What's So Fun About This?

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sastaz
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Re: What's So Fun About This?

#281 Post by sastaz »

Amun looks a bit sad and seems to be considering what Feanol just said.

"Well, I thought he might come back some day. Stranger things have happened on this island, it seemed to make sense, somehow." She sighs. "But you are right, I will wait for it to speak, if it has something to say."

Putting the Knife back, she instead joins Luther in circling around to get a bettter look at the third head.

"And why are you in the back, letting your brothers force you into staring at a wall? Why don't you just screw them and turn around, ay?"
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Re: What's So Fun About This?

#282 Post by kruk »

Cresty

Cresty moves into the room and follows the crab in case it needs support. He moves along the wall, equipping his bow, wanting to fight at first with a range weapon first if the crab provokes the giant into attacking by its movement.

Lerrick

The cleric steps into the room as well and moves to the right and behind the Andron.
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Re: What's So Fun About This?

#283 Post by ravenn4544 »

Alordan stares at the strange beast.
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Re: What's So Fun About This?

#284 Post by OGRE MAGE »

Wendall's Funhouse
Slowly Spreading Out


The main head answers Andron matter-of-factly. "We dont do nuffin, see? We's just here ta keeps da peace."
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The second head nods and exclaims loudly towards the Princess. "Ya! What Toni said! We takes care a da tavern drunks."
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Andron, Luther, Amun, and Cresty eventually circle around the massive giant, trying to get a look at the third head behind the monster. This head looks even more deformed and deranged, some if its features horribly distorted and disfigured. The head looks down at Amun with a disgusting smirk. "Why dont ya climb up here an see oo screws oo, eh toots? I'll eat yer ass on a cracker."
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Main head Toni speaks again. "Now ya see why we dont encourage ol' Jon back der?"

Taking a little closer look, all three dissimilar doors in the back wall appear labeled, two revealing a strange spherical depression on their surface.

Actions?

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Chauncey (MU4) AC:3 26/26 RM, CL, DM 3/3 1st 2/2 2nd
Feanol (MU3) AC:10 14/14 RM, CL, DM 4/4 1st 2/2 2nd
Keg (F4) AC:1 32/32
Wake (C2) AC:3 16/16 4/4 first
Princess AC:6 HP 5/5
Darklin (F/MU3) AC:4 23/23 RM, CL, DM 2/2 1st 1/1 2nd
Amun (F3) AC:2 33/33
Yrias AC:5 8/8 3/3 1st RM, CL, DM 1/1 1st
Maag AC:4 20/20
Waesfaren (D6) AC:7 53/53 5/6 1st 5/5 2nd 3/3 3rd 1/1 4th
Aliendron AC10 13/17 (CL4) 1st 1/5 2nd 1/4 (MU3) RM, CL, DM, 1st 0/2 2nd 0/1
Theo AC:5 13/13 (Light Coin/Sword)
Alordan AC3 18/22
Torbath (M3) AC8 18/18 RM, CL, DM, 1st 2/2 2nd 1/1 (top of backpack) Comet AC:7 4/4]
Lerrick: (C5) AC:5 26/28 1st 2/5, 2nd 5/5 3rd 2/2 (Light Stone)
Cresty: (F2) AC:4 17/17
Tlachtga (D4) AC7 31/31 1st 6/6 2nd 4/4 3rd 2/3 (Light Stone)
Liam (F2) AC:4 18/18
Daisy (C4) AC:8 28/28 5/5 1st 3/3 2nd
Grimm AC:5 20/20
Elnaerel (C4) AC:3 30/30 5/5 1st 4/4 2nd
Crabbe Luther AC:4 30/30


Please forgive the entry level paint job on my mini. We can't all be talented and famous artists like CP. :mrgreen:
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Re: What's So Fun About This?

#285 Post by Urson »

Luther
Luther's facial parts form a passable scowl, and he brandishes his claws. Over my ded boddy. Cheeze my fren'.
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So ya'll are the bouncers. Where's this tavern? Ah think some of us could use a good mug of somethin'
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Re: What's So Fun About This?

#286 Post by Rex »

Tlachtga

Tlachtga simply waits for whatever is coming next.
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Re: What's So Fun About This?

#287 Post by jemmus »

Theo casually moves to join the others to the rear of the giant. The head there seems the most aggressive, and surrounding the creature from all sides provides a tactical advantage, should things come to that. It also gives him a better view of the doors and the writing on them. He raises his glowing sword to better illuminate them.
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Re: What's So Fun About This?

#288 Post by kruk »

Cresty
The fighter stops at a point where he can now see the third head of the hideous giant. (that didn't sound right lol). He looks at the door closest to him (the door farthest east on the map) then shouts to the now visible head. What is being this door? He points his bastard sword in the direction of the door.

Lerrick
The cleric silently prays for the fallen paladin.
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Re: What's So Fun About This?

#289 Post by Jernau35 »

Wes

Wes points to the depressions on the doors. "What do you think Chauncey? Are those for the spheres? My belief is that a sphere opens the door and activates an Obilisk. And somewhere behind each door we'll find a way to travel to it."

Maag

Maag watches the group start to surround the three-headed giant. Dis is going to go south any moment now, he thinks.
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Re: What's So Fun About This?

#290 Post by Karaunios »

Grimm can't hold back his curiosity. He nods to the two frontal heads and then rushes to the western door first to take a look.

The same goes with Elnaerel, but she's more careful and keeps her distance from the three headed giant. She goes towards the eastern door.

Yrias remains weary. He doesn't trust this three headed monster and remains near the entrance watching his companions moving around.
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Re: What's So Fun About This?

#291 Post by sastaz »

Amun smiles back at the most stupid (?) head on the back and lowers her guard in response to its threat.

"You have a point big man. Another time, another day, perhaps. But now, I think we will be on our way."

She glances at Cresty and back at the back head.

"Yea, what's behind that one?"
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Re: What's So Fun About This?

#292 Post by gurusql »

Torbath

Torbath waits near Tlachtga.

Wake

Wake wanders around with Maag.
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Re: What's So Fun About This?

#293 Post by Ahlmzhad »

Feanol

Keeping her spells in mind she will move so that she is in a position more to the side of the creature to give her better access to all the doors.
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Re: What's So Fun About This?

#294 Post by Monsieur Rose »

The Princess

"Ah. The Drunks. Where could we find these drunks? Or the Tavern for that matter?" She pauses her movement and cocks her head to ask another question.

"What's the name of the Tavern?"
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Re: What's So Fun About This?

#295 Post by ChubbyPixie »

Jernau35 wrote: Sat Dec 31, 2022 3:07 am Wes points to the depressions on the doors. "What do you think Chauncey? Are those for the spheres? My belief is that a sphere opens the door and activates an Obilisk. And somewhere behind each door we'll find a way to travel to it."
"Astute, as always, Wesley," says Chauncey. "My thoughts exactly."

Without moving closer, he eyeballs the depressions and tries to calculate their diameter in order to determine if they correlate to the spheres they carry. He also looks for distinct markings or coloring.
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Re: What's So Fun About This?

#296 Post by gurusql »

Wake

Seeing what Chauncey is trying to do, Wake will pull out the sea green sphere again and bring it over.
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Re: What's So Fun About This?

#297 Post by Quonundrum »

Andronichishche

He moves to each door in turn and examines them.
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Re: What's So Fun About This?

#298 Post by OGRE MAGE »

Wendall's Funhouse
Slowly Spreading Out


Anyone looking back at the giant notices a large circle imprinted on the wall above the door you just entered. The circle is a familiar diagram of the obelisks and the monuments in between them. There are 2 colored squares that represent the Temple and the Fun House. There are dots of colored light that illuminate the indicators of the Fire Obelisk and the Smoke Obelisks in red and grey respectively. This seems to be a current diagram of the activated areas you have already found and energized. Six other dots remain unlit upon the diagram.
diagram.png
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The giant head called Jon sneers down at Luther. "If defs wot ya seek, alls ye gotta do is take da firs swing, mate."

Once asked about the tavern, Toni head points his massive sword towards the normal looking, unadorned wooden door in the middle of the other two. "Sfars I know, da lost pub aint got no name. Dat's da beauty of it all, init?" The door looks innocuous enough, but it has no actual sign to indicate where it leads. The handle appears to be a normal pull ring style.

Cresty and Amun get a reply from the remaining head after asking about the last door. "Dat one leads down below. Ta der basement, where der spheres go."

The western door is stone, plain looking, with no handle or lock. There are 2 (activation sphere sized) semispherical indentations in its face. A plaque on the wall next to it reads simply: Caution! Intermediate Dungeon Training Beyond.

The eastern door looks similar, though it has only one spherical indentation. Its plaque reads: Activation Station II

One thing even the less astute members of the group notice is that the giant doesn't seem to be shocked or concerned in the least at the sight of the stranger looking folks like Luther, Aliendron, and Maag. :lol:

Actions?

Chauncey (MU4) AC:3 26/26 RM, CL, DM 3/3 1st 2/2 2nd
Feanol (MU3) AC:10 14/14 RM, CL, DM 4/4 1st 2/2 2nd
Keg (F4) AC:1 32/32
Wake (C2) AC:3 16/16 4/4 first
Princess AC:6 HP 5/5
Darklin (F/MU3) AC:4 23/23 RM, CL, DM 2/2 1st 1/1 2nd
Amun (F3) AC:2 33/33
Yrias AC:5 8/8 3/3 1st RM, CL, DM 1/1 1st
Maag AC:4 20/20
Waesfaren (D6) AC:7 53/53 5/6 1st 5/5 2nd 3/3 3rd 1/1 4th
Aliendron AC10 13/17 (CL4) 1st 1/5 2nd 1/4 (MU3) RM, CL, DM, 1st 0/2 2nd 0/1
Theo AC:5 13/13 (Light Coin/Sword)
Alordan AC3 18/22
Torbath (M3) AC8 18/18 RM, CL, DM, 1st 2/2 2nd 1/1 (top of backpack) Comet AC:7 4/4]
Lerrick: (C5) AC:5 26/28 1st 2/5, 2nd 5/5 3rd 2/2 (Light Stone)
Cresty: (F2) AC:4 17/17
Tlachtga (D4) AC7 31/31 1st 6/6 2nd 4/4 3rd 2/3 (Light Stone)
Liam (F2) AC:4 18/18
Daisy (C4) AC:8 28/28 5/5 1st 3/3 2nd
Grimm AC:5 20/20
Elnaerel (C4) AC:3 30/30 5/5 1st 4/4 2nd
Crabbe Luther AC:4 30/30


22 = 8+7+7 :)
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Re: What's So Fun About This?

#299 Post by Urson »

Luther
We unnerstan each other. Don' start nothin, not gon' to be a fight. His 'face' relaxes to a neutral expression.
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Daisy glances around at the others. Do ya'll suppose the Tavern is some sort of neutral ground? Maybe we can get some ideas about what to expect from the other two doors.
She looks up at the giant. Do you have any idea how many folks are in the Tavern right now?
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Re: What's So Fun About This?

#300 Post by Rex »

Tlachtga

Tlachtga continues to wait for someone to do something that cause the tri-headed giant to act.
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