Seriously though, my character can join up with any other character in their location of choice or sit and wait on T1. Whatever works for you, Mr. DM.

I haven't officially decided on this. In fact, I just created a poll to decide this:GreyWolfVT wrote: ↑Sat Jun 03, 2023 6:26 pm I do like the stat roll option of 2d6+5 but do like Rex's suggestion of the 3d4+5 just simply because it brings the floor up 1 point.
A part of me wants to go true old school and what you roll is what you roll. However, I'm leaning towards half hit die + random half hit die at first level:GreyWolfVT wrote: ↑Sat Jun 03, 2023 6:26 pmI would also ask about HP unless I missed that somewhere in another player's question perhaps.
As long as it's not just a single group of ten players, I don't care how many parties we start with. I'm also fine with solo players if that is their preference, but this will not be a forgiving game so a solo player will need to be very careful (e.g. hirelings, avoiding conflict, etc...).GreyWolfVT wrote: ↑Sat Jun 03, 2023 6:26 pm As for groups I am good either way. 1 group 2 groups heck if you have the player numbers for it 3 groups. So long as we aren't running solo.
I really like the idea of language levels... but I'm thinking about scrapping it.GreyWolfVT wrote: ↑Sat Jun 03, 2023 6:26 pmI do also like you idea on the language and possibly levels for them. It does make a bit of sense as I am taking German on Duolingo and I am recognizing things but certainly not able to make any meaningful conversation from what I've learned so far.
Thought.dmw71 wrote: ↑Sat Jun 03, 2023 9:50 pmI haven't officially decided on this. In fact, I just created a poll to decide this:GreyWolfVT wrote: ↑Sat Jun 03, 2023 6:26 pm I do like the stat roll option of 2d6+5 but do like Rex's suggestion of the 3d4+5 just simply because it brings the floor up 1 point.
Actually, I started a 'Character Generation Rules' topic and added the details for this there. With a nice little bonus...