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Rex
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Re: OOC

#261 Post by Rex »

Could I get a marching order? It will be mostly single file from here. Unless otherwise noted Idril will be leading the goat.
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sastaz
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Re: OOC

#262 Post by sastaz »

Probably the pathfinder in front, right? Turnip will fall back, last or next to last.

What about Algrim (front), Arngeir, Turnip, Idril + goat?
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shaidar
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Re: OOC

#263 Post by shaidar »

Sounds good to me
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GreyWolfVT
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Re: OOC

#264 Post by GreyWolfVT »

works for me.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Pulpatoon
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Re: OOC

#265 Post by Pulpatoon »

Looks good to me, but the goat is insisting on being first. We should probably ignore him.
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Rex
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Re: OOC

#266 Post by Rex »

If you think there may be land mines, good idea to let him go first.
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GreyWolfVT
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Re: OOC

#267 Post by GreyWolfVT »

well you know what a goat is right?

Greatest of all time

so I say we see how great it really is. ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Rex
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Re: OOC

#268 Post by Rex »

I should have thought of it at the same time as the marching order, but Watch order and length?
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shaidar
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Re: OOC

#269 Post by shaidar »

As there are only four of us I'm guessing 2hr or 2.5hr watches each?

How does sleeping and fatigue work? Is 6-7.5 hours enough and is the potential break in the middle an issue?
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Rex
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Re: OOC

#270 Post by Rex »

Fatigue recovers at a rate of 1 point per 20 minutes of rest (sitting around a campfire for example ) or 1 point per 10 minutes of sleep. Fatigue recovery is usually not an issue. Injuries are a different story, that can take weeks.
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shaidar
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Re: OOC

#271 Post by shaidar »

Sorry, I should have explained more clearly, I meant fatigue in a general sense from not getting enough sleep.
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Rex
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Re: OOC

#272 Post by Rex »

Rex wrote: Fri Aug 05, 2022 3:45 pm Fatigue recovers at a rate of 1 point per 20 minutes of rest (sitting around a campfire for example ) or 1 point per 10 minutes of sleep. Fatigue recovery is usually not an issue. Injuries are a different story, that can take weeks.
This by the way makes before bed a great time to use Psionic Talents (or Magic Spells if you had a Mage).
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Rex
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Re: OOC

#273 Post by Rex »

shaidar wrote: Fri Aug 05, 2022 3:47 pm Sorry, I should have explained more clearly, I meant fatigue in a general sense from not getting enough sleep.
I usually use Stamina as a general guide. The higher your Stamina the longer you can go without sleep and you probably need less. That said in most cases I will just use a minimum of 6 hours unless recovering from injuries in which case I use 8 hours sleep plus 4 hours of rest with no extreme physical exertion allowed in order to recover.
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shaidar
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Re: OOC

#274 Post by shaidar »

Rex wrote: Fri Aug 05, 2022 3:48 pmThis by the way makes before bed a great time to use Psionic Talents (or Magic Spells if you had a Mage).
Yup, Arngeir will be casting Eynwif's Apple before retiring for the next few nights.
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Rex
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Re: OOC

#275 Post by Rex »

Arngeir's contacts are up.

Arngeirs Contacts

You need to select one as a Best friend. Their relationship changes to best friend and their loyalty changes to 70+ your d20 roll for that contact. I suggest you don't choose your Anoan close friend as she would change from a close friend to a best friend and her Loyalty would not change. I would go with the mercenary or cleric as they could be more useful then the Thrall. The cleric's loyalty would be 86, which is very high. But they are most likely in Orbaal and less likely to be as useful as the traveling Mercenary who could show up anywhere, his loyalty would be 74. Your call.

I will get to everyone else's as I have time, maybe later today.
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shaidar
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Re: OOC

#276 Post by shaidar »

OK, I think I'll go for the mercenary and get some names sorted soon.
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Rex
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Re: OOC

#277 Post by Rex »

Great. I edited my post and updated him to your best friend.
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sastaz
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Re: OOC

#278 Post by sastaz »

Rex wrote: Sun Aug 07, 2022 5:38 pm I will get to everyone else's as I have time, maybe later today.
I can copy my stuff from the character creation thread in a few hours. If you approve them, I'll name them as well.
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shaidar
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Re: OOC

#279 Post by shaidar »

Rex wrote: Sun Aug 07, 2022 5:55 pm Great. I edited my post and updated him to your best friend.
Cool, here are the names:

Mercenary: Magnús Hjörleifsson
Cleric: Einar Baltasarsson
Cousin: Cadoc Finn
Anoa: Áine
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Rex
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Re: OOC

#280 Post by Rex »

Go ahead Sastaz. Any help is welcome. It is crazy hot here today (upper 80's F). So working a few minutes outdoors, then coming in to cool off. Editing Arngeir's contacts now.
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