Day Three. Nightfall. Monday, December 26th, 576 CY
In the devastation of lost elegance and opulence, the doomed heroes carefully descend on ropes through a gaping maw in the floor's collapse, and reach the ground level alive.
With humble invocations to her god, Ingrid heals the wounds of Long Bo and Telkis. (+7hp, +9hp respectively)
The grey druid confirms that the grand entrance is as they left it before their strange shift into the unearthly Dreamlands.
The shadows grow long and deep as they confer on next steps. They talk of hot meals, cold ale and warm baths. They wish to wash the blood, and the filth of the sewers, from their clothes. Urdur wants to find a market. Jerome desires only to leave, and Long Bo and Mouser wish to spend the night in the ruined house of nightmares.
No consensus emerges yet.
Actions and plans for tonight?
PC Status:
Grey Mouser, Half-Elf Magic-User/Thief 4/5: Move: 9", AC: 5, HP: 19/21, Spells: 1/3 1st lvl, 2/2 2nd lvl
Ingrid Esthof, Human Cleric 5: Move: 6", AC: 3(1), HP: 13/25, Spells: 0/5 1st lvl, 1/5 2nd lvl, 2/2 3rd lvl
Jerome, Human Paladin 4: Move: 9", AC: 3(1), HP: 19/23, Laying Hands: 0/1
Long Bo, Human Druid 6: Move: 9", AC: 2(1), HP: 38/41, Spells: 6/6 1st lvl, 4/4 2nd lvl, 2/2 3rd lvl, 1/1 4th lvl
Telkis Brassfang, Gnome Fighter 5: Move: 9", AC: 0, HP: 37/37
Urdur Shimmerstone, Gnome Illusionist 5: Move: 12", AC: 4, HP: 14/15, Spells: 3/4 1st lvl, 2/2 2nd lvl, 1/1 3rd lvl
PC Magic:
Player Resources: