Silk and Silver: The abandoned mine.

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scottjen
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Re: Silk and Silver: The abandoned mine.

#101 Post by scottjen »

Fydmar
How large are they? Are the ones on the floor heading toward me? Away? Toward my friends? Distance?
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Re: Silk and Silver: The abandoned mine.

#102 Post by Spearmint »

The creatures are the size of large roosters, a hybrid mongrel creature, with a fowl (and foul) head upon a scrawny lizard neck and body with feathered wings.

You think perhaps a dozen creatures roost in ledges above you and among the rocks. The ones on the ground chitter between you and the others. They cluck and agitate in threatening manner but as yet, do not approach close enough to bite at you. They move with rapidity though, but fly awkwardly.
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Re: Silk and Silver: The abandoned mine.

#103 Post by scottjen »

Fydmar
Do they act as if they see me? I thought they hadn't with the previous post, but the last post I am now thinking otherwise. Can I assume my companions can hear them?
If they don't seem to see me: I'll sit tight, ready with weapons, expecting them to move toward my friends presenting their backs.
If they do see me: Will hurl axe and move past as quickly as possible toward my friends, warning them as I approach.
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Re: Silk and Silver: The abandoned mine.

#104 Post by Spearmint »

yes they see you and the agitated ones are moving or circling you not the others.

Can you add an attack roll please for throwing the axe or dual wielding any cleaving as you try to go by.
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Re: Silk and Silver: The abandoned mine.

#105 Post by Cwreando »

Durgo

Durgo whispers,“I got an idea. Brother Symeon and I will throw those nets on what sounds like some sort of foul chicken. Be ready as we may need to just run too. If we can capture whatever it is it might help our coinage out.
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Re: Silk and Silver: The abandoned mine.

#106 Post by Spearmint »

add an attack roll to cast the net please.
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Re: Silk and Silver: The abandoned mine.

#107 Post by Cwreando »

Durgo

[1d20]=20

Durgo would avoid Fydmar as well.
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Re: Silk and Silver: The abandoned mine.

#108 Post by DrRenfield »

Brother Symeon

Symeon moves in and casts his net, following Durgo's lead.

Throw Net [1d20]=3
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Re: Silk and Silver: The abandoned mine.

#110 Post by Spearmint »

The Petrified Tunnel

Stumbling over another petrified miner, Fydmar realises this part of the excavation has several dangers, most notably the rasping, squawking creatures that lodge in the niches of cavern.

Rather than getting cut off from comrades or trusting that staying motionless might pacify the agitated creatures, the dwarf hurls an axe at the most boisterous Cockatrice, -4hp. It is a solid blow that would normally hew a limb clean off but it just chips a minor wound into the body of the beast and the axe ricochets spin across the floor. The bizarre chicken-lizard hybrid flexes his display of outstretched wings and rushes to peck at the legs of Fydmar as he rushes between the gathering flock.

While Brother Symeon just about entangles himself, Durgo artfully throws a net that lands to cover the Cockatrices that are pecking furiously at the heels of Fydmar. It restrains them from further movement, they squawk in frustration at being captive. A cacophony of squawks and rasps come from the side ledges but the creatures do no follow to leave their cave.

Fydmar didn't see any end to this cavern, rather it seems to proceed eastwards, curving from a straight excavation to go deeper under the cliff. Possibly you could sneak by these creatures by keeping to the chalk side of the cave.

The tree of you in the adjoining passage by the petrified man.


You can retrieve you axe as you run by. The one net is still in the cave so that will need to action to collect.

next actions please
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Re: Silk and Silver: The abandoned mine.

#111 Post by Cwreando »

Durgo

Durgo whispers, "Let's get on by these foul/fowl creatures. Did they turn them to stone somehow? We should be very careful around them. Is there a way to undo the stoning of those poor souls? Fydmar do you want to lead the way? If not, I can with my lantern.

Durgo either follows Fydmar or leads around the birds and further into the cavern.
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Re: Silk and Silver: The abandoned mine.

#112 Post by scottjen »

Fydmar
Does collect the axe as he goes by.
Good thinking with the net my friends. There are far too many stoned people in there for my liking. And MANY chicken creatures. The chicken creatures are more than meets the eye - my axe should've cleaved it in twain, but all it did was make it angry. I suggest we stay away from them. I don't want them at my back either. How about we find another entrance?
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Re: Silk and Silver: The abandoned mine.

#113 Post by Spearmint »

you can go up the north passage. This one with Cockatrices in was the side passage.
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Re: Silk and Silver: The abandoned mine.

#114 Post by Cwreando »

Durgo

"Sounds good to me my friend. Lead on or I can.
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Re: Silk and Silver: The abandoned mine.

#115 Post by DrRenfield »

Brother Symeon

Lead on my friends. We may be turned aside by these creatures, but not away.
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Re: Silk and Silver: The abandoned mine.

#116 Post by scottjen »

Fydmar
We are exiting this cave, yes?
Assuming we are:
Fydmar will scout further along the quarry to see if there is another entrance (or anything else unusual), doing his best to not dislodge any more rocks.
If needed: skill check [1d100]=50
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Re: Silk and Silver: The abandoned mine.

#117 Post by Spearmint »

no, there were three options to explore at this section. The first was the side cave with centipedes, the second down a side passage that had a petrified miner and ked to a cavern with Cockatrices in. This second passage continues.

You have a third option to continue forward down the original passage and this is what I will action from the posts.


From your entrance at the quarry:
After maybe a hundred yards of depth into the passage, you come to a slightly wider chamber that acts as a junction almost with an adjoining passage to your right, one passage that continue straight ahead and on the left some cut out steps that lead upwards into a larger, but as yet unexplored cave.

The northern passage continues straight beyond your torch light, a dark shaft with an ill fetid aroma of rotten eggs. Damp gases are common in mines hence ventilation systems or dwarven constitution being the order of the day.
Beyond the Petrified Tunnel.

Considering the suggestion to try and sneak by the Cockatrices and explore the side caverns depths is raised but counselled against. It was a close shave for Fydmar, less so for the hard skinned critter. Despite their small size, they have a ferocity and threat much bigger than a mere peck from a nibbling beak.

So, Fydmar scouts ahead, trying to sense his way along using his racial infravision while Durgo & Symeon follow a few yards behind. Meatloaf brings up the rear, holding the mule by her reins. The other three miners trudge on, pickaxe over their shoulders though one carries a spider-catcher pole, just in case more Orb Weavers emerge.

The rotting smell continues, nauseous but not overwhelmingly so. The chalk passage follows with a slight decline going deeper in depth under the rock as well as further. You pass half a dozen small caves that line the passage, each no more than 20'ft across. All are empty save one which has the withered body of a skinny bear inside. A young cub, skeletal too next to the larger figure. The caves matted floor of nesting material crawls with bugs and grubs happy to incubate their own larvae within their rotting flesh.

The other caves reek but are empty. There are signs of passage, notably the messages of graffiti scrawled upon a section of the wall; jokes in dwarven or gnome, riddles or verses of song. The graffiti starts off as light hearted but as you go deeper beyond the bear cave, the graffiti becomes more stern, serious, words of warning, curses.

The passage halts, not in a dead end but a descent of steep steps, a walk on the right hand but the left has a very rickety banister rail. The stairs descend and then turn around to the right. On the left is a larger cavern, the ground covered in a stagnant, algae filled pool. There is no interior light in this cavern though a few sections of wall have lichens or rock crystal formations that might glisten in torchlight.

I will stop here for next actions and observations.

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Re: Silk and Silver: The abandoned mine.

#118 Post by Cwreando »

Durgo

Durgo takes a look at the bear skeleton and the figure next to it with the lantern to assist.

Going down the banister, "This banister probably won't hold weight so be careful folks."

Durgo walks more to the wall side saying softly, "This place is huge."

He holds up the lantern and scans the area. He checks for movement or sounds when no one is talking. If anything is noticed, he'll point it out quietly.
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Re: Silk and Silver: The abandoned mine.

#119 Post by scottjen »

Fydmar
Don't know how you talked me into this. Well, at least if we have to flee we could oil these steps making pursuit treacherous. I'm going on down, carefully. Someone keep their eye on that pool. What are the stairs made of?
as needed: skill check [1d100]=97
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Re: Silk and Silver: The abandoned mine.

#120 Post by DrRenfield »

Brother Symeon

Symeon will carefully watch the water and mutter a prayer.

"Thou didst divide the sea by thy strength, thou brakest the heads of the dragons in the waters."
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