Adventure Log 001: Welcome to Port Verdigris/Mutiny on the Serena Dawn

Pulpatoon
Locked
Message
Author
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 29565
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Adventure Log 001: Welcome to Port Verdigris

#101 Post by Rex »

Kallina

"I knew something was up on this ship." She will quickly search for anything she can use as an improvised weapon.

Search [_2d6]=(1+6)=7
User avatar
shaidar
Rider of Rohan
Rider of Rohan
Posts: 16506
Joined: Fri Apr 04, 2014 4:27 pm

Re: Adventure Log 001: Welcome to Port Verdigris

#102 Post by shaidar »

Bertie

"Oh my! Jeeves, can you contact Biljana? Perhaps we could over-power them and tie them up with sheets?"
User avatar
cybersavant
Ranger Lord
Ranger Lord
Posts: 2622
Joined: Sun Dec 29, 2019 3:23 am
Location: Saskatoon
Contact:

Re: Adventure Log 001: Welcome to Port Verdigris

#103 Post by cybersavant »

As your links gently PING! you awake with the ship’s news, Jeeves unfolds himself from his suitcase-sized resting configuration and begins tidying and helping everyone gently enter the day. Before you have levered yourself out of your cramped birth, he has produced a pot of ginger tea, a plate of thin, green melon slices, and a steamed, slightly mentholated towel to wipe your face with. As you enjoy these comforts, he sets to neatly packing your things and laying out your clothes for the day. “Mr. Skur Vonn, I notice you are set in your affection for the brown body harness with the orange accents. However, under the expected atmospheric and lighting conditions on Volturnus, I am afraid it will prove unflattering. I have taken the liberty of laying out the black body harness with the purple piping. Far more appropriate.”
Skur Vonn
"Thanks, Jeeves, that's most considerate of you." Skur Vonn dons the offfered harness and begins to gather his things.

Once he's alerted to the ruckus, "Well, open the door already, let's see who it is."
gaming since 1980
cybersavant.proboards.com
- = - = - = - = - = - = - = - = - = - = - = - = -
Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>
User avatar
seanfsmith
Scout
Scout
Posts: 65
Joined: Fri Mar 11, 2022 2:39 pm
Contact:

Re: Adventure Log 001: Welcome to Port Verdigris

#104 Post by seanfsmith »

Drago Bisque

He is lazily following along with where people are, if not so much what we are doing.

Kitten chaos my end, but I'm about!
Running Halls of Geryon Playing Drago Bisque
NAZl SLAGS GET lN THE BlN
User avatar
Pulpatoon
Rider of Rohan
Rider of Rohan
Posts: 6262
Joined: Sun Oct 27, 2013 7:35 pm
Contact:

Re: Adventure Log 001: Welcome to Port Verdigris

#105 Post by Pulpatoon »

seanfsmith wrote: Tue May 31, 2022 2:56 pm Drago Bisque

He is lazily following along with where people are, if not so much what we are doing.
Perhaps Drago's biology is such that he has been asleep in his berth this entire time, and is just waking up in time to see the rest of the team looking at their cabin door with some concern?
User avatar
seanfsmith
Scout
Scout
Posts: 65
Joined: Fri Mar 11, 2022 2:39 pm
Contact:

Re: Adventure Log 001: Welcome to Port Verdigris

#106 Post by seanfsmith »

Oh yes! That's perfect
Running Halls of Geryon Playing Drago Bisque
NAZl SLAGS GET lN THE BlN
Lignacious
Strider
Strider
Posts: 41
Joined: Tue Apr 26, 2022 6:47 am

Re: Adventure Log 001: Welcome to Port Verdigris

#107 Post by Lignacious »

Chip
Not sure if this is too much control of the fiction, but if allowed...

Chip levitates a roughly two foot length of baguette that over to Kallina I've been attempting to consume this for several days and can barely grind it down. It seems that it's only gotten harder over time....
Having whistled a warning about the scuffle to the rest of the gang, Chip scuttles over to the wall adjacent to the door, out of sight when the door opens.

I'd bet my largest boulder it's Mrak's cronies causing trouble again. One... Two... Three...



And Chip will open the door telekinetically
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 29565
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Adventure Log 001: Welcome to Port Verdigris

#108 Post by Rex »

Kallina

Kallina gets ready for the door to open.
User avatar
Pulpatoon
Rider of Rohan
Rider of Rohan
Posts: 6262
Joined: Sun Oct 27, 2013 7:35 pm
Contact:

Re: Adventure Log 001: Welcome to Port Verdigris

#109 Post by Pulpatoon »

:: Current Time: 06:33:37, Serena Dawn Ship Time, March 25 ::

Drago Bisque, having slept through the entire voyage, wakes up to find their companions looking anxiously at the cabin door. Their stomach grumbles audibly after a week-long slumber. Jeeves sails into view with a plate of melon and a mentholated towel.

Kallina searches for something she could use as a weapon. The most immediate possibility is one of Chip’s rocks. But she suspects that would be rude. Or, even worse, intimate. She’s pretty sure she could pop one of the wall panels off and access the the pipes and conduits concealed there. She could make a couple weapons out of those… but it will take time.

Chip offers her a stale baguette as a weapon. Kallina mentally notes that Chip may not be a reliable source of combat expertise.

Bertie: “Oh my! Jeeves, can you contact Biljana?”

Jeeves: (pouring Drago some ginger tea) “I have attempted to do so, but I have not received a response from the ship’s security datastream.”

Skur Vonn: “Well, open the door already, let's see who it is."

Chip: “I'd bet my largest boulder it's Mrak's cronies causing trouble again. One... Two... Three…”

Chip opens the door to reveal—not Mrak-a-Grillo’s yazirian henchmen, but three humans! Two humans in crew uniforms are wrestling with another in a PanGalactic Security uniform.

Even as the door opens, the security guard’s body goes limp, and you see that one of the crew members is holding a vibroknife! The blade hums like an insects wing, barely visible. A fine mist of blood stains the crew member's forearm. The guard’s body slumps to the corridor floor. The crew member with the knife turns to you and shrieks, “Get back in your cabin!” while the second one rushes at the door, wielding a stun baton!

Chip, even as the crew member brings the baton down at you, you can’t help but focus on the familiar detailing on the baton’s handle. This is your stun baton—the one that is supposed to be safely locked up in a locker on the bridge.

Chip is under immediate attack by a crew member with a stun baton, and must respond to it.
What is everyone else up to?
Next update: Friday morning!
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 29565
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Adventure Log 001: Welcome to Port Verdigris

#110 Post by Rex »

Kallina

Kallina lashes out with a kick, trying to knock the stun baton out of his hand.

Kick [_2d6]=(2+4)=6 A/D [1d6]=1

I don't think I would have Advantage here, but might have Disadvantage, not a good roll either way.
User avatar
shaidar
Rider of Rohan
Rider of Rohan
Posts: 16506
Joined: Fri Apr 04, 2014 4:27 pm

Re: Adventure Log 001: Welcome to Port Verdigris

#111 Post by shaidar »

Bertie grabs the plate of melon slices and tries to smash the villain over the head with it.

"Leave him alone!"
Roll: [_2d6]=(2+2)=4, dis/advantage[1d6]=1
:lol:
Kallina gets in the way and Bertie manages to smash her with the plate.
Lignacious
Strider
Strider
Posts: 41
Joined: Tue Apr 26, 2022 6:47 am

Re: Adventure Log 001: Welcome to Port Verdigris

#112 Post by Lignacious »

Chip

Chip clatters in alarm seeing the unfamiliar humans at the door, Hey my baton.... He lets out a spray of pebbles at the face of his attacker
Chip is using a defensive move which is intended to impose disadvantage on the attacker.
I initially rolled with advantage - not sure if Chip's positioning up against the wall adjacent to the door might help. I thought the macro would show all 3 rolls so you could adjudicate, but it didn't so i rerolled a separate normal.

In any event,

Normal roll:
Adv roll:

Go with whatever makes sense- looks like it's a rough round for us in any event!

User avatar
cybersavant
Ranger Lord
Ranger Lord
Posts: 2622
Joined: Sun Dec 29, 2019 3:23 am
Location: Saskatoon
Contact:

Re: Adventure Log 001: Welcome to Port Verdigris

#113 Post by cybersavant »

Skur Vonn

"Mutiny!"

He looks for a way to flank one of the crew members.
gaming since 1980
cybersavant.proboards.com
- = - = - = - = - = - = - = - = - = - = - = - = -
Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>
User avatar
Pulpatoon
Rider of Rohan
Rider of Rohan
Posts: 6262
Joined: Sun Oct 27, 2013 7:35 pm
Contact:

Re: Adventure Log 001: Welcome to Port Verdigris

#114 Post by Pulpatoon »

:: Current Time: 06:35:41, Serena Dawn Ship Time, March 25 ::
:: Location : Passenger cabin 01478, steerage class : UP Starliner The Serena Dawn ::


Kallina lashes out with a kick at the same time that Bertie lunges forward to smash the plate of melon slices over the attacker’s head. Unfortunately, the two get in each other’s way, and Bertie cracks Kallina over the head and receives a sharp kick in the ribs. Both go sprawling across the tiny floor space of the cramped cabin, just in time for Chip to hit them with a spray of gravel.

The crew member, a cadaverous human male of middle years, with sunken eyes and faded blue tattoos on the back of his hands and fingers, comes to the door and completes his swing, jabbing at Chip with the stun baton.

Skur Vonn attempts to flank the crew member, but is unable to. The crew member is outside, in the corridor, reaching into the room to strike Chip. With the tangle of Chip, Kallina, and Bertie snarling up the interior of the cabin, Skur Vonn cannot even reach the door.

The crew member stands in the door for a second and takes in the disarray. “You didn’t see jack squat. Now stay put or you’ll all get a taste of this!” He brandishes the stun rod and then hits the button to close the door.

The cabin is suddenly quiet, as you all take in just how poorly that went.

The awkward silence is broken when your links crackle to life and, rather than feed you a private stream of data, broadcast a ship-wide, public audio message: “Kshhkt… Uhh, this is, um, the cap… the security people. Everyone should get back to their berths and stay inside. Right. And don’t come out. Stay put and don’t worry about what you might hear. Uh, for safety. If you so much as stick your nose out, and something bad happens, whose fault is that gonna be? Yours, right?!”

Jeeves helps Kallina and Bertie off the floor, whipping out a garment brush and briskly swiping away any loose dust and gravel. He says to Bertie, “Security, command, crew, and emergency data streams have not been updated in four minutes and thirty-six seconds. I have attempted to contact Biljana’s personal link address, but it is unresponsive.”

Kallina and Bertie both take 1 hit. Chip must roll or be incapacitated by the stun baton.
What do you do?!
Next update: Monday morning!
User avatar
shaidar
Rider of Rohan
Rider of Rohan
Posts: 16506
Joined: Fri Apr 04, 2014 4:27 pm

Re: Adventure Log 001: Welcome to Port Verdigris

#115 Post by shaidar »

Bertie

"I say, a hijack! Should we try and help? I wonder where they'd be keeping Biljana, her cabin or I assume there are some kind of cells on board for trouble makers. Is this Mrak's doing? If not we might persuade him to help us."
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 29565
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Adventure Log 001: Welcome to Port Verdigris

#116 Post by Rex »

Kallina

"I wonder if this ship has escape pods? If so it would be good to know where they are as a back up plan."
User avatar
Pulpatoon
Rider of Rohan
Rider of Rohan
Posts: 6262
Joined: Sun Oct 27, 2013 7:35 pm
Contact:

Re: Adventure Log 001: Welcome to Port Verdigris

#117 Post by Pulpatoon »

Rex wrote: Fri Jun 03, 2022 2:50 pm Kallina

"I wonder if this ship has escape pods? If so it would be good to know where they are as a back up plan."
Kallina's Keen Mind recalls that there were 8 escape pod hatches by the airlock bay when they boarded the starliner.
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 29565
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Adventure Log 001: Welcome to Port Verdigris

#118 Post by Rex »

Kallina

"Escape pod hatches were by the airlock where we boarded, if anything goes wrong we meet there."
User avatar
shaidar
Rider of Rohan
Rider of Rohan
Posts: 16506
Joined: Fri Apr 04, 2014 4:27 pm

Re: Adventure Log 001: Welcome to Port Verdigris

#119 Post by shaidar »

Eclipse

"Jeeves, on your visits to the crew did you learn where the cells or Biljana quarters are?"
User avatar
cybersavant
Ranger Lord
Ranger Lord
Posts: 2622
Joined: Sun Dec 29, 2019 3:23 am
Location: Saskatoon
Contact:

Re: Adventure Log 001: Welcome to Port Verdigris

#120 Post by cybersavant »

Skur Vonn Looking around at the others on the floor, "Good thing we didn't try to take on he goons. Jeeves, you have their comm frequencies, can you backtrace them to get their location?" After Jeeves responds, Skur Vonn adds, "Staying here is suicide. At the very least we should grab our stuff and go the the lifeboats. Better if can gain access to the crew areas to get weapons."
gaming since 1980
cybersavant.proboards.com
- = - = - = - = - = - = - = - = - = - = - = - = -
Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>
Locked

Return to “Free Starspiel (FKR/Star Frontiers)”