Adventure Log 001: Welcome to Port Verdigris/Mutiny on the Serena Dawn

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Re: Adventure Log 001: Welcome to Port Verdigris

#141 Post by Lignacious »

Chip

I think they've left,. I should be able to locate the cabin where they put the unfortunate crewman.

Meanwhile Chip checks the crew and security datastreams on his link to see what the powers that be say is happening....
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Re: Adventure Log 001: Welcome to Port Verdigris

#142 Post by Rex »

Kallina

Kallina will lead the way out the door.
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Re: Adventure Log 001: Welcome to Port Verdigris

#143 Post by seanfsmith »

Drago Bisque

The scruffy lizardkin scurries from a dark passage to near where Chip stands.

"I don't think anyone is following us. That was what we needed right?

She absent-mindedly licks her right eyeball, which is clearly still gummed up with sleep.

Continued sorry for the continued poor absence: I had UKGE crash coupled with food poisoning and I'm only now back on top of things
Running Halls of Geryon Playing Drago Bisque
NAZl SLAGS GET lN THE BlN
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Re: Adventure Log 001: Welcome to Port Verdigris

#144 Post by Pulpatoon »

:: Current Time: 06:42:12, Serena Dawn Ship Time, March 25 ::
:: Location : Passenger corridor, steerage class : UP Starliner The Serena Dawn ::


The party leaves their cabin to find an empty corridor with a trail of blood leading to a nearby door.

They easily follow the trail, enter the cabin, and find the berth that the body has been stashed in. The PanGal security guard is, as they assumed, dead. He is a young human male with ginger hair and freckles on his nose. Searching his body for the linkpass, Kallina sees that someone scribbled a note on the inside collar of his uniform: Stay safe, Stinky.

Chip checks the datastreams, and finds that the crew and security streams are blank. The passenger streams are filled with frantic questions from panicked passengers. The emergency stream has the single message about the port stabilizers, but even as Chip is checking it, the message disappears.

Does Skur Vonn still want to do a little hacking?

Kallina finds the linkpass and slips it in a pocket. The party turns to leave, when a new broadcast crackles through the air. The same voice they heard earlier, sounding frustrated and adrenalized, yells, “Hey! I mean it! You think we don’t see you? Stay in your glad-blasted berths! All of you! That’s an order! For real!”

:: Current Time: 06:44:35, Serena Dawn Ship Time, March 25 ::
:: Location : Passenger corridor, outside Security Access 08.1 : UP Starliner The Serena Dawn ::


The party follows Jeeves’ map, stepping over the janitorial drone that is already scrubbing the blood stains from the corridor carpet. As they approach the door to the security corridors, Chip senses two figures around a nearby corridor—one slumped on the ground, the other engaged in some action while standing over it.

What do you do?
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Re: Adventure Log 001: Welcome to Port Verdigris

#145 Post by Rex »

Kallina

Anything in here she can use as an improvised weapon?

"Skur can you hack them and figure out how to deactivate the cameras? At least the ones showing us."

Sheet updated.
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Re: Adventure Log 001: Welcome to Port Verdigris

#146 Post by Pulpatoon »

Rex wrote: Fri Jun 10, 2022 2:33 pm Anything in here she can use as an improvised weapon?
You could go back for the janitorial drone. It was small enough that you could hold it in two hands and chuck it at an opponent.
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Re: Adventure Log 001: Welcome to Port Verdigris

#147 Post by shaidar »

robovac frisbee
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Re: Adventure Log 001: Welcome to Port Verdigris

#148 Post by Rex »

Kallina

She will pass on the robovac frisbee.
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Re: Adventure Log 001: Welcome to Port Verdigris

#149 Post by cybersavant »

Rex wrote: Fri Jun 10, 2022 2:33 pm Kallina
"Skur can you hack them and figure out how to deactivate the cameras? At least the ones showing us."
Skur Vonn "May as well. Does the system have audio aw well?


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Re: Adventure Log 001: Welcome to Port Verdigris

#150 Post by shaidar »

Bertie whispers

"Maybe if we all jump this person at once we'll overwhelm them with numbers"
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Re: Adventure Log 001: Welcome to Port Verdigris

#151 Post by Rex »

Kallina

"I think that is our best option at this point."
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Re: Adventure Log 001: Welcome to Port Verdigris

#152 Post by Lignacious »

Chip

You may be right. They may see us coming, but at least right here, there's only one of them around the corner. And I for one would like to know what's going on. Speaking of, does anyone know what a Port Stabilizer does?

Sensing the others scramble for weapons, Chip gives emits low, gravelly sound.
I don't like that it's come to this, and I'm going to want them back. This type of quartz inclusion is quite rare away from my world
Can Chip take 1-hit to arm the party with several moderate (2-fist sized) boulders? If not I'll edit this post. If so, several speckled granite boulders with veins of pinkish quartz levitate from Chip's pile over towards the others. There is a slight greenish-residue on parts of them.
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Re: Adventure Log 001: Welcome to Port Verdigris

#153 Post by Rex »

Kallina

"If we run into someone with a stunner I will charge them first. I have a Anti-Stun Implant."
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Re: Adventure Log 001: Welcome to Port Verdigris

#154 Post by Pulpatoon »

Lignacious wrote: Sun Jun 12, 2022 10:15 pm Can Chip take 1-hit to arm the party with several moderate (2-fist sized) boulders? {...} If so, several speckled granite boulders with veins of pinkish quartz levitate from Chip's pile over towards the others. There is a slight greenish-residue on parts of them.
Sure, I'll allow it! Give me a roll. Very bad: you hurt yourself without arming anyone. Moderate: you arm one or two people. Success: Everyone has a rock. Crit: you don't take the hit damage.
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Re: Adventure Log 001: Welcome to Port Verdigris

#155 Post by Lignacious »

Chip

ouch.


Maybe the rocks chip could dislodge were too small to be practical.
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Re: Adventure Log 001: Welcome to Port Verdigris

#156 Post by Pulpatoon »

Skur Vonn attempts to hack the ship’s internal camera network, but isn’t even able to find it in the system. Worse, he thinks he may have alerted someone to his interference.

Chip attempts to sacrifice parts of his lithic structure in order to arm the others. He yanks at some of his stones, grinds in pain, and gives up.

The party agrees to rush the person around the corner en masse, allowing Kallina to take the brunt of any stun-based attacks.

Hurling around the corner, they find a powerfully-built human male, dressed in his undergarments, in the act of stripping the uniform off an unconscious security guard.

:: Current Time: 06:45:50, Serena Dawn Ship Time, March 25 ::
:: Location : Passenger corridor, outside Security Access 08.1 : UP Starliner The Serena Dawn ::
:: Warning: This vessel is under the influence of planetary gravity. For more information and instructions, please access Crew and Security data streams. ::


You've caught the man by surprise. What do you do?
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Re: Adventure Log 001: Welcome to Port Verdigris

#157 Post by Rex »

Kallina

Kallina rushes him and tries to knee him in the groin.

Knee [_2d6]=(3+6)=9 [1d6]=3
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Re: Adventure Log 001: Welcome to Port Verdigris

#158 Post by Ythgar »

Goran

Goran sees Kallina charging, deciphers the intended target of her knee, and steps aside and blocks it.

"Figures some are undercover." he accuses.
As his stance settles, a glower takes over his face, and he watches for the next move.

Brawling: [_3d6]=(6+2+5)=13 - advantage=11
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Re: Adventure Log 001: Welcome to Port Verdigris

#159 Post by shaidar »

Bertie grabs something technological looking from her medkit and points it at the man like a gun

"Stop... Whatever you were doing half naked... and FREEZE"
Roll: [_2d6]=(5+5)=10, dis/advantage[1d6]=2

I think she made a good choice of what to grab and sounds convincing
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Re: Adventure Log 001: Welcome to Port Verdigris

#160 Post by cybersavant »

Skur Vonn looks at the downed guard, trying to figure out if he's a saboteur or a rightful crew member. "Who are you? What're you doing?'
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