A simple journey
Re: A simple journey
There used to be two Khuzdul kingdoms on Harn. On opposite sides. 600 years ago when when Lothrim created/imported the Orcs and tried to conquer all of Harn he learned the Khuzdul of Kiraz had a magic item he wanted. He marched his army to Kiraz in the fall and attacked when the males were out hunting and gathering in preparation for the long winter. The females, young and elderly were all that was there to defend the city. They fought but in the end the Orcs killed every single defender. The Males returned and found Lothrim and his army had fled with the magic item. The Khuzdul armed themselves for battle and followed, catching his army in a valley, slaughtering the Orcs in their rage even thought they were outnumbered 10 to 1. They buried/entombed Lothrim alive with an honor guard of starving Orcs and his precious magic item. Sealing the tomb with powerful magic so no magic worked within. They then sealed Kiraz as a tomb and marched to their kin in Azadmere. Afterwards there was no travel between the kingdoms so very little need for the outposts and Inns that the Khuzdul maintained across the Island. When leaving them they seal and conceal them just in case. Humans (usualy outlaws) and Orcs both utilize them when they can be found, although Kingdoms will not without the permission of Azadmere. This is the reason the Khuzdul hate the Orcs so much.
Re: A simple journey
Arngeir grunts "Terrible to happen. Khuzdul fearsome warriors, even my people respect such foes. So, keep eyes...peeled...as they say, yes?"
- GreyWolfVT
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Re: A simple journey
Algrim nods his head "Aye. Keep on yer guard."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: A simple journey
She can use the key as a focus for her Clairvoyance to look at the outpost. Range for sensitivity is unlimited so with success she will see it no mater how far away it is. She might see a landmark or mountain in the background or something else that would give away the location. At the least she might recognize it id she sees it later.
Re: A simple journey
MF, you need to rest 20 minutes (or sleep 10 minutes) to recover the 1 FL from attempting Clairvoyance. You can go ahead and roll until you get a CS (5, 10, 15, 20, 25), MS (<=28) or CF (30, 35, 40, 45, 50, 55, 60, 65, 70, 75, 80, 85, 90, 95 or 00). I will say you were trying at each night before bed a couple of times.
Re: A simple journey
Your 4th roll is MS, so your 5th roll never happened.
Please ignore the tower at the top of the picture, pretend it isn't there and imagine some blurryness to the image. Your vision moves closer in until you see a crack in the cliff face where the key might fit in.
Please ignore the tower at the top of the picture, pretend it isn't there and imagine some blurryness to the image. Your vision moves closer in until you see a crack in the cliff face where the key might fit in.
Re: A simple journey
The night passes without incident.
12 Kelen
The Caravan continues south. Just past noon Algrim spots someone approaching from the south on the trail ahead. Appears to be a tall human female, alone.
Turnip, traveling north on the trail spots a caravan coming towards her. Before she can duck into the woods she realizes she has been spotted by a Khuzdul at the front of the caravan. Is this the Khuzdul from her dreams? She will need to get closer to determine that.
The caravan halts as word quickly travels to the rest of the caravan of a traveler ahead.
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 80, Uni Pen (0/0), Phy Pen (4/-20), Move 3, Spc: Awareness +1, Psychometry +1
Algrim Tirion: Inj (none), FL 0, BL 0, PP 17, Uni Pen (0), Phy Pen (3/-15), Move 10, Spc: Awareness +1, skill improvement roll for survival
Idril Nagfly: Inj (none), FL 0, BL 0, PP 75, Uni Pen (0/0), Phy Pen (3/-15), Move 6, Spc: Physician ML now 53. Sensitivity ML now 31, Awareness +1
All backpacks currently on a cart.
Turnip: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (0/0), Move 15, Spc: Carrying backpack
12 Kelen
The Caravan continues south. Just past noon Algrim spots someone approaching from the south on the trail ahead. Appears to be a tall human female, alone.
Turnip, traveling north on the trail spots a caravan coming towards her. Before she can duck into the woods she realizes she has been spotted by a Khuzdul at the front of the caravan. Is this the Khuzdul from her dreams? She will need to get closer to determine that.
The caravan halts as word quickly travels to the rest of the caravan of a traveler ahead.
Arngeir Orlygsson: Inj (none), FL 0, BL 0, PP 80, Uni Pen (0/0), Phy Pen (4/-20), Move 3, Spc: Awareness +1, Psychometry +1
Algrim Tirion: Inj (none), FL 0, BL 0, PP 17, Uni Pen (0), Phy Pen (3/-15), Move 10, Spc: Awareness +1, skill improvement roll for survival
Idril Nagfly: Inj (none), FL 0, BL 0, PP 75, Uni Pen (0/0), Phy Pen (3/-15), Move 6, Spc: Physician ML now 53. Sensitivity ML now 31, Awareness +1
All backpacks currently on a cart.
Turnip: Inj (none), FL 0, BL 0, PP 19, Uni Pen (0), Phy Pen (0/0), Move 15, Spc: Carrying backpack
Re: A simple journey
Just adding that you are approximately a half day northwest of Meldun manor, the first settlement the trail comes to in the Kingdom of Chybisa.
Re: A simple journey
Turnip raise her hand in a greeting gesture.
"Good day to you master Khuzdul. Any news from the road?"
She spots the others and eyes them with great interest.
Whistles "That's a sight to see. A Sindarin and an....Ivinian? Travelling with a Khuzdul. What brings the three of you together? No, don't tell me, it's not polite to pry. I beg your forgiveness."
She performs a subtle bow.
"I am Turnip, and I travel this trail alone, alas. May I join you for a bit? Safety in numbers, you know. Thing is, another traveller told me about a Khuzan locksmith of some renown that was nearby. It does not happen to be you Master Dwarf, does it?" She waves her hand. "Oh, that's me snooping again."
"Good day to you master Khuzdul. Any news from the road?"
She spots the others and eyes them with great interest.
Whistles "That's a sight to see. A Sindarin and an....Ivinian? Travelling with a Khuzdul. What brings the three of you together? No, don't tell me, it's not polite to pry. I beg your forgiveness."
She performs a subtle bow.
"I am Turnip, and I travel this trail alone, alas. May I join you for a bit? Safety in numbers, you know. Thing is, another traveller told me about a Khuzan locksmith of some renown that was nearby. It does not happen to be you Master Dwarf, does it?" She waves her hand. "Oh, that's me snooping again."
Re: A simple journey
Arngeir frowns at the chatty youth, and glances to the road-side left and right in case this is some kind of distraction
Re: A simple journey
Turnip holds her hands out and raises her eybrows in a look, nothing here fashion.
After a while, she speaks again:
"Actually, Master Dwarf. If you are him, I have something I want to show you. A curiosity, of sorts."
She pauses to see if this sparks his interest.
After a while, she speaks again:
"Actually, Master Dwarf. If you are him, I have something I want to show you. A curiosity, of sorts."
She pauses to see if this sparks his interest.
Re: A simple journey
Arngeir
Seemingly happy this is no ambush, the Ivinian moves towards the front on the caravan.
"Turnip? Odd name...is not...root... from ground? Why on road alone? Not safe. Either very brave..." he grins and cocks his head as he watches her response "...or very stupid." .
Seemingly happy this is no ambush, the Ivinian moves towards the front on the caravan.
"Turnip? Odd name...is not...root... from ground? Why on road alone? Not safe. Either very brave..." he grins and cocks his head as he watches her response "...or very stupid." .
- GreyWolfVT
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Re: A simple journey
Algrim the dwarf raises an eyebrow at the woman calling herself "turnip" "So yer a root vegetable then? Kinda funny looking for a vegetable. I"m just messing with you I know you aren't a vegetable just a strange name fer someone ta call their kid."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: A simple journey
Turnip shrugs.
"Is just a name you see. Just what they call me is all. Yeah, maybe I'm brave, or stupid, or perhaps a little bit of both? Nobody knows your name, nobody can hold you responsible, am I right? No family, but no obligations either. Is just the way it is." She grins. "Thing is I heard you were nearby Master Dwarf, and as I said I have something to show you. Or ask you about, rather."
She puts her backpack on the ground and produces a plain black bag, 2 by 4 feet. She looks around, as if checking that nobody else is watching.
"You see this here is not your regular bag, no Sir. It has, special properties. I'm sure the Sindarin can feel them, and maybe you too Master Dwarf. Anyway, I have reason to believe that there's a similar bag located in a Khuzan outpost not far from here. And I have a feeling that's where your heading as well. Am I wrong?"
"Is just a name you see. Just what they call me is all. Yeah, maybe I'm brave, or stupid, or perhaps a little bit of both? Nobody knows your name, nobody can hold you responsible, am I right? No family, but no obligations either. Is just the way it is." She grins. "Thing is I heard you were nearby Master Dwarf, and as I said I have something to show you. Or ask you about, rather."
She puts her backpack on the ground and produces a plain black bag, 2 by 4 feet. She looks around, as if checking that nobody else is watching.
"You see this here is not your regular bag, no Sir. It has, special properties. I'm sure the Sindarin can feel them, and maybe you too Master Dwarf. Anyway, I have reason to believe that there's a similar bag located in a Khuzan outpost not far from here. And I have a feeling that's where your heading as well. Am I wrong?"
- GreyWolfVT
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Re: A simple journey
Algrim watches the woman with keen eye and raises one eyebrow again "Maybe. Ya might be right. But wait how'd you learn that I was nearby? You some sorta spy er a witch er somethin'?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: A simple journey
Turnip, with a hint of frustration in her voice.
"By the Maker you are a stubborn people, aren't you. I had a hunch, alright? I sometimes have and when I do I'm usually right. Usually. I know you might not believe me, nobody usually does, but I know I'm right! You found a key too, didn't you?"
She grins triumphantly.
"There, how would I know that if my hunches weren't right now? Ha, gotcha!"
She settles down after that animated speech.
"Anyway, ask the Sindarin, she...he...she would know hunches sometimes carry meaning."
"By the Maker you are a stubborn people, aren't you. I had a hunch, alright? I sometimes have and when I do I'm usually right. Usually. I know you might not believe me, nobody usually does, but I know I'm right! You found a key too, didn't you?"
She grins triumphantly.
"There, how would I know that if my hunches weren't right now? Ha, gotcha!"
She settles down after that animated speech.
"Anyway, ask the Sindarin, she...he...she would know hunches sometimes carry meaning."
Re: A simple journey
Tunip
"And I'm no spy, or witch for that matter. Just a normal person trying to get by, you feel?"
"And I'm no spy, or witch for that matter. Just a normal person trying to get by, you feel?"