In search of a body
Re: In search of a body
Could I get a Physician roll for Arngeir as well?
Is anyone going to search the Drake's lair?
Is anyone going to search the Drake's lair?
Re: In search of a body
Re: In search of a body
Turnip comes running, jumping between rocks and logs.
"Wow, you actually did it! Some feat, am I right?! Did the plan work out as I thought it would?"
She surveys the drake corpse and her companions.
"All of you are standing up at least. You alright Murgar? I'm gonna have myself one of that sucker's teeth for a trophy, that's for sure."
She looks at the others one by one.
"But now to the grand finale, so to speak. Dragons have treasure in their caves right? Every kid in the city knows this to be true!"
"Wow, you actually did it! Some feat, am I right?! Did the plan work out as I thought it would?"
She surveys the drake corpse and her companions.
"All of you are standing up at least. You alright Murgar? I'm gonna have myself one of that sucker's teeth for a trophy, that's for sure."
She looks at the others one by one.
"But now to the grand finale, so to speak. Dragons have treasure in their caves right? Every kid in the city knows this to be true!"
- GreyWolfVT
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Re: In search of a body
Algrim will search the drake's lair.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: In search of a body
Late afternoon of the 1st of Nolus, the first day of Summer. Looking things over.
Everyone discusses what to do with the drake now that it is dead.
Sir Gerolt and Arngeir go to work on Murgar's injured leg. (H6 healing rate increased by Arngeir to EE, the wound will heal in only 1 day without any more rolls).
Algrim enters the lair and finds a neat pile in the back of the following:
Actions
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 85, Uni Pen (0/0), Phy Pen (-4/-20), SMP 16, Move 6, Initiative: 98, Spc: backpack within sight of lair
Algrim Tirion: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (-3/-15), SMP 16, Move 10, Initiative: 90, Spc: backpack within sight of lair
Turnip: Inj (none), FL 0, BL 0, PP 21, Uni Pen (0), Phy Pen (0/0), SMP 17, Move 15, Initiative: 84, Spc: backpack within sight of lair
Murgar: Inj (M1 left calf), FL 3, BL 0, PP 26, Uni Pen (-20), Phy Pen (-5/-25), SMP 18, Move 10, Initiative: 60, Spc: backpack within sight of lair
Gerolt: Inj (none), FL 0, BL 0, PP 16, Uni Pen (0), Phy Pen (-5/-25), SMP 0, Move 10, Initiative: 96, Spc: mounts and non-combat gear back 15 minutes walk from lair
Everyone discusses what to do with the drake now that it is dead.
Sir Gerolt and Arngeir go to work on Murgar's injured leg. (H6 healing rate increased by Arngeir to EE, the wound will heal in only 1 day without any more rolls).
Algrim enters the lair and finds a neat pile in the back of the following:
271 silver coins (they appear to be polished, some so much the faces are worn smooth)
3 gold coins
A silver broach set with 6 bloodstone's (again looks polished)
A carved amber anklet
What appears to be a silver sling bullet
A clear crystal wand about 10 inches long
3 gold coins
A silver broach set with 6 bloodstone's (again looks polished)
A carved amber anklet
What appears to be a silver sling bullet
A clear crystal wand about 10 inches long
Actions
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 85, Uni Pen (0/0), Phy Pen (-4/-20), SMP 16, Move 6, Initiative: 98, Spc: backpack within sight of lair
Algrim Tirion: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (-3/-15), SMP 16, Move 10, Initiative: 90, Spc: backpack within sight of lair
Turnip: Inj (none), FL 0, BL 0, PP 21, Uni Pen (0), Phy Pen (0/0), SMP 17, Move 15, Initiative: 84, Spc: backpack within sight of lair
Murgar: Inj (M1 left calf), FL 3, BL 0, PP 26, Uni Pen (-20), Phy Pen (-5/-25), SMP 18, Move 10, Initiative: 60, Spc: backpack within sight of lair
Gerolt: Inj (none), FL 0, BL 0, PP 16, Uni Pen (0), Phy Pen (-5/-25), SMP 0, Move 10, Initiative: 96, Spc: mounts and non-combat gear back 15 minutes walk from lair
Re: In search of a body
Murgar
Will set about finding a small animal that he can offer up to Sarajin as a thanks offering for bringing them victory over their foe.
He will also thank her for the healing from his friends.
He will congratulate all on their great effort working together to deal with the drake.
Will set about finding a small animal that he can offer up to Sarajin as a thanks offering for bringing them victory over their foe.
He will also thank her for the healing from his friends.
He will congratulate all on their great effort working together to deal with the drake.
- GreyWolfVT
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Re: In search of a body
Algrim informs the others of his findings in the cavern. "Well if yah were seekin fortune there be a fair bit inside."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: In search of a body
Arngeir
"Is good haul! Divide up for carrying, then decide what to do about body. Hide and claws and teeth, maybe, yes?"
"Is good haul! Divide up for carrying, then decide what to do about body. Hide and claws and teeth, maybe, yes?"
Re: In search of a body
Murgar
"Yes, Hide, claws, and teeth should be taken for sure."
"Yes, Hide, claws, and teeth should be taken for sure."
Re: In search of a body
Arngeir nods ...and the acid, where it is stored, in body, that too if careful."
- GreyWolfVT
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Re: In search of a body
Algrim "I'd wager a guess that it probably has sacks like a skunk, but dunno exactly."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: In search of a body
Turnip looks wide eyed at the treasure trove simultaneously shaking her head.
"Gold coins. But how we going to swing this? If I showed up with a gold crown in Aleath the guard would have me thrown into the dungeon to rot, assuming I stole it from some gentry woman. We need to find some other place I think. Anyone interested in travelling to Rethem?" She laughs.
"Gold coins. But how we going to swing this? If I showed up with a gold crown in Aleath the guard would have me thrown into the dungeon to rot, assuming I stole it from some gentry woman. We need to find some other place I think. Anyone interested in travelling to Rethem?" She laughs.
Re: In search of a body
Murgar
Well that might be a good reason to bring the head back as proof that we killed a Drake, that should end all questions about how we came into money. I agree on the finding out and taking the acid if we can, but we don't want to spend too much time here or other dangers may find us."
Well that might be a good reason to bring the head back as proof that we killed a Drake, that should end all questions about how we came into money. I agree on the finding out and taking the acid if we can, but we don't want to spend too much time here or other dangers may find us."
Re: In search of a body
Late afternoon of the 1st of Nolus, the first day of Summer. Something comes.
As everyone marvels at the beasts hoard a noise is heard, coming up the road from the direction of the outpost. Suddenly a dwarf is seen with a donkey following behind him. He uses a short spear like a staff. He clearly sees the dead drake and your party as well.
Murgar has recovered his fatigue resting as everyone searched and worked on healing him.
Actions
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 85, Uni Pen (0/0), Phy Pen (-4/-20), SMP 16, Move 6, Initiative: 98, Spc: backpack within sight of lair
Algrim Tirion: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (-3/-15), SMP 16, Move 10, Initiative: 90, Spc: backpack within sight of lair
Turnip: Inj (none), FL 0, BL 0, PP 21, Uni Pen (0), Phy Pen (0/0), SMP 17, Move 15, Initiative: 84, Spc: backpack within sight of lair
Murgar: Inj (M1 left calf, EE), FL 0, BL 0, PP 26, Uni Pen (-5), Phy Pen (-5/-5), SMP 18, Move 14, Initiative: 80, Spc: backpack within sight of lair
Gerolt: Inj (none), FL 0, BL 0, PP 16, Uni Pen (0), Phy Pen (-5/-25), SMP 0, Move 10, Initiative: 96, Spc: mounts and non-combat gear back 15 minutes walk from lair
As everyone marvels at the beasts hoard a noise is heard, coming up the road from the direction of the outpost. Suddenly a dwarf is seen with a donkey following behind him. He uses a short spear like a staff. He clearly sees the dead drake and your party as well.
Murgar has recovered his fatigue resting as everyone searched and worked on healing him.
Actions
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 85, Uni Pen (0/0), Phy Pen (-4/-20), SMP 16, Move 6, Initiative: 98, Spc: backpack within sight of lair
Algrim Tirion: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (-3/-15), SMP 16, Move 10, Initiative: 90, Spc: backpack within sight of lair
Turnip: Inj (none), FL 0, BL 0, PP 21, Uni Pen (0), Phy Pen (0/0), SMP 17, Move 15, Initiative: 84, Spc: backpack within sight of lair
Murgar: Inj (M1 left calf, EE), FL 0, BL 0, PP 26, Uni Pen (-5), Phy Pen (-5/-5), SMP 18, Move 14, Initiative: 80, Spc: backpack within sight of lair
Gerolt: Inj (none), FL 0, BL 0, PP 16, Uni Pen (0), Phy Pen (-5/-25), SMP 0, Move 10, Initiative: 96, Spc: mounts and non-combat gear back 15 minutes walk from lair
Re: In search of a body
Murgar
Seeing the approaching Dwarf and rationalizing a donkey could carry the loot easier than he and the others. Dwarf, welcome we are on our way to the outpost and would welcome word of the road between here and there. Oh, I am Murgar by the way."
Seeing the approaching Dwarf and rationalizing a donkey could carry the loot easier than he and the others. Dwarf, welcome we are on our way to the outpost and would welcome word of the road between here and there. Oh, I am Murgar by the way."
- GreyWolfVT
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Re: In search of a body
Algrim begins to smile finally a kinsman has joined the group "Glad ta see a fellow dwarf. Well met I names Algrim. What're yah doin' out an about in these parts?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: In search of a body
Arngeir absently cleans his axe on some moss as he watches the dwarf approach
"Brave one, alone on the road. Good we killed this drake now."
"Brave one, alone on the road. Good we killed this drake now."
Re: In search of a body
Hello brave adventures you slain a mighty beast there I am volin grimhald
- GreyWolfVT
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Re: In search of a body
Algrim hearing the dwarfs name "Hmm, Grimhald, Grimhald? I swear I dun knew a Grimhald once. But can no recall where it was. Well met just tha same Volin! Me last name be Tirion, dunno if it rings any bells ta ya er not."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling