basic notes.

Brother Symeon administers healing blessing and adds the bandages to staunch the bite wound on Wrathbone, +1hp

As searches conclude, the tunnel excavated and the python sliced and diced, those dwarven comrades can repeat some mantras and rituals in front of the Moradin shrine; warriors anthems and chants calling for bravery and courage. As the first dwarven character worshippers in the commemorative chamber who light the firepit and make an offering (as well as dinner) you each get a Moradinian boon.

Plus, the group as a whole receive a blessing for the charcoal embers glow fiery orange and a tongue of flame forms to take on a dwarven form as the python is consumed in the firepit. It is a marvellous sight and filled with wonder. The form of the fiery spirit seems to be absorbed within some of the snake bones.

Genaromes, who has a similar necromantic trinket that he used in the Blackened Forest might discern something special regarding the bones that even when the fires die down, still retain a portion of fiery heat like a coal from a hearth. As his skeletal hand trinket summons a skeletal warrior to fight, casting this python bone imbued with a fiery spirit might also, in time of need, summon some blessed help.

this scene takes up a few hours of time, which including the trek, Pterandon encounter and brief stop in the Mammoth field, would put you guys into late afternoon, 5.00pm.

Actions determine who takes the 'fiery Python bone'.

Bhelnus, Wrathbone & Fydmar please roll a 1d8 which will randomise a Moradin minor blessing.

next group Actions please.
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#91 Post by Straither »

Wrathbone

Wrathbone: random blessing [1d8]=1

low is good right?

He will say his confessions and praises without too mich fuss, happy that the shrine is put to temporary use and the two bodies in the coffers (I am guessing they may have been former smiths or clerics?), they are interred once more with proper respect.

As a secondary thought, there were two statues in alcoves by the entrance seal. I will check them over. My mind thinks if they have any salvage value at all? It might be difficult to drag them away if they are so heavy but not impossible if loaded on a wagon, taken on a sledge? Not all treasure is gold, some is antique. Look at museums, full of ancient stuff.

He thinks this, not just from a financial reward but sooner or later, stuff gets vandalised or nabbed by others. You mentioned elven graffiti about the place. Any paint in the workshop or lime, he will use to coat over the scorn.

"Durgo or Fydmar as the veterans, one of them should take the hot potato, blessed python bone."

As relatively safe as this place may be now, I am fine pressing on into the other area myself.
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#92 Post by scottjen »

Fydmar
Blessed by the Soul Forger! Methinks we need a sign to see whom this was intended. (maybe a roll?)
blessing [1d8]=5
I think I am confusing my places and am having trouble picturing this place. Can we get a basic map/sketch?
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#93 Post by BaltoBruiser »

Bhelnus

Strange sights indeed...blessed be Moradin who gives us the courage and the strength to overcome evils of all shapes and sizes!

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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#94 Post by Cwreando »

Durgo



"Good job everyone. I feel perhaps these python bones are for a dwarven or mystical person to command. We will need a place to camp for the night with some safety. We should search the sarcophagi for secret compartments that might have been missed or concealed doors.

Secret door roll

With the fire going Durgo will dowse his lantern and relite it as needed while in the barrow. He looks for other doorways to investigate so the team can investigate to find a safe place to camp or push on the location some distance north of them to the harpy lair.
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#95 Post by Spearmint »

We should search the sarcophagi for secret compartments that might have been missed or concealed doors.
The two coffers either side of the firepit contain the remains of two dwarven clerics. Now wrapped up in linens and interred with more respect, any coffer contents (armour, weapons, coins, goods) have long since been looted and no hidden niches or compartments are found within them.
I feel perhaps these python bones are for a dwarven or mystical person to command.
Fydmar, you can note 'fiery python bone' on your sheet. You simply cast it uttering a Moradin blessing or curse on your enemies and it will manifest the magic within, which may be some form of summoning similar to Genaromes finger bones.
We will need a place to camp for the night with some safety.
While the workshop is flooded, you can camp securely in the Commemorative Forge chamber and side passage. The 'central chamber' under the collapsed ceiling is more a pile of rubble and open to elements such as rain coming through the hole, so less suitable. As a 'secure place' this is as good if you didn't want to press on further down the Harpy shaft.

Spell casters can conduct studies and prayers ready for the morning. If you want to confirm this, I will randomise the night encounters and move to the next day.
Scottjen: sorry I am poor at map creation. The interior is actually quite simple. The unexcavated entrance (with your tunnel) corridor that had amber mold and jelly in, central chamber with collapsed domed ceiling. Two side rooms, one the workshop, the second is the firepit & shrine.

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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#96 Post by kwll »

Genaromes looks at the python bones with great interest before seeing Fydmar take them. He opens his mouth, then shuts it and moves on ot something else.

Later on, having finished his mapping work, he prepares to rest and study his arcane spells.
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#97 Post by Cwreando »

Durgo

OOC - Thanks for clarifying. I've been distracted as of late. I wasn't sure if you take into account searching for secret doors and such.

Durgo comments, "Let's secure this for a resting place. We need to form a watch for the night. I don't want any unseasoned adventurers paired with another unseasoned adventurer, if at all possible. I'm not particular about when I rest/watch so if you have a preference let it be known. Possible watch crews might be.
Fydmar/Gen
Durgo/Yngvar and Brutus the mastiff
Brother Symeon/ Bhelnus with Bucky badger
Wrathbone/Rickford/Duvall

Hopefully I didn't miss anyone and if so please amend."


Durgo helps get things secure and ready for a rest.
Last edited by Cwreando on Tue Oct 10, 2023 11:53 am, edited 1 time in total.
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#98 Post by scottjen »

Fydmar
Thanks for the sketch. For some reason I thought there was a tunnel connected it to the harpy lair area.
We are camping in the firepit room right?
Good with me, first watch is my preference. He'll have his X-bow at the ready and keep watch near the doorway so he can keep an eye above. The traps are set near the tunnel, yes?
Are either of you other dwarves a cleric/multi-classed cleric? If so, Fydmar would give the python bone to you.
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#99 Post by BaltoBruiser »

Bhelnus

Bucky and I have set the traps at the entrance to the tunnel so none of you step out there if nature calls during the night...

Wearily Bhelnus prepares his bedroll and looks forward to some sleep after their first day of adventuring. Bucky curls up under the blanket near Bhelnus' feet.

Bhelnus is but a 1st level fighter
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Re: Barrowmaze: Repatriating the Red Lion of Aerik

#100 Post by DrRenfield »

Brother Symeon

Before we rest, is anyone still injured? Wrathbone, perhaps? Allow me to pray over you once more.


Cast of Cure Light Wounds using his Silver Holy Symbol for whomever is most hurt:
Cure Light Wounds [1d8+1]=8+1=9

Then, Symeon will conduct his personal prayers and refresh his spells.

"For it is written: He shall give his messengers charge over thee, to keep thee"
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