The foreboding doom of the fortress took its toll, and you gathered the residuals from exploration and left the tower behind. The door with the handwheel led to a circular tunnel containing dying, mutant beasts of burden. They were harnessed to a metal ceiling rail, forcing them to pull giant magnets through the tunnel and past conductive rings to generate an electric current.

Found in the structure:
The waxy potato-sized pellets are a trade curio since the technology to make use of them is beyond your abilities (ultrasonic agitation to make it pliable).
Most of the controls in the structure were “hard holograms” and only usable when power is on, so no “trinkets” were recovered.
You trekked north towards an area explored (by some) during a previous expedition. What initially appeared to be a weather disturbance was revealed to be activity by six or so entities sweeping the desert waste as if looking for something. The six-feet-long, gourd-shaped, smart metal constructs hover a few feet above the ground while their many undulating, segmented tentacles whip up a dust cloud as they pass back and forth over the ground.

Their rapid progression is moving towards you with methodic certainty!
Action Details:
Actions?
Hit Points [Luck Point Recovery - 370D]:
Denslow – 42/42 [16/16]
Silvestri – 60/60 [11/14]
Kurot – 50/50 [8/15]
Max – 28/28 [4/15]
Anton – 43/43 [11/11]
Saiph – 25/25 [5/11]
Podo – 63/63 [14/14]
Urlando – 73/75 [11/17]