Sorry for the delay.
Ambiance: Banjo Beat
The group steps into the pristine white plastic of the elevator, the soft-white light surrounding the perimeter of the ceiling. A stronger puff of lemon scent assaults your nose as the doors close and the pressure adjusts slightly. With no room for it to hover in the elevator, Báleygr's drone lands in his hands and compacts itself to fit in his backpack. Emile holsters his six-gun, leaving the strap open, while Shadrach continues to hold his spike thrower, the shadowy hound crouching near his legs. Taavi and Hansel prepare for the diplomatic approach, Taavi exhausting himself by re-establishing the telepathic linkage among them for... whatever happens next. Oliver pulls down his goggles, putting on a serious face, while Nora looks wound-tight, her thumb flicking over the hilt of the knife sheathed on her thigh. It's a cozy fit with seven of you.
There is a gravity shift as the room begins to move, sliding up its shaft. The white noise of machinery is left behind, a soft tone going 'bing' as you pass deck C, then arrive at deck B, where it stops. The doors slide open, letting you out.
"Welcome visitors! We are glad to have ya'll." says a cheerful male voice, a Kumekhna City accent.
The not-quite dog sidles out first, like a shadowy herald, slipping to the left beneath a set of three chairs. Taavi and Hansel step out, Emile and Báleygr next, all with empty hands. Shadrach holds his spike thrower stands behind them, Nora and Oliver close, touching his right side.
The clean, all white, lemon-scented welcome center is a square well-lit room about 18 meters across. Each corner has an inset, making it more of a plus-shape design - you are entering from one corner inset which is the elevator. The next corner inset to your left also has a pair of elevator doors. The end of each alcove has a rounded bulk-head door, also clean and white. A round desk is in the middle of the room, a man and two women seated within its center. The man wears a wide-lapeled grey suit, the current fashion of Kumekhna City. The two women wear dresses and have plain features; they would be comfortable in the town of Prudence. Their smiles never falter, looking from the dog, to the road-worn Marshalls, to the ready firearms, to the small boy peering between Taavi and Hansel to get a good look.
"You may call me Victor and I am your welcoming host. I assure you that you are quite safe here. Hospitality is our proud tradition and you will be comfortable and cared for throughout your stay." A numbered locker hisses and slides open on the wall of the inset to your right.
"If you would be so kind as to put your weapons up in the locker here, they will be quite safe. We will give you the access card to make you comfortable."