Silk and Silver: The abandoned mine.

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Cwreando
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Re: Silk and Silver: The abandoned mine.

#201 Post by Cwreando »

Durgo

I have Durgo at 3 hp after a rock was tossed his way...Grin Unless I've missed some healing..

Durgo winces and groans, "My devotion to St. Ygg would be to assist you Brother. I am not in great shape, but I will do my best to protect the group as we continue after a good night's rest. Perhaps I will be worthy of St. Ygg's healing powers tomorrow after we pray. We should set a desired goal and once we reach that goal, we can return to Helix to better prepare ourselves for a return visit perhaps."

Durgo beds down for the first shift and awaits Fydmars nudge to rise and guard with 2 of the miners.
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Re: Silk and Silver: The abandoned mine.

#202 Post by DrRenfield »

Brother Symeon

After morning prayer, Symeon will cast Cure Light Wounds on Durgo.

"There came also a multitude bringing their sick and them which were vexed with unclean spirits, and they were healed every one."

Cure Light Wounds [1d8]=7
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Re: Silk and Silver: The abandoned mine.

#203 Post by scottjen »

Fydmar
How about we proceed and try to find the Svirfneblin gnomes and see what knowledge they may have of these parts. After a rest and breakfast of course
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Re: Silk and Silver: The abandoned mine.

#204 Post by Cwreando »

Durgo

Durgo responds, "Sound like a plan."
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Re: Silk and Silver: The abandoned mine.

#205 Post by Spearmint »

scripting draft. I will update later today.
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Re: Silk and Silver: The abandoned mine.

#206 Post by Spearmint »

Beyond the Waterfall Cave.

Xvart mining camp.

June 15th 1066.


Basic rations are cooked up, fresh water boiled in tin pots over a smoky (and smelly) turd fuelled camp fire. Grace's said for the breakfast gruel and in preparation for any gruelling tasks, graces asked of the divine for healing favours.

The plan is to press deeper into the multitude of little caverns and passages that lie beneath the undulating hills that form the 'northern ridge' of the Blackened Forest. The natural caverns expanded by mining excavations and after the Chalk Quarry and initial chalk strata, the deeper mines are this harder rock with veins of various ore and mineral types.

Health Status: I have this as my current record.

Miners: F1, AC 8 (padded), hp 8. Named as Lemmy, Ozzie, Plantie (-4hp) and Meatloaf (-3hp) the gnome.

BabeRuth is a mule belonging to Fydmar.

Fydmar: 12/16hp.
Durgo: 10/10hp
Symeon: 10/10hp


Blinky seems to have been given the honour or drawn the short straw in order to accompany you further into the caverns, up to the 'boundary' of their territory. You follow him down a winding passage, several times having to physically encourage BabeRuth over obstacles or under low ceilings. She can be noisy, especially if needing extra cohesion but generally follows along without a problem. After a few hundred yards, the Xvart stops, testing the waters of a small running stream with his hand, tasting and spitting out a mouthful.

"Bad dreams still linger". he says, indicating the water is bitter though it is p lapped up to no ill effect by the mule. You are reminded of Bogart's words, the wizened dwarf from the tavern who commented regarding the 'whispering of babbling streams'.

You have come to another wide cavern. A cascade of water runs over a ledge of rocks to your left, forming a thin stream that has eroded a brackish coloured channel in the floor and flow to the east (your right), forming a little pool covered in blue-green algae and then draining away under a wall of lichen covered rock about a hundred yards away. You can easily step over the stream, it is only a few feet wide and inches deep. Towards the pool end, you can make out some strange mini structures. Not carved figures as the statues were but large smoothed pebbles which have been balanced, almost impossibly, one stop another.

The Xvart suggests the 'other gnomes' or 'the dwarves' may erect them. He does not wish to cross the stream and go further himself, indicating that the 'deep gray skins' are not too far 'that way' (pointing northwards into the dark).

The cavern is quiet, the only noise being the natural babbling if the little stream and incessant babbling of excitable Xvart.

actions please if you wish to explore this cave further.

going back to comments. The Xvarts are happy to arrange trade if you come back with basic supplies and salt stocks. In a gesture of goodwill, the miners can gift the Xvarts some pieces of the surplus gear you carry.

Investigating the stream, please add a [4d6] vs Wisdom check, investigating the pebble stacks, add a [1d20[ with your rolls please.

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Re: Silk and Silver: The abandoned mine.

#207 Post by Cwreando »

Durgo

Durgo looks over his lantern and tops it off with oil should it need it and makes sure it's glowing well. He'll scan the area with it all the same and takes a moment to take in where they are at and thanks Blinky for guiding them and comments softly, "What caused your dreams my friend?"

Durgo says softly although it probably doesn't matter with the ass braying occasionally, "Interesting...That water seems a bit off. BabeRuth don't mind it too much.

Durgo scoops up a handful to sniff and put a dab on his tongue. Not enough to swallow mind ya.

[4d6]=16 vs Wisdom 9 , [1d20]=1

Upon seeing the stones Durgo is fascinated, "That takes some talent, and more importantly patience I'd reckon.

Durgo doesn't touch them but does take a careful good look at them.

[4d6]=16 vs Wisdom 9 , [1d20]=13
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Re: Silk and Silver: The abandoned mine.

#208 Post by DrRenfield »

Brother Symeon

Symeon stoops to examine the stones: [4d6]=15 vs 18 WIS; [1d20]=19

One wonders what other strange arts these Svirfneblin posses.
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Re: Silk and Silver: The abandoned mine.

#209 Post by Spearmint »

"What caused your dreams my friend?"
"Not mine, theirs." Blinky states, he gestures to the waters not the area or balanced stones, inferring the waters carry some memory of the supposed ghosts who haunt the caverns.
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Re: Silk and Silver: The abandoned mine.

#210 Post by scottjen »

Fydmar
Looks at the stream wisdom check [4d6]=16, and steps over.
He is more interested in the stones. [1d20]=8

And I would say yes to giving a couple samples to our new friends.

do I get 1hp for sleep?
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Re: Silk and Silver: The abandoned mine.

#211 Post by Cwreando »

Durgo

Durgo says, "I'll try the water but watch me incase it doesn't go well. If I can find out anything of the ghostly creature from the pool we swam in earlier we may be able to help them to a final resting place for St. Ygg. My dad always said information is power."

Durgo takes a good drink of the water upstream from BabeRuth.
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Re: Silk and Silver: The abandoned mine.

#212 Post by Spearmint »

do I get 1hp for sleep?
No, hit point recovery is only given for resting in civilized locations not a damp dungeon or cavern.
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Re: Silk and Silver: The abandoned mine.

#213 Post by Spearmint »

Beyond the Xvart Camp.

Following Xvart miner and minion Blinky, the group press further into the mining caverns, stopping at a cavern deemed 'a boundary' between the Xvarts and Svirfneblin groups. Here a stream of water is tasted and tested. The Xvart indicating that it contains not just minerals but memories, bad memories.

Durgo drinks, the water a little brackish but otherwise potable though after a moment you have a thought or remembrance as if you were walking a dark passage, calling for a lost companion, fearing the unseen source of noises behind you, striking a lantern and ... suddenly jerking upright, blinking as if woken from a nightmare.

Something stalks these mines, hunting the miners perhaps, a fearful thing with a dread presence. Whoever's 'last thought's you took it, it didn't end well for them, a broken and shattered lantern shedding a pool of bleeding oil mimicking the person's broken and bleeding body.

The effect is singular and temporary unless you wish to drink more?

Of the balanced stones, several are toppled as the miners too check them out with curiosity. They try to set them back up but have not yet gained the patience or skill. Looking thoughtfully, Brother Symeon weighs the stones in his hands, finding balance points and erecting his own four storey pillar. Happy to succeed, it reminds you of childhood days when such innocent crafting was playtime by the river.

Fydmar, whilst not as dextrous to create your own free standing pillar of pebbles, (perhaps it reminds you too much of losing 'Jenga' type tower block games when you were younger), you are observant enough to recognise the lichen and mossy algae that surrounds the pool is similar to the growths nibbled on in the Centipedes Cave. No creepy crawlies nibble on these mossy buds but you do notice some blind fish, little palm sized carp that swim around the edge and munch on the floating algae.

Meatloaf scoops a couple out in his hand, they wriggle and flap in futility. "Anyone got any bread?" he asks.

any other actions, questions, comments regarding this cavern please.
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Re: Silk and Silver: The abandoned mine.

#214 Post by Cwreando »

Durgo

"I wonder if the ghost in the pool somehow shed their memories in the pool...Did the Ogre's ghostly companion also have a similar link and the vision I saw perhaps one of his. There are more questions than answers. I may be overlooking other aspects or even misinterpreting my vision altogether. I'm guessing that there were no ill effects at least for now. Shall we proceed further my friends? Everyone watch where you are going. Look for signs of things we can use back at the settlement and St. Ygg."

Durgo stays ready with his sword and shield with the lantern shining the way when ready.
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Re: Silk and Silver: The abandoned mine.

#215 Post by scottjen »

Fydmar
Yes, let us continue.
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Re: Silk and Silver: The abandoned mine.

#216 Post by DrRenfield »

Brother Symeon

Agreed, friends. Let us continue.
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Re: Silk and Silver: The abandoned mine.

#217 Post by Spearmint »

Beyond the Xvart camp.

The cavern of 'pebble pillars' has some strange manifestation or aura. It seems the waters contain the remnant memories of those who have died within. BabeRuth cannot share any such realisation after her drinking from the stream. She brays and follows behind the group. The blue skinned Xvart Blinky though returns back to his own kin, wishing you 'to find a good vein and breathe clean air' (possibly a miners blessing of favour in your trek ).

Meatloaf, makes a meaty fish sarnie with a caught cave carp and some stale buttered bread, eating it greedily and after a pause he exclaims that eating the fish gives him some memory or psychic insight into the life of one of the lost miners.

He shares a reminiscient about the miners hearing voices, soft lullaby sounds that drew them inwards but never finding who called or sang so enticingly. It would alarm Fydmar who has spent time battling harpies. He doubts such creatures lurk deep underground but other fiendish sirens might have adapted to subterranean living. This miner found silver ore and dug out nuggets for the Duchy Assayer. But in leaving the mine he was bitten by reptiles (salamanders?) and his body left behind. Meatloaf seems to have some empathy that one of the bodies you found earlier may have been his.

And so, as the gnome shares the impressions gained from his late breakfast munching. It may be a second hand revelation but the thought is that other memories might provide useful information to safeguard your trek. Which could mean catching and eating some of the fish.

The gnome would bend down to try and scoop out another but as he stretches out his hand, it is suddenly jerked upwards as if snagged and then suddenly, the gnome is lifted of his feet. He dangles in mid-air, feet thrashing and slowly turning as his hands are bound above his head and he gets reeled in. You have seen such before, with a salamander being hauled in by an unseen Cave Fisher.

actions please.
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Re: Silk and Silver: The abandoned mine.

#218 Post by Cwreando »

Durgo

Durgo lowers his lantern, lunges/jumps and tries to cut Meatloaf free from the filament if possible while grabbing onto Meatloaf to pull him back down.

"Help."
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Re: Silk and Silver: The abandoned mine.

#219 Post by scottjen »

Fydmar
Get the torch to someone who can reach the filament and light it.
He will shoot his X-bow at where he believes the creature to be.
X-bow vs unseen [1d20-1]=18-1=17
X-bow damage [2d4]=3
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Re: Silk and Silver: The abandoned mine.

#220 Post by Cwreando »

Durgo

Hearing Fydmar.... Durgo says, "I'll try the torch."

Durgo after putting the lantern down grabs a torch before he lunges/jumps to grab onto Meatloaf and tries to light the filament with the torch.

[1d20+1]=15+1=16, Torch
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