18. Leaving the Lair

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wolfpack
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Re: 18. Leaving the Lair

#41 Post by wolfpack »

epsilon sits back and relaxes.
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Re: 18. Leaving the Lair

#42 Post by Computer +1 »

Strom will find a relatively comfortable place to sit and rest for a bit. His sword is out and within reach but he need to catch his second wind before taking a more active sentry duty.
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Re: 18. Leaving the Lair

#43 Post by Stonjuz »

Shannigans says that he will stay awake and help the cook with anything he may need but anyone who is paying attention soon finds the halfling fast asleep, overcome by the days activities.
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Re: 18. Leaving the Lair

#44 Post by onlyme »

Ewell will remove the minimilist amount of armor he can in order to comfortably rest; his sword in hand ready to protect the weak among them.
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Resting at the Cliff

#45 Post by dmw71 »

The group settles into a spot at the base of the cliff. Not wanting to expose themselves to any undue risk, those in heavy armors remove as little of their protection as possible in order to retain some level of protection while still allowing themselves to rest comfortably. As the group settles in and begins to truly relax, the faint sound of the waterfall far to the north serves in equal part soothing sound and reminder of your general location.

The chef, true to his word, begins foraging for useful ingredients. Initially, Shannigans said that he will stay awake to assist the cook but quickly finds himself fast asleep, overcome by the days activities.

For Fimmion only:
It takes you nearly the full hour, and searches to each side of the campsite, but you are to find a handful of useful ingredients (no check required). Your searches to not produce the full compliment of ingredients you were hoping for, but enough to make work.

I will need a private [1d10] roll from you. Please PM me your result.

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Re: 18. Leaving the Lair

#46 Post by Rukellian »

Satisfied with ingredients found during his careful watch of the area, Fimmion returns to the camp in hopes of getting something tasty started up. No sooner did he reach the camp, a flash of light is reflected upon metal, high above the group near the cliff's edge. After squinting, the cook is quick to realize that it is a goblin descending by rope. "Everyone, we have some company above us, a goblin by the looks of it!" The cook points towards the figure descending down the rope, clad in metal. He then rushes towards it, and will act accordingly if no one is ready by then.

Now that this is public knowledge, can Fimmion tell how far up the descending goblin is? (in terms of feet or yards if you can, thanks!)
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Re: 18. Leaving the Lair

#47 Post by dmw71 »

Rukellian wrote:Now that this is public knowledge, can Fimmion tell how far up the descending goblin is? (in terms of feet or yards if you can, thanks!)
Your best guess is that it is still about 20' from reaching the ground.

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Re: 18. Leaving the Lair

#48 Post by onlyme »

could someone grab the rope and jerk it around? Or would he be down before we get there?
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Re: 18. Leaving the Lair

#49 Post by tooleychris »

take a burning log from the fire and light the bottom of the rope. Lol
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Re: 18. Leaving the Lair

#50 Post by dmw71 »

onlyme wrote:could someone grab the rope and jerk it around? Or would he be down before we get there?
Quite possibly, yes. The descending goblin is just off to the side of the group.

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Re: 18. Leaving the Lair

#51 Post by wolfpack »

is he close enough for epsilon to fire a bullet from his sling?
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Re: 18. Leaving the Lair

#52 Post by dmw71 »

wolfpack wrote:is he close enough for epsilon to fire a bullet from his sling?
The creature is just over 20 feet away from the group; approximately 20 feet above the party and a few feet north. On its current path, the pest will almost be landing directly above you any second.

---

It sounds like we're going to need an initiative roll.

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Re: 18. Leaving the Lair

#53 Post by Rukellian »

Initiative [1d10] = 3

Well, seems how I am the first one to act and spot the thing, I assume I am closest to it by now. The cook will drop his sack of ingredients, fan out his hands and perform burning hands on the goblin and rope. (Sorry Grimnail, let's just hope your a heavy sleeper! :lol: )

[1d3+4] = 1+4 = 5
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Re: 18. Leaving the Lair

#54 Post by dmw71 »

With its casting time of 1, no other actions can happen before this... I'll resolve.

The cook will drop his sack of ingredients, fan out his hands and perform burning hands on the goblin and rope, setting the rope afire and the crispy critter tumbling to the ground, very dead (while this should probably be split amongst the whole group, I'll award the full 15xp to Fimmion for his first kill.

---

A helmed human head is spotted peering over the side of the cliff from above.

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Re: 18. Leaving the Lair

#55 Post by ravenn4544 »

O'rek dons any armor that he removed to rest and gets ready for a fight.... again.

I'm assuming he has not rested enough for any spell recovery?
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Re: 18. Leaving the Lair

#56 Post by dmw71 »

ravenn4544 wrote:I'm assuming he has not rested enough for any spell recovery?
Correct. Though, I'll rule that you've rested long enough to satisfy your post-combat requirement.

We'll disregard the 'Getting Into and Out of Armor' rules as specific mention was made to keep as much protection intact. In this situation, it will take two rounds to fully get into your armor from your current state instead of the normal duration.

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Re: 18. Leaving the Lair

#57 Post by onlyme »

Ewell likewise puts on his armor.
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Re: 18. Leaving the Lair

#58 Post by Computer +1 »

Strom readies himself in a hurry and shouts to the others. The advantage of the high ground makes this spot undefendable. Let us move away from the cliff face before we become a target to ranged attacks.
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Re: 18. Leaving the Lair

#59 Post by saalaria »

Kaltar dons his armour as quickly as possible
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Re: 18. Leaving the Lair

#60 Post by dmw71 »

saalaria wrote:Woohoo - my 1000th post on my 40th birthday
Nice. Welcome, Ranger Knight. ;)
saalaria wrote:metaphorical raising of my glass to you all.
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