In search of a body

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Rex
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Re: In search of a body

#181 Post by Rex »

Late afternoon of the 1st of Nolus, the first day of Summer. The battle with the forest dragon.

Arngeir charges striking the Drake in the left hind leg with his battle axe (S2 injury and a stumble roll, succeed by the Drake, the Drake can't fail his Shock check this round).
Gerolt runs to close on the Drake (double move), in range to attack next round.
Algrim shoots his crossbow, the Drake dodges (MS vs MS).
Turnip throwing a taburi, strikes the tail (no injury did 6 impact Drake has 7 PV vs point).
Murgar charges the Drake, misses with his spear (CF vs MS), Drake gains a tactical advantage and bites Murgar on the left calf for an M1 injury. Murgar needs to make a stumble roll, 3d6 vs 7 current Agility.

Drake spins, attacking Arngeir, bite. The Drake misses badly and Arngeir gains a tactical advantage. Arngeir attacks with his axe, missing (the Drake rolled a 05 for a CS on his dodge).


Order of actions will be by Initiative high to low. I added this to the chart below and it accounts for Fatigue and injuries.
For attack rolls you can copy this macro or make your own like it:
[1d100] attack [1d100] defense [1d100] hit location [_4d6] impact
If in melee combat please supply 3 sets of rolls in case of tactical advantages

For Murgar, I strongly recomend if you are prone to stand, if you make your stumble roll to disengage and retreat. You are currently -25eml to your combat skills.

Actions!






Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 85, Uni Pen (0/0), Phy Pen (-4/-20), SMP 16, Move 6, Initiative: 98, Spc: backpack within sight of lair
Algrim Tirion: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (-3/-15), SMP 16, Move 10, Initiative: 90, Spc: backpack within sight of lair
Turnip: Inj (none), FL 0, BL 0, PP 21, Uni Pen (0), Phy Pen (0/0), SMP 17, Move 15, Initiative: 84, Spc: backpack within sight of lair
Murgar: Inj (M1 left calf), FL 3, BL 0, PP 26, Uni Pen (-20), Phy Pen (-5/-25), SMP 18, Move 10, Initiative: 60, Spc: backpack within sight of lair
Gerolt: Inj (none), FL 0, BL 0, PP 16, Uni Pen (0), Phy Pen (-5/-25), SMP 0, Move 10, Initiative: 96, Spc: mounts and non-combat gear back 15 minutes walk from lair

Drake: Injuries (S3 neck, S3 right hind leg, M1 Thorax, S2 left hind leg), FL 0, BL 0, Uni Pen (-45), Phy Pen (-9/-45), Move 27, Initiative: 35, Spc: none
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Rex
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Re: In search of a body

#182 Post by Rex »

Map 3
Drake battle 3.jpeg
Drake battle 3.jpeg (768.61 KiB) Viewed 986 times
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Ahlmzhad
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Re: In search of a body

#183 Post by Ahlmzhad »

Murgar

Initiative: [1d100]=1

Stumble Roll: [3d6]=10

Murgar will stand up on his turn, and take a defensive posture retreating if possible.
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sastaz
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Re: In search of a body

#185 Post by sastaz »

Turnip, out of throwing knives, will just on her toes and see if any of her friends require rescuing, if they would drop unconsciuous for example.
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Re: In search of a body

#186 Post by GreyWolfVT »

Last edited by GreyWolfVT on Mon Mar 13, 2023 4:11 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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sastaz
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Re: In search of a body

#187 Post by sastaz »

GreyWolfVT wrote: Mon Mar 13, 2023 12:10 am Algrim keeps firing at the drake.

Light Crossbow [1d20+1]=13+1=14 [1d4]=1 dmg
Wrong system GW, have to switch to Rex´s d100 d100 d100 _4d6 macro :)
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Re: In search of a body

#188 Post by GreyWolfVT »

sastaz wrote: Mon Mar 13, 2023 6:14 am
GreyWolfVT wrote: Mon Mar 13, 2023 12:10 am Algrim keeps firing at the drake.

Light Crossbow [1d20+1]=13+1=14 [1d4]=1 dmg
Wrong system GW, have to switch to Rex´s d100 d100 d100 _4d6 macro :)
nope it's called clicked on the wrong macro on the roller for the wrong character.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Rex
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Re: In search of a body

#189 Post by Rex »

Late afternoon of the 1st of Nolus, the first day of Summer. The battle with the forest dragon.

Arngeir Just misses as the Drake dodges his axe. (The Drake rolled a MS (11) vs his current 45 dodge).
Gerolt Finishes his charge and lands a blow with his broadsword on the Drake. (MS vs MF, 6 impact roll +7 impact -8PV=5, S2 to the abdomen, shock roll 6+9=15 makes it.).
Algrim shoots his crossbow, the crossbow bolt slams into the Drakes abdomen (MS vs CF, the Drake rolled a 55, 6 imp+8imp-7imp=7, S2, shock roll 8+11=19, tie, makes it.).
Turnip moves to aid Murgar if necessary.
Murgar stands.[/ooc]

Drake attacks Arngeir, bite. The Drake misses badly again and Arngeir gains a tactical advantage. Arngeir attacks with his axe, striking a glancing blow to the abdomen (MS vs MF, 4+8-8=4, M1, M1 can't take it down this time but could next time).


Order of actions will be by Initiative high to low. I added this to the chart below and it accounts for Fatigue and injuries.
For attack rolls you can copy this macro or make your own like it:
[1d100] attack [1d100] defense [1d100] hit location [_4d6] impact
If in melee combat please supply 3 sets of rolls in case of tactical advantages

The Drake is in a bad way, I rolled an initiative check and it critically failed and is now Desperate. It will be attacking unless it passes an initiative check next round (vs 20 eml if no more injuries are taken).


Actions!




Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 85, Uni Pen (0/0), Phy Pen (-4/-20), SMP 16, Move 6, Initiative: 98, Spc: backpack within sight of lair
Algrim Tirion: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (-3/-15), SMP 16, Move 10, Initiative: 90, Spc: backpack within sight of lair
Turnip: Inj (none), FL 0, BL 0, PP 21, Uni Pen (0), Phy Pen (0/0), SMP 17, Move 15, Initiative: 84, Spc: backpack within sight of lair
Murgar: Inj (M1 left calf), FL 3, BL 0, PP 26, Uni Pen (-20), Phy Pen (-5/-25), SMP 18, Move 10, Initiative: 60, Spc: backpack within sight of lair
Gerolt: Inj (none), FL 0, BL 0, PP 16, Uni Pen (0), Phy Pen (-5/-25), SMP 0, Move 10, Initiative: 96, Spc: mounts and non-combat gear back 15 minutes walk from lair

Drake: Injuries (S3 neck, S3 right hind leg, M1 Thorax, S2 left hind leg, S2 Abdomen, S2 Abdomen, M1 Abdomen), FL 0, BL 0, Uni Pen (-70), Phy Pen (-14/-70), Move 22, Initiative: 20, Spc: none
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Ahlmzhad
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Re: In search of a body

#191 Post by Ahlmzhad »

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Re: In search of a body

#192 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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sastaz
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Re: In search of a body

#193 Post by sastaz »

Turnip stays alert to see if anyone is downed by the drake. Even though it seems like we have the upper hand and that everything as they say turned out exactly the way we planned it * image of C M Burns putting his hands together saying "eeeeexcellent" *
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Rex
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Re: In search of a body

#194 Post by Rex »

Late afternoon of the 1st of Nolus, the first day of Summer. The battle with the forest dragon.

Arngeir Strikes a glancing blow with his axe. (The Drake rolled a MF, M1 to the right hind leg, shock roll 3+14=17 stays up).
Gerolt Gerolt strikes a hard blow to the drakes head and it collapses (CS vs MF, S2 to the head. Shock roll 7+15=22, the drake collapses.).
Algrim shoots his crossbow, the crossbow bolt slams into the Drakes chest (MS vs ignore, S2, kills the Drake).
Turnip watches in case she is needed.
Murgar Strikes the drake as it lays motionless.[/ooc]

The battle has ended, the Drake is dead (Injury levels exceed its endurance).


Actions![/ooc]


Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 85, Uni Pen (0/0), Phy Pen (-4/-20), SMP 16, Move 6, Initiative: 98, Spc: backpack within sight of lair
Algrim Tirion: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (-3/-15), SMP 16, Move 10, Initiative: 90, Spc: backpack within sight of lair
Turnip: Inj (none), FL 0, BL 0, PP 21, Uni Pen (0), Phy Pen (0/0), SMP 17, Move 15, Initiative: 84, Spc: backpack within sight of lair
Murgar: Inj (M1 left calf), FL 3, BL 0, PP 26, Uni Pen (-20), Phy Pen (-5/-25), SMP 18, Move 10, Initiative: 60, Spc: backpack within sight of lair
Gerolt: Inj (none), FL 0, BL 0, PP 16, Uni Pen (0), Phy Pen (-5/-25), SMP 0, Move 10, Initiative: 96, Spc: mounts and non-combat gear back 15 minutes walk from lair
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Re: In search of a body

#195 Post by shaidar »

Arngeir

"Yes! Was good fight" he stops and says a brief prayer of thanks to Sarajin before continuing "Who injured?". He looks around at his companions to see how they are.
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Rex
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Re: In search of a body

#196 Post by Rex »

Murgar has an M1 to the left calf. That is it for injuries.
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Re: In search of a body

#197 Post by shaidar »

Arngeir

"Only one wound? That is very good result. I can try heal it, but first you eat apple blessed by Eynwif, will speed healing. Does anyone know how to skin drake?"

The Ivinian seems in a very good mood.
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Re: In search of a body

#198 Post by Ahlmzhad »

Murgar

After making that final strike at the dead drake, he raises his spear and calls out in praise to Sarajin. Once the celebration ends he'll turn his attention towards helping other injured. When that is done he'll harvest any trinkets from the drake that would be of value in his work.
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Re: In search of a body

#199 Post by GreyWolfVT »

Algrim moves in closer "Hmm I wonder if somethin could be made from it's hide. Luck indeed be on our side. Acid spittin coulda done far worse ta us."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: In search of a body

#200 Post by shaidar »

Arngeir goes to look at Murgar's wound.

He gathers up something to bandage it with, then sets his mind to some healing:

First, a prayer to Eynwif for her assistance:

Percentage: [1d100]=13
An MS, so +20.

He then calls on his healing power
(52% with bonus)

Percentage: [1d100]=8
Another MS.
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