The Mausoleum

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redwarrior
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Re: The Mausoleum

#341 Post by redwarrior »

Cormag, stunned that one of the creatures has made him bleed his own blood, takes two mighty swings at X1.

Broad sword hit [1d20+2]=3+2=5 damage [1d8+3]=6+3=9
Broad sword hit [1d20+2]=11+2=13 damage [1d8+3]=2+3=5 7.5, so either 7 or 8, depending on how rounding goes
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sastaz
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Re: The Mausoleum

#342 Post by sastaz »

Tuurma

Save vs transformation (target 14): [1d20]=6

That's it, don't you ever die you fu***rs?! Those who have seen this before notices a familiar frustration starting to build up. (Fear leads to anger. Anger leads to hate. Hate leads to suffering.)

Obviously not her normal collected self anymore Tuurma throws herself at the approaching horde, starting with the one in front of her, and if needed also attacking the one in front of Kain.

Morning star attack raging weakened: [1d20+2]=9+2=11 dmg [1d8+2]=2+2=4
Morning star attack raging weakened: [1d20+2]=4+2=6 dmg [1d8+2]=4+2=6
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Monsieur Rose
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Re: The Mausoleum

#343 Post by Monsieur Rose »

Kainaxarthos

He notices a building fury in Tuurma next to him, making a note of her temper. "We will prevail! Focus on a few at a time! Someone check behind us!"

Kain graciously allows Tuurma space and switches places with her while lashing out at X3.

[1d20]=18 Dagger: [1d4]=2
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Re: The Mausoleum

#344 Post by Ahlmzhad »

Taibhse

Pushing forward to X4 he again attacks with his axe.

Attack [1d20]=16 Damage [1d6]=3
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Re: The Mausoleum

#345 Post by OGRE MAGE »

The Lost Mausoleum
Finishing The Job, Next Morning


Forming a line of defense against the oncoming horror, the group tries eliminating these threats one-by-one.

Kain sees Tuurma changing again, her face twisting and her mouth frothing at the site of so many mindless enemies to destroy. He shouts out to watch for surprises, as if receiving a vision of things that have not yet come to pass.

Cormag eliminates one more half burned monster with his oversized sword, while Taibhse and Kain further injure the flesh munching zombies trying to eat them.

Still elevated atop his empty coffin, Belloc starts to squint through the dense smoke rising towards the ceiling created by his Greek fire and the burning dead flesh of the zombies. The wizard hears Kain's warning, but fails to hear the approaching commotion behind him. He feels a claw wrap around his ankle that gouges filthy nails into his flesh. 2 dam He is aghast to turn and see the freshly undead form of the half eaten Maxon standing below him, the desert warlock's ribs and bones fully exposed, and his insides missing completely. Maxon mumbles something that sounds like "trains" as he attempts to bite at the vulnerable mage next.
New Maxon.png
New Maxon.png (353.09 KiB) Viewed 680 times

Ceana is the only one injured by the line of zombies during their counter attacks, but the wound the bite causes is more than sufficient for her tastes. 3 dam and lose 3 points of Strength

Actions!

Kainaxarthos AC:6 3/8 1st:2/2
Tuurma AC:7 5/13 (-4 STR) RAGING:15
Ceana AC:5 5/8 1st:3/3
Taibhse AC:7 2/7 1st:1/2 MM
Cormag AC:4 7/11 ENLARGED:55
Belloc AC:6 7/9 2/3 Crestos: (Owl) AC:7 4/4
Maxon AC:6 -10/9 1st:1/2 UnDead

X = Suddenly Appearing Zombies
Red circle = Injured
Lost M.jpeg
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redwarrior
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Re: The Mausoleum

#346 Post by redwarrior »

Cormag attempts to slice X5, so he can start turning the flank of the creatures, but he hasn't factored in his much larger size in such a confined area!

Broad sword hit [1d20+2]=4+2=6 damage [1d8+3]=8+3=11
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Re: The Mausoleum

#347 Post by Belkregos »

Belloc
his mind racing to comprehend the scene Belloc sutters incoherently trying to warn his companions
whowhats mamaxon!

he wraps the sling around his forearm as he favors his staff to protect himself and swings at what used to be Maxon while trying to move away from him stepping over to the next coffin to the west closer to his companions 



OOC:not sure what the rules are for a nat 20, are there critical hits in this rule set?
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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sastaz
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Re: The Mausoleum

#348 Post by sastaz »

Tuurma has now lost track of what happens behind her with Maxon and throws herself on the oncoming zombies in X3 > X2 > X4 order, should they fall and a new target is needed. Some of her new companions might be surprised at the sudden flurry of blows as her morningstar seems to fly everywhere in the general direction of the enemies.

Morning star attack raging weakened: [1d20+2]=13+2=15 dmg [1d8+2]=5+2=7
Morning star attack raging weakened: [1d20+2]=12+2=14 dmg [1d8+2]=6+2=8

Sorry OM, I accidentally rolled 3 attacks since I forgot 3/2 is with bastard sword only, now she has a morning star and 2/1. I removed the last roll from here.
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Re: The Mausoleum

#349 Post by hedgeknight »

Ceana

"Aiiieee!" the Kelt druid screams at the painful attack from the corpse. She staggers back a moment, her legs feeling weak, but grits her teeth and strikes hard!
Falcata: [1d20]=20 [1d6]=2
Crit?
Winter is coming...
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Re: The Mausoleum

#350 Post by OGRE MAGE »

I double rolled damage on crits.

We talked about that a little back here:
https://www.unseenservant.us/forum/view ... 94#p643194
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Re: The Mausoleum

#351 Post by Monsieur Rose »

Kainaxarthos

"Dammit! He makes a dashing zombie, doesn't he? Be right with you, Maxon!"

Kain keeps his focus on the unnamed zombies, trying to help finish them off. Attacking down the line, X4->X2. [1d20]=2 or not.
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Re: The Mausoleum

#352 Post by Ahlmzhad »

Taibhse

He will strike at x4 again if he's still standing or turn to x2 if he's not.

Attack [1d20]=20 Damage [1d6]=3

Crit Dmg: [1d6]=3

The dice roller is suddenly with us.
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Re: The Mausoleum

#353 Post by OGRE MAGE »

The Lost Mausoleum
Finishing The Job, Next Morning


Seeing the new and improved Maxon behind him (at least according to Kain), Belloc hops away at the same time he brings his staff down upon the zombified form, creating an avenue of escape atop the next coffin in line. The undead Maxon shakes off the blow to his head and starts towards the others who left him to die alone.

Ceana, Taibhse, and Tuurma drop the zombies in front of them, but Cormag and Kain don't have the same luck with their enemies. The cleric is distracted by seeing the possibility of a future sidekick behind him, but he is able to duck the swing from his angered adversary. Cormag's target leans in to bite at the massive fighter, taking a chunk of flesh out of him that physically weakens the normally stoic Kelt. (2 dam and a loss of 3 points of Strength)

Seeking out her next target, Ceana can suddenly hear and feel the breath of the undead Maxon coming in closer to say hello.

Actions!

Kainaxarthos AC:6 3/8 1st:2/2
Tuurma AC:7 5/13 (-4 STR) RAGING:14
Ceana AC:5 5/8 1st:3/3
Taibhse AC:7 2/7 1st:1/2 MM
Cormag AC:4 5/11 (-3 STR) ENLARGED:54
Belloc AC:6 7/9 2/3 Crestos: (Owl) AC:7 4/4
Maxon AC:6 -10/9 1st:1/2 UnDead

Red circle = Injured
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Re: The Mausoleum

#354 Post by redwarrior »

Cormag is off balanced by the hit, his first swing going wild, but he quickly pivots and brings his broadsword straight down on the head of X5, once this is done, he will pivot to face the former Maxon.


Broad sword hit [1d20+2]=3+2=5 damage [1d8+3]=3+3=6
Broad sword hit [1d20+2]=18+2=20 damage [1d8+3]=6+3=9 13 or 14
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Re: The Mausoleum

#355 Post by hedgeknight »

Ceana

Sensing danger behind her, Ceana wheels, bringing her falcata around at waist level.
She screams when she sees it is Maxon returned from the dead!
Falcata: [1d20]=11 [1d6]=2
Winter is coming...
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Re: The Mausoleum

#356 Post by Monsieur Rose »

Kainaxarthos

Kain pushes back from X3, trying to draw the foaming Tuurma's attention to it. "Hey! There's one right here!"

If he's able to gain some space, he'll raise his holy symbol and command Maxon to step away from the fight. Turn Undead: [1d12]=6
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Re: The Mausoleum

#357 Post by Belkregos »

Belloc
his confidence returning Belloc tries to hit Maxon again

Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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sastaz
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Re: The Mausoleum

#358 Post by sastaz »

Tuurma swings at X3, if its because of Kain's instructions or the simple fact that it's the closest threatening thing in front of her is impossible to tell.

Morning star attack raging weakened: [1d20+2]=9+2=11 dmg [1d8+2]=2+2=4
Morning star attack raging weakened: [1d20+2]=7+2=9 dmg [1d8+2]=8+2=10
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Re: The Mausoleum

#359 Post by OGRE MAGE »

The Lost Mausoleum
Finishing The Job, Next Morning


Ceana and Belloc turn their attention to the suddenly reappearing half-eaten form of Maxon, now nothing more than a walking cadaver. The sight of this blood-soaked and disemboweled monster who was once a traveling companion is enough to thwart both attacks on it.

Kain walks up to the figure and raises his less than holy symbol, commanding the undead zombie to move away from the others. The slightest hint of recognition flashes in the dull, dead eyes of their former friend, causing it enough confusion to stop where it is and stare back into the eyes of the half naked and still badly wounded cleric. Unsure how it is even possible, Kain thinks he sees a single tear running down the former mans blood streaked face as it stands there dumbfounded.

It takes Cormag a moment, but he is eventually able to destroy the threat in front of him with one fell slash of his huge sword. He turns around in time to see the interaction between the monster and the cleric behind him.

Tuurma and Taibhse focus their attention on the final threat in the room, an already badly burned zombie who doesn't seem interested in stopping its attack despite its thinning odds. Neither of them is able to land a damaging blow, but the frothing and crazed Tuurma is scratched again with one flailing claw. 1 dam

Actions!

Kainaxarthos AC:6 3/8 1st:2/2
Tuurma AC:7 4/13 (-4 STR) RAGING:13
Ceana AC:5 5/8 1st:3/3
Taibhse AC:7 2/7 1st:1/2 MM
Cormag AC:4 5/11 (-3 STR) ENLARGED:53
Belloc AC:6 7/9 2/3 Crestos: (Owl) AC:7 4/4
Maxon AC:6 -10/9 1st:1/2 UnDead

Red circle = Injured
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sastaz
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Re: The Mausoleum

#360 Post by sastaz »

Tuurma keeps on swinging the morningstar with all her strength that's left, finally hitting home after a few misses.

Morning star attack raging weakened: [1d20+2]=7+2=9 dmg [1d8+2]=5+2=7

Morning star attack raging weakened: [1d20+2]=16+2=18 dmg [1d8+2]=7+2=9

Okay, here we go.... don't know if it's time yet, but rolling now to keep things flowing

Uncontrollable on a 1: [1d8]=6

* wipes sweat off forehead *
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