Character Generation

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Rex
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Re: Character Generation

#81 Post by Rex »

It doesn't have any. Just do the weights for clothing, armor and weapons and anything else you will have in combat. Your holy symbol for example. The holy symbol is probably 0.0 or 0.1 at most. For combat at least I usually assume everyone drops their backpack, otherwise you will be in trouble. For anything else where we need a physical check or to know your movement I will just use a base add 5, 10, 15 or 20 lbs depending on what you are carrying. That will save us tracking every single little item.
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shaidar
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Re: Character Generation

#82 Post by shaidar »

8-)

I'll definitely have average weapons, apart from a heavy axe.

Here's my shopping list

Blanket/wool 48d
Torch (12) 12d
Rope, 50’ 50d
sack/linen (2) 1d

Leaves me 9 pennies.

I'll sort out an updated character sheet tomorrow
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Rex
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Re: Character Generation

#83 Post by Rex »

Looking good.
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Re: Character Generation

#84 Post by Rex »

GreyWolfVT's Khuzdul Locksmith rolls.

Com [3d6]=11 Str [4d6c1]=15 Sta [4d6c1]=14 Dex [4d6c1]=17
Agi [4d6c1]=11 Eye [3d6]=7 Hea [3d6]=11 Sme [3d6]=8 Voi [3d6]=14
Int [4d6c1]=12 Aur [4d6c1]=11 Wil [4d6c1]=11

Switching Voice and Eyesight.
Str +4 for Khuzdul, -2 for weight
Sta +2 for Khuzdul
Dex +1 for Khuzdul
Eye +1 for Khuzdul
Hea +2 for Khuzdul
Sme +2 for Khuzdul
Aur -2 for Khuzdul
Wil +3 for Khuzdul
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Rex
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Re: Character Generation

#85 Post by Rex »

GreyWolfVT's Khuzdul Locksmith rolls continued.

Psionics [3d6]=11
no psionics
Medical [1d100]=25 Psyche [1d100]=96
Dwarfism, it doesn't apply to a Dwarf so will reroll, none for Psyche
Medical [1d100]=88
None for medical, he will take the extra rolls on both for the +5 points
Medical [1d100]=71 Psyche [1d100]=3
No medical and Acrophobia (fear of heights)
Acrophobia Severity [1d100]=89
Moderate (Willx3)
+2 to Will
+1 to Eye and +2 to Agi

Piety [5d6]=17

Age 14+5+6=25
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Rex
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Re: Character Generation

#86 Post by Rex »

Contacts

Contact [1d100]=9 Relationship [1d100]=68 Loyalty [1d100]=76
Loyalty [1d20]=3
Loyalty should have been a 1d20
Cousin (Journeyman Locksmith), Acquaintance, Loyalty 33

Contact [1d100]=92 Relationship [1d100]=65 Loyalty [1d20]=9
Other (I will come up with something), Acquaintance, Loyalty 39

Contact [1d100]=27 Relationship [1d100]=50 Loyalty [1d20]=15
Priest of Ilvir, Acquaintance, Loyalty 45

Contact [1d100]=57 Relationship [1d100]=8 Loyalty [1d20]=17
Unguilded [1d100]=12
Unguiled (Cook/Servant), Enemy, Loyalty none

Contact [1d100]=61 Relationship [1d100]=79 Loyalty [1d20]=9
Unguilded [1d100]=22
Unguilded (Laborer/Longshoreman), Friend, Loyalty 59

You can choose one as a Best friend, change Loyalty to 70+loyalty roll
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Rex
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Re: Character Generation

#87 Post by Rex »

Funds [3d6]=12
Starting Funds 180d

Heavy wool cloak, rest listed under armor on sheet
Backpack
Set of Locksmiths tools
Credentials in Khuzan/Runic and Harnic/Lakise declaring the PC a Jorneyman Locksmith of Azadmere (Meets guild status by agreement everywhere on Harn)
Belt Pouch
Tinder Box
Linen cloth (bandana/scarf/bandage)
Waterskin
Dried food (dried venison and cranberries), 5 lbs worth
All weapons and armor on sheet
GreyWolfVT.pdf
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Rex
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Re: Character Generation

#88 Post by Rex »

I made some tweaks to GreyWolfVT's character.
GreyWolfVT.pdf
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Re: Character Generation

#89 Post by GreyWolfVT »

That one works Rex. Thank you!
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Rex
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Re: Character Generation

#90 Post by Rex »

Great!
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Re: Character Generation

#91 Post by Ythgar »

Still in progress.

1. Human, male (can we choose Ivinian?) - [1d100]=97
2. Birthday, Savor 24, Sunsign Tai - Lantern Bearer - [1d12]=9, [1d30]=24
3. PROFESSION (COME BACK TO THIS)
4a. First child of 5 - [1d100]=1, [1d6]=5
4b. Raised by natural parents. Mother dead. Father remarried. - [1d100]=43, [1d100]=96
4c. Estrangement: Unpopular - [1d100]=21
4d. Clanhead: Aunt or Uncle - [1d100]=71
Appearance Attributes
5a. Height. 6' 3" - [4d6]=20
5b. Frame. Light, +1 AGI - [3d6]=8
5c. Weight. 167 lbs. +1 strength (180-10%)
5d. Size. 7 (Factor 1.1)
5e. Brown hair, blue eyes, medium complexion (chosen)
5f. Comeliness: 9 - [3d6]=9
Physical Attributes
6a. STR: 11+1 = 12 - [4d6c1]=8
6b. STA: 16 - [4d6c1]=16
6c. DEX: 15 - [4d6c1]=11
6d. AGI: 13+1+1=15 - [4d6c1]=14
6e. EYE: 8 - [3d6]=8
6f. HEAR: 12 - [3d6]=12
6g. SMELL: 11 - [3d6]=11
6h. VOICE: 9 (average) - [3d6]=9
Personality Attributes
7a. INT: 8 - [4d6c1]=15
7b. AURA: 14+1+3=18 - [4d6c1]=10
7c. WILL: 10 - [4d6c1]=13
7d. tbd
8. Rearranging - swapped mentals for physicals, and split +2 from extra medical roll between Aura and agi.
9. Medical: #1 Sterile. #2 No medical trait. (+2 to aura) - [1d100]=64, [1d100]=94
10. Psyche: Claustrophobia (mild, resist test Willx5). Astraphobia (moderate, resist test Willx3). (+3 to aura) - [1d100]=13, [1d100]=7, severity rolls - [1d100]=1, [1d100]=85
11. Heterosexual.
12. Deity: Sarajin (Viking god of battle and honor)
13. Piety: 14 - [5d6]=14
14a. Psionics: 18-7=11 - [3d6]=7
--------------------------
Psionic Talent Rolls: [1d100]=40, [1d100]=53, [1d100]=10, [1d100]=16, [1d100]=28, [1d100]=28, [1d100]=35, [1d100]=72, [1d100]=33, [1d100]=25, [1d100]=3
Mental Bolt, OML2 (first two psionic rolls are automatically OML2?)
Negation, OML2 (first two psionic rolls are automatically OML2?)
Disembodiment, OML1
Healing, OML2 (rolled twice)
Hex, OML2 (rolled twice)
Medium, Tai +1, OML3 (rolled twice)
Pyrokinesis, OML1
Clairvoyance, Tai +1, OML2
-------------
Profession: Thief
Climbing - 14 - 56
Jumping - 14 - 56
Stealth - 14 - 56
Throwing - 12 - 48
Awareness - 10 - 50
Intrigue - 13 - 52
Oratory - 9 - 18
Rhetoric - 9 - 27
Ritual ???
Singing - 10 - 30
Legerdemain - 15 - 60
Lockcraft - 11 - 33
Clubs - 14 - 70
Dagger - 14 - 56
Acrobatics - 14 - 42
OPs:
Swimming - 15 - 15
Survival - 12 - 36
Brewing - 14 - 28



Parent's profession?
Can he have a military career as well?
Last edited by Ythgar on Mon Jun 13, 2022 3:12 am, edited 11 times in total.
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Rex
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Re: Character Generation

#92 Post by Rex »

Ivinian is fine. Looks good. I am at work so will look him over more later. Looks like a good mage.
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Re: Character Generation

#93 Post by Rex »

Great to have you Ythgar! Overall some solid potential here depending on what you like to run.

This is based on you sticking with an Ivinian and keeping scores as is.

Height should be 6' 3" (you missed the Ivinian +1)
Frame remains Light
Weight 167 lbs, +1 Str
Size 7 (x1.1)

Tai is good for a bunch of Thief and Bard (Skald) like Skills as well as liberal arts like skills. Knowledge/divination type stuff. It is also the most common Psionic sunsign. Your scores are better on the Personality side. So mage would be a good choice.

If going mage your best options are Savorya, your SB would be 18 which is very good. It is the Convocation of the Mind (Divination, Written Works, Memory Suppression, and Psionics).
Your second best option is Odivshe, your SB would be 15, good. It is the Convocation of Water (Water, Darkness, inaction), this is the most common Convocation among the Ivinians

Savorya is not the most useful in combat. Odivshe is a good all around choice.
You have 14 SB's in Lyahvi (Air/Light/Illusion) and Peleahn (Fire/Action), 13 in Fyvria (Life Cycles, Healing, Unworked Earth), and a 10 in Jmorvi (Artifice, worked Earth, Unworked Metals and Gems)

You could always switch just one set of numbers to help your SB if you want to go with a Convocation you are currently weak in. To increase it you would want to boost the following attribute for each convocation.
Any Aura
Neutral Will (everyone gets this)
Lyahvi Eye
Peleahn Agility
Jmorvi Str
Fyvria Smell
Odivshe Dex
Savorya Int

You still need to figure out what your Psionic Talents are as well.
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Re: Character Generation

#94 Post by Ythgar »

What are the pros and cons of Ivinian?
I'll sort through all that information on the mage and casting.
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Rex
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Re: Character Generation

#95 Post by Rex »

From a mechanics standpoint Ivinians get a +1” to height. From a setting standpoint they are the viking raiders, outsiders on most of The island of Harn. Thay have conquered the northern most kingdom and fought off 2 revolts over the last 20 or so years. Mostly a role playing differences based on what you want to play.
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Re: Character Generation

#96 Post by Ythgar »

Is there a maximum for stats?
If I switch rolls to increase aura (it's 15 now with a base 10, but a stat switch could increase that by 6), where does it effectively max out the benefit?
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Re: Character Generation

#97 Post by Rex »

Max depends on the stat. For Aura it is 18 for Human Males and 20 for Human Females.
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Re: Character Generation

#98 Post by Rex »

Working with Pulpatoon on his PC.

Pulpatoon Ambi [1d3]=3 +dex
added +2 to Aura for additional Medical
Added Militia option
OPs spent on Initiative, Spear, Awareness, Condition, and Physician
Pulpatoon.pdf
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Heavy wool cloak, rest listed under armor on sheet
Backpack
Set cooking utensils/pot/pan
Belt Pouch
Tinder Box
Linen cloth (bandana/scarf/bandage)
Waterskin
Dried food (dried venison and cranberries), 5 lbs worth
All weapons and armor on sheet

Pulpatoon starting funds [3d6]=12

starting funds 120d

Anything you want to purchase you can have even if I get you into the scenario before you figure out what you want.

Her Communications skills are excellent, easily the best in the group so far (maybe that I have seen). A starting Intrigue of 90 and Rhetoric of 84 are awesome. Add in that she speaks 4 languages and knows 2 scripts makes her very useful. She has a javelin and staff and fair skill with them but lacks real armor. Plus she has a couple of Invocations that can be used in combat (Blindness, Boost a Physical Attribute and Staff to Snake). I did give her 2 magic items (the Harnic equivalent of Boots of Elven Kind and her staff is the equivalent of a +1 staff).

She looks fun to play. Just needs a name now.
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Re: Character Generation

#99 Post by Pulpatoon »

Thank you for taking her over the finish line!

Her name is Idril Nagfly, so named because she has little mastery over her sharp tongue (and, also, her hygiene isn't always up to society's standards). She is an itinerant cleric of Ilvir, wandering the roads, hoping to find a surer connection to her calling.
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Rex
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Re: Character Generation

#100 Post by Rex »

You can go ahead and post the sheet and a picture if you have one in the Character Sheets thread. Thanks
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