A simple journey

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sastaz
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Re: A simple journey

#441 Post by sastaz »

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Rex
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Re: A simple journey

#442 Post by Rex »

Turnip rushes over to the orc in shock and stabs him.

MS vs Ignore, A*3 to the Abdomen (note I went with the better location of High or Mid since he is laying on the ground ignoring the attack).
5+2+5+6-5pv=13, K4 to the abdomen
orc kill roll (9) [4d6]=17

Turnip kills the orc with a vicious stab to the gut.
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Re: A simple journey

#443 Post by Rex »

Arngeir attacks the orc.

orc mankar block (35) [1d100]=19
CS vs MS, A*1 to the Throax (chest), 8+1-8pv=1, M1 to the Thorax
orc shock roll (9) [1d6+5]=2+5=7

Arngeir gets a glancing blow in on the orc's chest but the orc manages to stay up.
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Re: A simple journey

#444 Post by Rex »

Algrim rushes over to help Arngeir.

Normally the orc would get an initiative roll for a tactical advantage but as he is cautious still he can't use it anyways so no roll.

The orc is now outnumbered and -10 to all defense rolls in addition to his other penalties.
orc mankar block (20) [1d100]=57
MS vs MF, A*1 to the face.
face location [1d100]=10
13+3-2pv=14, G4 to the jaw. The sum of his injury levels is S3+M1+M1+M1+G4 is 10, which is greater than his Endurance of 9 so he is automatically dead.

Algrim smashes his axe into the orcs jaw and drops him on the spot.
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Re: A simple journey

#445 Post by Rex »

Idril looks around and takes in the bloodshed.

"Is anyone injured?"

Combat over, all 8 orcs are dead, no one is injured.

Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 85, Uni Pen (0/0), Phy Pen (4/-20), SMP 16, Move 3, Spc: dropped backpack
Algrim Tirion: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (3/-15), SMP 16, Move 10, Spc: dropped backpack
Idril Nagfly: Inj (none), FL 0, BL 0, PP 80, Uni Pen (0/0), Phy Pen (1/-5), SMP 14, Move 8, Spc: dropped backpack, Feat of Albarra in effect for 30 minutes, double Strength
Turnip: Inj (none), FL 0, BL 0, PP 21, Uni Pen (0), Phy Pen (0/0), SMP 17, Move 15, Spc: dropped backpack
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sastaz
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Re: A simple journey

#446 Post by sastaz »

Turnip pants heavily as she jogs over to one of the dead garguns to pull her taburi out of its buckler.

"Let's not do that again."

She looks around on the field of battle.

"What a carnage. Should we hide the bodies in some way? When they don't return, their brethren will come looking for them. And us."

She looks at the cliff.

"Either that. Or we just go for the cliff right away. We should have at least a day before any more show up, or what do you think?"
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Re: A simple journey

#447 Post by GreyWolfVT »

Algrim puts his axe and shield away and spits on the ground near the dead orcs "Ain't got a durned scratch on me. Durned orcs ain't no match fer us."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: A simple journey

#448 Post by Rex »

Idril

"Just before they showed up I was feeling that we were pretty close to the outpost."
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Re: A simple journey

#449 Post by shaidar »

Arngeir

The smiling ivinian wipes his bloody face with a piece of cloth from one of the bodies, which he then uses to clean his axe. He heads over to recover his shorkana and cleans it before returning to to his belt.

"Hmmm. Not big challenge these orcs. Search them, then dump out of sight, yes?"
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Re: A simple journey

#450 Post by GreyWolfVT »

Algrim battle adrenalin wearing off shrugs "Dunno, search and stick their durned heads on pikes fer all I care. Ain't worth buryin em if yah ask me. Let the crows have em."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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sastaz
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Re: A simple journey

#451 Post by sastaz »

Turnip's gaze wanders over the gargun carcasses.

"I can't imagine they have much on them. I mean look at their clothing and even the weapons. Everything is half broken. Come on, let's drag them into this crevasse, or watcha call it."

She grabs one by the feet and starts dragging it to dump it at least a few yards down a hole.

"Then I think we should get going. The sooner we find this outpost the better. Don't want the other part of their tribe to turn up!"

After the garguns have been "collected", Turnip asks Idril to lead the way to the cliff.
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Re: A simple journey

#452 Post by Rex »

Idril looks everyone over just to make sure no one is injured. Then she points to the cliff, "Lets check it out and see what we can learn."

Everyone heads over to the cliff area and start looking around.

Idril memory check (Int 14x5=70) [1d100]=41
"I think this is close right here might be the view I had in my vision, I will stand here and you search where I am looking."

Search/Awareness Algrim (65), Arngeir (56), Turnip (77) [_3d100]=(49+67+14)=130

Algrim finds what he thinks may have been an excellent spot for it, right where Idril is looking. It is a natural alcove running the entire 40 foot height of the cliff. It is from 8 to 12 feet deep and perhaps 40 feet wide. He can't find any evidence of an entrance.

Turnip finds something else, just outside the alcove she finds what appears to be a goat path, very narrow where a crack in the cliff goes up to the top of the cliff, 40 feet above.

Arngeir
doesn't find anything that makes him think something would be here, but he does think the alcove would make a great camp site.

Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 85, Uni Pen (0/0), Phy Pen (4/-20), SMP 16, Move 3, Spc: dropped backpack
Algrim Tirion: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (3/-15), SMP 16, Move 10, Spc: dropped backpack
Idril Nagfly: Inj (none), FL 0, BL 0, PP 80, Uni Pen (0/0), Phy Pen (1/-5), SMP 14, Move 8, Spc: dropped backpack, Feat of Albarra in effect for 30 minutes, double Strength
Turnip: Inj (none), FL 0, BL 0, PP 21, Uni Pen (0), Phy Pen (0/0), SMP 17, Move 15, Spc: dropped backpack
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sastaz
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Re: A simple journey

#453 Post by sastaz »

Turnip

"Okay, my time to be useful perhaps." She inhales deeply.

"Arngeir, save one of those apples for me if I fall, okay?"

She smiles and then starts navigating the narrow path up the cliff.

Climbing vs 55: [1d100]=38

Now 15 feet up.

"Okay, that was the easy part. Now it becomes more tricky. I'll try not to go too fast..."

Climbing vs 55: [1d100]=44

She continues, steadily. Now 30 feet up.

"Okay, just the last bit."

Climbing vs 55: [1d100]=67

A bit of loose rock comes off from under her left foot and she almost looses her grip.

"Come on Turnip. Don't look down. Don't look down."

Climbing vs 55: [1d100]=24

"Woooooo! I made it, I knew it!"
Last edited by sastaz on Sat Aug 27, 2022 6:29 am, edited 1 time in total.
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Re: A simple journey

#454 Post by GreyWolfVT »

Algrim applauds "Right good bit o mountaineering there Turnip." the dwarf wonders if there isn't a better way to go not really wanting to take the same path.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: A simple journey

#455 Post by Rex »

Once on top Turnip looks around. It is a mixed forest with 4 large rocks/small boulders in the vicinity of the alcove. Nothing looks man/dwarf made as far as she can tell.

Note that Turnip and Arngeir have rope (50 feet each).

Idril speaks up, "I could try and search for esoteric residue down here or up there. What do you think?"
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Re: A simple journey

#456 Post by shaidar »

Arngeir doesn't seem to taken with the idea of climbing, he turns to Idtil

"You not do both? Do here first, before we all try climb?"
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Re: A simple journey

#457 Post by Rex »

Idril nods, "Yes I will try down here first."

She moves to the center of the alcove area up against the cliff face and concentrates.

Sensitivity (30) [1d100]=1

"I have something. Right here is very strong psiychic energy."
She marks out a section of cliff face and places her hands on it. "I think it is the stone of the cliff face itself, a door maybe."
Entrance way.PNG
Entrance way.PNG (95.63 KiB) Viewed 225 times
"My invocation just ended and I am very tired, I need to rest for a while before I try anything else."

Feat of Albarra just ended, she now has 4 fatigue levels and needs to rest for 80 minutes to recover them.

Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 85, Uni Pen (0/0), Phy Pen (4/-20), SMP 16, Move 3, Spc: carried backpack
Algrim Tirion: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (3/-15), SMP 16, Move 10, Spc: carried backpack
Idril Nagfly: Inj (none), FL 4, BL 0, PP 80, Uni Pen (-4/-20), Phy Pen (1/-5), SMP 14, Move 8, Spc: carried backpack
Turnip: Inj (none), FL 0, BL 0, PP 21, Uni Pen (0), Phy Pen (0/0), SMP 17, Move 15, Spc: carried backpack
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Re: A simple journey

#458 Post by sastaz »

Turnip lies on the ground on the top of the cliff, talking back to the others.

"What? A door?! That's fantastic! Does the key fit? And what's that about a chimney? Yes, of course, all sealed buildings need a chimney. I'll have a look around while you try the door!"

Turnip starts searching for something that could be indicative of a sealed and/or overgrown chimney on top of the cliff.

Awareness roll if needed:

Awareness vs. ML 77: [1d100]=50
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Re: A simple journey

#459 Post by Rex »

Turnip notices that one of the large rocks/small boulders is straight back from the door Idril noted. It is approximately 30-35 feet back from the edge of the cliff, perfectly even with the door. It is pretty heavy, would require a lever and some strong backs at the very least to move. Looks like it has been there a very long time. She doesn't spot anything else she thinks is a door or chimney. if this rock is covering something, maybe some of the others are too.

You get a skill development roll for Awareness.
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Re: A simple journey

#460 Post by GreyWolfVT »

Algrim "Dunno, key probabaly goes ta the back door them front doors likely were caved in after my kin left the place." the dwarf answers, as he starts trying to make his way towards the possible door.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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