Character Generation Discussions
Re: Character Generation Discussions
Thats fine, I can wait, the example you gave me looks ok, just cant say exactly what I want as I dont have the book
- BackworldTraveller
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Re: Character Generation Discussions
OK - That took less time than I thought...BackworldTraveller wrote: ↑Mon Oct 03, 2022 5:26 pmI'll have a go...may not get a draft design until Wednesday as my work is insisting I head to the office tomorrow!
2dTon Grav Speeder
TL:15
Speed (Top/Cruise):Very Fast/Fast
Range (km) (Top/Cruise):5000/7500
Hull Points: 8
AV: 4
Advanced Controls: Agility: +3
Autopilot Skill: +2
Seats: 4
Vacuum Sealed
Life Support: 4 days
Radio and Laser Comms: Range (km): 1000
Navigation System. DM:+1
Computer/4 with software for
Language(Trokh)+0
Language(Vilani)+0
Language(Gvegh)+0
Language(Aekhu)+0
Language(Te-Zlodh)+0
Music Database+2
Programmable Advanced Multi-Chromic Camouflage. Min Range (m): 250. Visual Recon DM:-4
Language(Vilani)+0
Language(Gvegh)+0
Language(Aekhu)+0
Language(Te-Zlodh)+0
Music Database+2
(i.e. Configurable for any artistic colour scheme as well as for camouflage)
Stealth. Electronics DM:-2Advanced Sensor. Range (km):25, DM:+2
Geiger Counter
Entertainment System
Hardpoint for 1 point weapon. (Stealth is broken if weapon mounted and visible)
Cost: 298,000
Re: Character Generation Discussions
Music Database
Looks fine to me

Looks fine to me
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Re: Character Generation Discussions
BackworldTraveller wrote: ↑Sun Oct 02, 2022 12:34 pmSome questions: -cybersavant wrote: ↑Sat Oct 01, 2022 10:19 am Term 3 - Agent- Tozjabr
q int6 sur int7 adv int5
background skills : :
ANTS As Hi Ht In Na Va [ asteroid, ??, high tech, industrial, ??, ?? ] Hi=high pop ??,
- zeroG 0
- computers 0
- vacc suit 0
- streetwise 0 couldn't find background skill for non-ag world, went with hi popChildhood: What is that 4th skill going to be? streetwise 0psi - telepathy
Term 1: What skill did you get at level +1 from your service as an entertainer? psi table 5 = talent
Term 2: No Questions!
Term 3: What skill do you take at level 0 on transfer to that career gun combat (laser)
Term 3: What skill do you take at level +1 from your service as an agent? psi table 1 = +1 psi
Term 3: Roll 8+ on Melee, Gun Combat or Stealth to avoid Injury during kidnap. You gain the skill used at level 1...need weapon type if weapon chosen gun combat = 8
Term 4: What skill do you take at level +1 from your time locked up? from Inmate, Personal or Service tables per page 54 not finding this
Term 4: Roll for promotion (END:5+) for a prison skill from Inmate, Personal or Service tables per page 54 = 10
Term 4: Pick any skill used in helping you escape and get to a new world
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Re: Character Generation Discussions
When it comes to Connections...
There are a few commonalities of location (Colour coded) but open to other matches. Not sure if the two Vargr go back into childhood.
Term | Vargr Pilot | Vargr Marine | Zhodani | Aslan |
---|---|---|---|---|
1134-1137 | Corsair | UFA Marine | Prisoner | Scavenger |
1130-1133 | Corsair | UFA Marine | Agent | Wanderer |
1126-1129 | UFA Navy | UFA Marine | Games | Clan Navy |
1122-1125 | UFA Navy | UFA Marine | Entertainer | Clan Navy |
1118-1121 | UFA Navy | UFA Marine | High School | Clan Navy |
1114-1117 | UFA Navy | UFA Marine | Middle School | Clan Navy |
1110-1113 | High School | High School | Junior School | Advanced School |
1106-1109 | Middle School | Middle School | Kindergarden | Basic School |
1102-1105 | Junior School | Junior School | Babe | Kindergarden |
1098-1101 | Kindergarden | Kindergarden | Kit | |
1094-1097 | Pup | Pup |
Last edited by BackworldTraveller on Tue Oct 04, 2022 8:04 pm, edited 1 time in total.
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Re: Character Generation Discussions
Rolled for the prison skills on your behalf - Stealth and J-o-A-T plus an improvised knife and a gain in strength.cybersavant wrote: ↑Tue Oct 04, 2022 4:19 amBackworldTraveller wrote: ↑Sun Oct 02, 2022 12:34 pmSome questions: -cybersavant wrote: ↑Sat Oct 01, 2022 10:19 am Term 3 - Agent- Tozjabr
q int6 sur int7 adv int5
background skills : :
ANTS As Hi Ht In Na Va [ asteroid, ??, high tech, industrial, ??, ?? ] Hi=high pop ??,
- zeroG 0
- computers 0
- vacc suit 0
- streetwise 0 couldn't find background skill for non-ag world, went with hi popChildhood: What is that 4th skill going to be? streetwise 0psi - telepathy
Term 1: What skill did you get at level +1 from your service as an entertainer? psi table 5 = talent
Term 2: No Questions!
Term 3: What skill do you take at level 0 on transfer to that career gun combat (laser)
Term 3: What skill do you take at level +1 from your service as an agent? psi table 1 = +1 psi
Term 3: Roll 8+ on Melee, Gun Combat or Stealth to avoid Injury during kidnap. You gain the skill used at level 1...need weapon type if weapon chosen gun combat = 8
Term 4: What skill do you take at level +1 from your time locked up? from Inmate, Personal or Service tables per page 54 not finding this
Term 4: Roll for promotion (END:5+) for a prison skill from Inmate, Personal or Service tables per page 54 = 10
Term 4: Pick any skill used in helping you escape and get to a new world
So just a birth date and the colleague determinations to go.
Oh yes - That additional talent...Either +1 to an existing talent or roll for a new talent at -3+2+talent DM.
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Re: Character Generation Discussions
thanks - which book has the prion tables?
so a +1 to telepathy for escape, any psi +1 for the talent, stealth 0, jack of all trades 0, str +1
born Atrint 6
so a +1 to telepathy for escape, any psi +1 for the talent, stealth 0, jack of all trades 0, str +1
born Atrint 6
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Asxerthsis ; In The Year 62,062 <SWN>
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Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>
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Re: Character Generation Discussions
so Sazqelmiqariepr escaped from the slave mines on Faraway (Khouth) [Dzarrgh Federate] and is now on Talon (Million) [UFA] - so, i figure he must have stowed away on a supply ship to get off world - or something -BackworldTraveller wrote: ↑Tue Oct 04, 2022 5:51 pm When it comes to Connections...There are a few commonalities of location (Colour coded) but open to other matches. Not sure if the two Vargr go back into childhood.
Term Vargr Pilot Vargr Marine Zhodani Aslan 1134-1137 Corsair UFA Marine Prisoner Scavenger 1130-1133 Corsair UFA Marine Agent Wanderer 1126-1129 UFA Navy UFA Marine Games Clan Navy 1122-1125 UFA Navy UFA Marine Entertainer Clan Navy 1118-1121 UFA Navy UFA Marine High School Clan Navy 1114-1117 UFA Navy UFA Marine Middle School Clan Navy 1110-1113 High School High School Junior School Advanced School 1106-1109 Middle School Middle School Kindergarden Basic School 1102-1105 Junior School Junior School Babe Kindergarden 1098-1101 Kindergarden Kindergarden Kit 1094-1097 Pup Pup
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Asxerthsis ; In The Year 62,062 <SWN>
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Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>
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Re: Character Generation Discussions
"These are not the slaves you are looking for!"?cybersavant wrote: ↑Wed Oct 05, 2022 5:36 am so Sazqelmiqariepr escaped from the slave mines on Faraway (Khouth) [Dzarrgh Federate] and is now on Talon (Million) [UFA] - so, i figure he must have stowed away on a supply ship to get off world - or something -
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Re: Character Generation Discussions
No PSI+1, but +1 to an existing talent or roll for a new talent at -1+TalentSelectionDM needing 8+cybersavant wrote: ↑Wed Oct 05, 2022 4:53 am thanks - which book has the prion tables?
so a +1 to telepathy for escape, any psi +1 for the talent, stealth 0, jack of all trades 0, str +1
born Atrint 6
The Stealth and JOT were +1 not +0 (updated on sheet already).
The prison tables are in the core rulebook. (The Zhodani wouldn't have been so crude as to imprison you)
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Re: Character Generation Discussions
The Bindoner:
Today (5th) is the equivalent of day 278 by the imperial calendar
All: Re Connections Step
I've been thinking how the Zhodani and Aslan might have met...Perhaps a diplomatic dinner followed by travelling on the same ship for a few weeks some time before the kidnap? Two Aliens in an Imperial Universe?
The Zhodani and Vargr Marine could have been in the same escape or used the same set of people smugglers to cross into the UFA? I can't see any other points of commonality but am open to suggestions.
The Aslan and Vargr Navy(Corsair) could only have met recently because of the timing of their respective voyages
And the two Vargr seem to have the possibility of as long or as short a history as they fancy. Met at school (only possible if The Bindoner's Vargr is from Talon) or on their first mission or any time up until the Navy is left and Corsairing starts.
Effectively each of you then gets two skills at +1 (any skill, no talents, no attribute boosts, no raising a skill DM above 3) but I'd like to know how that skill is relevant to the character's relationship. n.b. The two characters with the relationship don't have to chose the same skill.
All: re Package Skills
Can you also, please decide upon an order for picking package skills. I couldn't decide if Sazqelimqariepr should go first (few skill) or last (no skills to clash with) or somewhere in the middle...so voting is now open.
As a reminder, the skills are:-
Also you can each pick one of the below...each can be picked only once.
Today (5th) is the equivalent of day 278 by the imperial calendar
All: Re Connections Step
I've been thinking how the Zhodani and Aslan might have met...Perhaps a diplomatic dinner followed by travelling on the same ship for a few weeks some time before the kidnap? Two Aliens in an Imperial Universe?
The Zhodani and Vargr Marine could have been in the same escape or used the same set of people smugglers to cross into the UFA? I can't see any other points of commonality but am open to suggestions.
The Aslan and Vargr Navy(Corsair) could only have met recently because of the timing of their respective voyages
And the two Vargr seem to have the possibility of as long or as short a history as they fancy. Met at school (only possible if The Bindoner's Vargr is from Talon) or on their first mission or any time up until the Navy is left and Corsairing starts.
Effectively each of you then gets two skills at +1 (any skill, no talents, no attribute boosts, no raising a skill DM above 3) but I'd like to know how that skill is relevant to the character's relationship. n.b. The two characters with the relationship don't have to chose the same skill.
All: re Package Skills
Can you also, please decide upon an order for picking package skills. I couldn't decide if Sazqelimqariepr should go first (few skill) or last (no skills to clash with) or somewhere in the middle...so voting is now open.
As a reminder, the skills are:-
- Pilot(Any)+1
- Engineer(Life Support)+1
- Engineer(Jump)+1
- Mechanic+1
- Electronics(Any)+1
- Gunner(Screens)+1
- Leader+1 or Tactics(Any)+1
- Vacc Suit+1
- Athletics(Dex)+1
Also you can each pick one of the below...each can be picked only once.
- Contact(Dzarrgh Federate Navy)
- Contact(Khouth Criminal Boss)
- Contact(UFA Customs Official)
- Advanced Probe Drone
- Psi-Helmet
- HUD/VR Contact lenses, Holo-Control Gloves, Computer-5, Software up to Cr100,000
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Re: Character Generation Discussions
I marked in pink the things I already have/don't want.BackworldTraveller wrote: ↑Wed Oct 05, 2022 11:41 am The Bindoner:
Today (5th) is the equivalent of day 278 by the imperial calendar
All: Re Connections Step
I've been thinking how the Zhodani and Aslan might have met...Perhaps a diplomatic dinner followed by travelling on the same ship for a few weeks some time before the kidnap? Two Aliens in an Imperial Universe?
The Zhodani and Vargr Marine could have been in the same escape or used the same set of people smugglers to cross into the UFA? I can't see any other points of commonality but am open to suggestions.
The Aslan and Vargr Navy(Corsair) could only have met recently because of the timing of their respective voyages
And the two Vargr seem to have the possibility of as long or as short a history as they fancy. Met at school (only possible if The Bindoner's Vargr is from Talon) or on their first mission or any time up until the Navy is left and Corsairing starts.
Effectively each of you then gets two skills at +1 (any skill, no talents, no attribute boosts, no raising a skill DM above 3) but I'd like to know how that skill is relevant to the character's relationship. n.b. The two characters with the relationship don't have to chose the same skill.
All: re Package Skills
Can you also, please decide upon an order for picking package skills. I couldn't decide if Sazqelimqariepr should go first (few skill) or last (no skills to clash with) or somewhere in the middle...so voting is now open.
As a reminder, the skills are:-
- Pilot(Any)+1
- Engineer(Life Support)+1
- Engineer(Jump)+1
- Mechanic+1
- Electronics(Any)+1
- Gunner(Screens)+1
- Leader+1 or Tactics(Any)+1
- Vacc Suit+1
- Athletics(Dex)+1
n.b. Package skills give you the skill at 1 and cannot raise an existing skill above 1.
Also you can each pick one of the below...each can be picked only once.
- Contact(Dzarrgh Federate Navy)
- Contact(Khouth Criminal Boss)
- Contact(UFA Customs Official)
- Advanced Probe Drone
- Psi-Helmet
- HUD/VR Contact lenses, Holo-Control Gloves, Computer-5, Software up to Cr100,000
I can easily see my Vargr pilot and the Aslan meeting recently, and it seems likely that the Marine and Navy careers would save thrown the two Vargr together frequently.
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Re: Character Generation Discussions
The two Vargr have each undertaken actions that may be memorialised by appropriate Tattoos
Unnamed Navy Guy: For saving the ship
Denghez: Black Op, Heroics and Escape
Do you have those tattoos? What do they look like?
Also, how many siblings do you each have?
Any Children?
Unnamed Navy Guy: For saving the ship
Denghez: Black Op, Heroics and Escape
Do you have those tattoos? What do they look like?
Also, how many siblings do you each have?
Any Children?
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Re: Character Generation Discussions
The pilot is Rradzoka.
He has a younger sister, Zoenkoe.
His father had two other partners, either side of his relationship with Rradzoka's mother, and 4 other pups, one being an older sister. The younger half-siblings are male, female and male. Rradzoka doesn't have a close relationship with his half-siblings, but there is no ill-feeling either.
He has "tattoos" celebrating his achievements. He prefers not to shave his fur to display skin, so he uses other means. Some are painted on his equipment, some are stencilled on his coat. The one marking the "saving of the ship" is a permanent adjustment to his fur - the pattern is formed by modified follicles producing altered hair, a little thicker and in contrasting colour.
(the design, I'm working on. Maybe a Droyne being burned by the the flare of a ship's thrusters?)
Pups? I'll consult the dice. I'm inclining to the idea that, since they didn't come up as life event, if there are any children he isn't aware of them.
He has a younger sister, Zoenkoe.
His father had two other partners, either side of his relationship with Rradzoka's mother, and 4 other pups, one being an older sister. The younger half-siblings are male, female and male. Rradzoka doesn't have a close relationship with his half-siblings, but there is no ill-feeling either.
He has "tattoos" celebrating his achievements. He prefers not to shave his fur to display skin, so he uses other means. Some are painted on his equipment, some are stencilled on his coat. The one marking the "saving of the ship" is a permanent adjustment to his fur - the pattern is formed by modified follicles producing altered hair, a little thicker and in contrasting colour.
(the design, I'm working on. Maybe a Droyne being burned by the the flare of a ship's thrusters?)
Pups? I'll consult the dice. I'm inclining to the idea that, since they didn't come up as life event, if there are any children he isn't aware of them.
Re: Character Generation Discussions
For Yeelau
Engineer (Jump) +1
Pilot(Any) +1
HUD/ VR Lenses Gloves Computer Software up to Cr 100, 000
Engineer (Jump) +1
Pilot(Any) +1
HUD/ VR Lenses Gloves Computer Software up to Cr 100, 000
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Re: Character Generation Discussions
As a reminder, the skills are:-
Also you can each pick one of the below...each can be picked only once.
- Pilot(Any)+1 - Yeelau's Vote 2
- Engineer(Life Support)+1
- Engineer(Jump)+1 - Yeelau's Vote 1
- Mechanic+1
- Electronics(Any)+1
- Gunner(Screens)+1
- Leader+1 or Tactics(Any)+1
- Vacc Suit+1
- Athletics(Dex)+1
Also you can each pick one of the below...each can be picked only once.
- Contact(Dzarrgh Federate Navy)
- Contact(Khouth Criminal Boss)
- Contact(UFA Customs Official)
- Advanced Probe Drone
- Psi-Helmet
- HUD/VR Contact lenses, Holo-Control Gloves, Computer-5, Software up to Cr100,000 - Yeelau's Vote
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Re: Character Generation Discussions
No PSI+1, but +1 to an existing talent or roll for a new talent at -1+TalentSelectionDM needing 8+BackworldTraveller wrote: ↑Wed Oct 05, 2022 6:53 am so a +1 to telepathy for escape, any psi +1 for the talent, stealth 0, jack of all trades 0, str +1
born Atrint 6
The Stealth and JOT were +1 not +0 (updated on sheet already).
The prison tables are in the core rulebook. (The Zhodani wouldn't have been so crude as to imprison you)
[/quote]
i meant psi talent [ i think off them as skills ]
so telepathy 1 clairvoyance 0 telekinesis 1 [ i don't think id make a roll, and don't want to lose the option ]
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Asxerthsis ; In The Year 62,062 <SWN>
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Asxerthsis ; In The Year 62,062 <SWN>
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Re: Character Generation Discussions
BackworldTraveller wrote: ↑Wed Oct 05, 2022 11:05 pm As a reminder, the skills are:-n.b. Package skills give you the skill at 1 and cannot raise an existing skill above 1.
- Pilot(Any)+1 - Yeelau's Vote 2
- Engineer(Life Support)+1
- Engineer(Jump)+1 - Yeelau's Vote 1
- Mechanic+1
- Electronics(Any)+1 Sazqelmiqariepr
- Gunner(Screens)+1 Sazqelmiqariepr
- Leader+1 or Tactics(Any)+1
- Vacc Suit+1
- Athletics(Dex)+1
Also you can each pick one of the below...each can be picked only once.I'll update as we go.
- Contact(Dzarrgh Federate Navy)
- Contact(Khouth Criminal Boss)
- Contact(UFA Customs Official)
- Advanced Probe Drone
- Psi-Helmet Sazqelmiqariepr
- HUD/VR Contact lenses, Holo-Control Gloves, Computer-5, Software up to Cr100,000 - Yeelau's Vote
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cybersavant.proboards.com
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Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>
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Andreas Larson; Law of the Gun <Boot Hill 3e>
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Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>
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Re: Character Generation Discussions
A curious choice in the Psi Helmet!cybersavant wrote: ↑Thu Oct 06, 2022 1:35 amBackworldTraveller wrote: ↑Wed Oct 05, 2022 11:05 pm As a reminder, the skills are:-n.b. Package skills give you the skill at 1 and cannot raise an existing skill above 1.
- Pilot(Any)+1 - Yeelau's Vote 2
- Engineer(Life Support)+1
- Engineer(Jump)+1 - Yeelau's Vote 1
- Mechanic+1
- Electronics(Any)+1 Sazqelmiqariepr
- Gunner(Screens)+1 Sazqelmiqariepr
- Leader+1 or Tactics(Any)+1
- Vacc Suit+1
- Athletics(Dex)+1
Also you can each pick one of the below...each can be picked only once.I'll update as we go.
- Contact(Dzarrgh Federate Navy)
- Contact(Khouth Criminal Boss)
- Contact(UFA Customs Official)
- Advanced Probe Drone
- Psi-Helmet Sazqelmiqariepr
- HUD/VR Contact lenses, Holo-Control Gloves, Computer-5, Software up to Cr100,000 - Yeelau's Vote
OK - Any other votes?
And please start entries in the Character Notes for tracking Equipment and Monies. And Images!
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Re: Character Generation Discussions
BackworldTraveller wrote: ↑Wed Oct 05, 2022 11:05 pm As a reminder, the skills are:-n.b. Package skills give you the skill at 1 and cannot raise an existing skill above 1.
- Pilot(Any)+1 - Yeelau's Vote 2
- Engineer(Life Support)+1 {Rradzoka option 3}
- Engineer(Jump)+1 - Yeelau's Vote 1
- Mechanic+1 {Rradzoka option 1}
- Electronics(Any)+1 Sazqelmiqariepr
- Gunner(Screens)+1 Sazqelmiqariepr
- Leader+1 or Tactics(Any)+1 {Rradzoka option 2 Tactics/Naval - if Deghez doesn't want either}
- Vacc Suit+1
- Athletics(Dex)+1
Also you can each pick one of the below...each can be picked only once.I'll update as we go.
- Contact(Dzarrgh Federate Navy) {Rradzoka option 2}
- Contact(Khouth Criminal Boss)
- Contact(UFA Customs Official) {Rradzoka option 1}
- Advanced Probe Drone
- Psi-Helmet Sazqelmiqariepr
- HUD/VR Contact lenses, Holo-Control Gloves, Computer-5, Software up to Cr100,000 - Yeelau's Vote