Silk and Silver: The abandoned mine.

Locked
Message
Author
User avatar
Cwreando
Ranger Lord
Ranger Lord
Posts: 2766
Joined: Fri Oct 19, 2012 2:34 pm
Location: Midwest

Re: Silk and Silver: The abandoned mine.

#141 Post by Cwreando »

Trist Flameheart Multi-Class in progress Gray Elf Fighter/Mage 3/3 - Grey Wolf's Mystara Adventures (Ad&d 2e) Active
Durgo Brigthboon Fighter Human Level 3 - Spearment's Barromaze
Spearmint
Rider of Rohan
Rider of Rohan
Posts: 12913
Joined: Sat May 14, 2016 5:42 pm

Re: Silk and Silver: The abandoned mine.

#142 Post by Spearmint »

Inside the Waterfall Cavern

The tearing of flesh and hacking of limbs or guts continue. The salamanders seem perseverant critters and press their lunges to snap at the group.

Fydmar hacks into the salamander that tears up against him. It use height advantage to tower over the dwarf and snap down upon his head. The dwarf stands firm to parry and riposte. He takes a minor wound for his trouble -1hp but cleaves the lizard-kin apart with two powerful blows. -6hp & -6hp

Durgo is once more blessed by the favour of the gods, healing up under the cleric's administration only for the critter that snaps over his shield to tear another portion of fresh meat from his shoulder. On balance his injury gets worse, +5hp & -6hp.

Despite many coshings, the critter is slippery and agile to deflect most of the attempts to run it through. The miners have better success, bludgeoning the beasts with hefty blows that crack bones and break bodies apart. After a couple of rounds, one lies dead and the second scuttles away, satisfied to escape with its life and a morsel of Meatloaf. The critter runs up the wall to savour its stolen morsel but it brushes against several of the sticky draped filaments that dangle across the ledges and mouth of the passage on the left side. It is suddenly pulled off the rocks, no mean feat for the cave salamanders are well adapted to grip on the wet or sheer surfaces. It is spun in the air as if being tied up or restrained and then hauled over a lip to a covered ledge.

The last wriggling salamander is pinned back but its feeding frenzy continues and this time it snaps on the outstretched arm of Brother Symeon -3hp.

A fierce wrestling goes in, the salamander fixes its jaws to tear off a limb, the characters hack and stab in vain until after a flurry of blows, the final swing of a pick nails the beast.

Your blood runs down the cavern to mingle with the splashing waters of the fall and soon drain away. No more salamanders rush from hidden niches to attack you. Higher up above your heads, a rope lengths at least, the fleeing salamander wriggles in fury, partially bound in strong threads and after a brief struggle, becomes rag-doll limp and is hauled into the crevice out of sight.

These filaments dangle in that dry half of the cave, wafting slowly as if moved by air currents or as it comes to mind, like one might twitch upon a fly fishing line though no maggot is attached to the but but globules of thick, very gluey ooze that runs down the threads.

You stand clear to examine them from a distance.
Health Status

Miners: F1, AC 8 (padded), hp 8. Named as Lemmy, Ozzie, Plantie (-5hp) and Meatloaf (-4hp) the gnome.

Fydmar: 10/16hp (memory loss).
Durgo: 4/10hp
Symeon: 7/10hp

Critters:
Salamander vs Fydmar: deceased
vs Durgo & Symeon: deceased
vs Izzy & Lemmy: on ledge above, taken by unknown predator
vs Plantie & Meat: deceased.

next actions please.
User avatar
Cwreando
Ranger Lord
Ranger Lord
Posts: 2766
Joined: Fri Oct 19, 2012 2:34 pm
Location: Midwest

Re: Silk and Silver: The abandoned mine.

#143 Post by Cwreando »

Duplicate post. This can be deleted.
Last edited by Cwreando on Wed Dec 14, 2022 4:38 pm, edited 1 time in total.
Trist Flameheart Multi-Class in progress Gray Elf Fighter/Mage 3/3 - Grey Wolf's Mystara Adventures (Ad&d 2e) Active
Durgo Brigthboon Fighter Human Level 3 - Spearment's Barromaze
User avatar
Cwreando
Ranger Lord
Ranger Lord
Posts: 2766
Joined: Fri Oct 19, 2012 2:34 pm
Location: Midwest

Re: Silk and Silver: The abandoned mine.

#144 Post by Cwreando »

Durgo

Durgo crouches down bloodied by the salamader gathers himself mentally. He's grateful everyone is still alive and whispers, "Stay away from those dangly things folks. Step away and give room. Thank you brother for your healing power. I wouldn't be standing if not for you. Good job everyone. That was a hard-fought battle."

Durgo gathers up his lantern and looks about hoping to spot something of value or clue to the silver that is supposedly in the cave.
Trist Flameheart Multi-Class in progress Gray Elf Fighter/Mage 3/3 - Grey Wolf's Mystara Adventures (Ad&d 2e) Active
Durgo Brigthboon Fighter Human Level 3 - Spearment's Barromaze
scottjen
Ranger
Ranger
Posts: 972
Joined: Mon Jan 08, 2018 11:51 pm

Re: Silk and Silver: The abandoned mine.

#145 Post by scottjen »

Fydmar
Wipes his brow.
That was more difficult than I first imagined. Shall we exit or press on, friends? Brother, any portents?
The left seems to be the way to go, but the fisher-creature above could be a problem. Any ideas? Fire maybe...

I'm ok either way. Have a 1st aid kit if anyone wants it. Maybe have the Brother administer?
User avatar
Cwreando
Ranger Lord
Ranger Lord
Posts: 2766
Joined: Fri Oct 19, 2012 2:34 pm
Location: Midwest

Re: Silk and Silver: The abandoned mine.

#146 Post by Cwreando »

Durgo

“Unless brother Symeon wants to keep going I’d say leaving would be prudent as we still need to get out of here and back to town. Hopefully all together in one piece.
Trist Flameheart Multi-Class in progress Gray Elf Fighter/Mage 3/3 - Grey Wolf's Mystara Adventures (Ad&d 2e) Active
Durgo Brigthboon Fighter Human Level 3 - Spearment's Barromaze
Spearmint
Rider of Rohan
Rider of Rohan
Posts: 12913
Joined: Sat May 14, 2016 5:42 pm

Re: Silk and Silver: The abandoned mine.

#147 Post by Spearmint »

you could opt to stay in the quarry. (Or camp with an ogre friend, pitch up in the tunnels somewhere...). Returning now, you have minimal silk threads and no further progression on the silver ore deposits or contact with possible deep gnome clans.

Use of 1st Aid kits is detailed in house rules. Roll a [4d6] vs wisdom and a d4 for potential health return.
DrRenfield
Guide
Guide
Posts: 215
Joined: Wed Sep 21, 2022 9:05 pm

Re: Silk and Silver: The abandoned mine.

#148 Post by DrRenfield »

Brother Symeon

No thanks needed, lad. The power is not mine, but our god's.

Take heart friends. That was hard fought indeed, but we may be nearing our goal. I propose we continue on at least until we identity the next obstacle. St Ygg has protected us thus far and I am loath to leave with so little accomplished.

If the party consents to continuing, brother Symeon will use his First Aid Kit on Durgo and use Fydmar's First Aid Kit on Fydmar. He will use one on himself, if anyone has a third to contribute.

First Aid for Durgo
First Aid vs 18 [4d6]=13[1d4]=2

First Aid for Fydmar
First Aid vs 18 [4d6]=16[1d4]=2

For Aid for Symeon (if applicable)
First Aid vs 18 [4d6]=13[1d4]=3
User avatar
Cwreando
Ranger Lord
Ranger Lord
Posts: 2766
Joined: Fri Oct 19, 2012 2:34 pm
Location: Midwest

Re: Silk and Silver: The abandoned mine.

#149 Post by Cwreando »

Durgo

Durgo replies,”Alright my friends. Let’s proceed with caution and for St. Ygg. Fydmar care to lead us on or shall I?

Durgo sword and lantern stowed his shield unless. He can care the lantern too.
Trist Flameheart Multi-Class in progress Gray Elf Fighter/Mage 3/3 - Grey Wolf's Mystara Adventures (Ad&d 2e) Active
Durgo Brigthboon Fighter Human Level 3 - Spearment's Barromaze
scottjen
Ranger
Ranger
Posts: 972
Joined: Mon Jan 08, 2018 11:51 pm

Re: Silk and Silver: The abandoned mine.

#150 Post by scottjen »

Fydmar
Brother, you speak wisely. I will lead. But first, we need a plan to deal with the fisher-creature above. His sticky strands grabbed that salamander & could easily grab one of us.
What do you think of one of us putting fire to a strand while the others watch with weapons ready?

First aid kit subtracted.
User avatar
Cwreando
Ranger Lord
Ranger Lord
Posts: 2766
Joined: Fri Oct 19, 2012 2:34 pm
Location: Midwest

Re: Silk and Silver: The abandoned mine.

#151 Post by Cwreando »

Durgo

"Perhaps there is a way to simply avoid the beast?

Durgo looks about to see if there is a route clear of the tendrils.

"I can certainly wield a torch at the tendrils to test if they will avoid the flames and usher folks through that way, if you'd like?"
Trist Flameheart Multi-Class in progress Gray Elf Fighter/Mage 3/3 - Grey Wolf's Mystara Adventures (Ad&d 2e) Active
Durgo Brigthboon Fighter Human Level 3 - Spearment's Barromaze
Spearmint
Rider of Rohan
Rider of Rohan
Posts: 12913
Joined: Sat May 14, 2016 5:42 pm

Re: Silk and Silver: The abandoned mine.

#152 Post by Spearmint »

The Waterfall Cavern

The miners have a 1st Aid kit which you can use. So each character gets +1hp immediately as a result of the application and the extra rolled hit points as +1hp/hour as the spider silk bandages work to close wounds and promote the skin to regenerate faster.

As to the sticky filaments, touching them with a torch sets the line ablaze. It works up the thread burning each gluey bubble, melting the blobs to drip as hot fat might. Within a few seconds the fire ascends before cutting or being cut at the top. You see no sign of any feasting critter except for pieces of salamander ripped from the restrained beast now being torn apart and eaten somewhere above. Some of the filaments are less gluey, failing to burn or even not being sticky to touch. Maybe these are older luring lines. It begs the question, if not asked by yourselves but from the miners, if you think there is any worth in harvesting these upon the spider silk spools. You have plenty of spools empty and you can take a chance to perhaps reel in some different thread. Even if unsuitable for weaving into cloth, there might be other usages. A line you could light in order to trigger an explosion, could you cast a line and reel in your own caught 'fish'. Other uses?

Beyond the waterfall is a narrow passage. It leads off with tight confines that BabeRuth can only squeeze through if her panniers and gear chests are taken off and hauled through by hand. The way is a little haphazard with zigzagged turns and several boulders to climb over. Eventually it would join up by circling around to join with the unexplored end of the cavern with the Cockatrices. Thankfully no more chizzards or sally -manders habit the passage but at least any mapmaker can be content as to where it leads.

Returning then back to the waterfall cave. In your absence (assuming some explored beyond the waterfall), other salamanders would come to cannibalise the carcasses left behind. Once they can tear off a healthy portion to feast on, the creatures are quick to scuttle away to niches rather than engage in any conflict.

actions you can bypass any attempt to harvest 'cave fisher filament' and explore the second passage or try to gain some. The miners are happy with any choice. Your consideration is some unseen creature(s) which seemed capable of catching a lizard as tall as a human, reeling it, restraining and pacifying it and tearing it apart. Rightly so as it could do to a salamander, it might do to a person.

you still have one entangling net and two long pincer type grabbers, if you wanted to treat any creature as you might an Orb Weaver.
scottjen
Ranger
Ranger
Posts: 972
Joined: Mon Jan 08, 2018 11:51 pm

Re: Silk and Silver: The abandoned mine.

#153 Post by scottjen »

Fydmar
The fisher lines could be useful. We have spools. Why not harvest some? I can watch with my X-bow.
User avatar
Cwreando
Ranger Lord
Ranger Lord
Posts: 2766
Joined: Fri Oct 19, 2012 2:34 pm
Location: Midwest

Re: Silk and Silver: The abandoned mine.

#154 Post by Cwreando »

Durgo

Let's get some of those sticky lines then since we didn't get much spider silk. I agree wth Brother Symeon that we haven't found out much on the silver issue.

I'll mark off a first aid kit too.
Trist Flameheart Multi-Class in progress Gray Elf Fighter/Mage 3/3 - Grey Wolf's Mystara Adventures (Ad&d 2e) Active
Durgo Brigthboon Fighter Human Level 3 - Spearment's Barromaze
DrRenfield
Guide
Guide
Posts: 215
Joined: Wed Sep 21, 2022 9:05 pm

Re: Silk and Silver: The abandoned mine.

#155 Post by DrRenfield »

Brother Symeon

Agreed, my friends.

With Durgo badly hurt and Fydmar providing cover, Symeon will attempt to gather fisher lines.

Assuming the rolls are the same as the Spider Silk check:
[4d6]=11 vs 12 Dex; [1d100]=94
Spearmint
Rider of Rohan
Rider of Rohan
Posts: 12913
Joined: Sat May 14, 2016 5:42 pm

Re: Silk and Silver: The abandoned mine.

#156 Post by Spearmint »

Waterfall Cavern

Reeling in the goods

The team line up beneath a couple of the gluey filaments, fastening the spool drums around the threads and then slowly rotating the reels to draw in some of the Cave Fisher's thread. The threads are fine though not as delicate as the spider silk, covered in thicker globules. While not producing the same yardage so as to spin expansive webs, the Cave Fisher can effect a much stronger product. Even a sharp dagger, blunted by glue struggles to cut the line. It is not easy to break, eventually after a few rotations, the line goes taut, held firmly in your grip at one end and fixed tightly to the beast's glands at the other. As the line disappears of the edge of a rock, Fydmar can try and loose a bolt at the thin thread. A hit might fray it or even better, cut it apart but to no avail, the crossbow goes wide and his thrown axe also clatters wide of cutting it.

A second option then would be to physically climb up the rock and cut the line by hand, perhaps the silvered blade has just that extra craftsmanship and enhancing to overcome the gluey resistance to normal blades

You can try on a piece of filament held tight and indeed, Greybeard's axe seems sufficient for the task. So next action, Fydmar can Climb Walls to near the ledge and cut the thread as it dangles over, hoping at the same time the creature does not spring to attack him, vulnerable on the rock wall.
while you are doing this, a couple of miners make sure no salamanders try and sneak upon you. No sudden volatile casting of gluey thread is triggered towards your group either. You might conclude a single critter is feasting on the ledge out of sight but the number of dangling lines maybe suggest more than one predator lurks out of view in the cavern heights.

considerations and actions please
scottjen
Ranger
Ranger
Posts: 972
Joined: Mon Jan 08, 2018 11:51 pm

Re: Silk and Silver: The abandoned mine.

#157 Post by scottjen »

Fydmar
I say we cut it here. Climbing up there to cut closer would likely be suicidal.
DrRenfield
Guide
Guide
Posts: 215
Joined: Wed Sep 21, 2022 9:05 pm

Re: Silk and Silver: The abandoned mine.

#158 Post by DrRenfield »

Brother Symeon

As the elected climber, it is only fair that you make that decision, Fydmar.
User avatar
Cwreando
Ranger Lord
Ranger Lord
Posts: 2766
Joined: Fri Oct 19, 2012 2:34 pm
Location: Midwest

Re: Silk and Silver: The abandoned mine.

#159 Post by Cwreando »

Durgo

"I agree. There are more stands to gather up too so let's get a few strands rolled up. If this is part of a creature it may not like us cutting on this line though so be ready for an attack.

Durgo sets his lantern down on something a bit away on something stable and gets ready with his bow arrow notched.
Trist Flameheart Multi-Class in progress Gray Elf Fighter/Mage 3/3 - Grey Wolf's Mystara Adventures (Ad&d 2e) Active
Durgo Brigthboon Fighter Human Level 3 - Spearment's Barromaze
scottjen
Ranger
Ranger
Posts: 972
Joined: Mon Jan 08, 2018 11:51 pm

Re: Silk and Silver: The abandoned mine.

#160 Post by scottjen »

Fydmar
Uses Greybeard's axe to cut the strand (where he is, not climbing) while his companions cover him.
Locked

Return to “Completed Expeditions”