Hi,
Is there a possibility to add a new macro code that let's you drop the highest n rolls rather than the lowest?
There are a few games that use this disadvantage mechanism.
Dice roller - disadvantage
Re: Dice roller - disadvantage
I suspect that would be pretty easy to do, so the quick answer is yes. But, as I and my wife (and our pets) have just moved into a new place (literally less than a week ago), i don't see me having much time to implement this in the near (one or two weeks) future.
But, if you can wait and if you bump this thread as a gentle reminder once a week or so, I should be able to get on it within a month.
It is a good idea for sure... thanks for the suggestion.
But, if you can wait and if you bump this thread as a gentle reminder once a week or so, I should be able to get on it within a month.
It is a good idea for sure... thanks for the suggestion.
"Sir, our research shows that the bird is equal to or greater than the word."
The sab-cat has nine lives and no conscience
The sab-cat has nine lives and no conscience
Re: Dice roller - disadvantage
Thanks, and good luck with your new home!
Re: Dice roller - disadvantage
So, the opposite of "c" (cut) or "k" (keep).
This would be a Greg question.
In the interim, however, you can use the underscore ("_") character before the roll macro. It will still require a bit of mechanical work, but you can see how it can be useful when used alongside a normal roll using multiple dice, like this:
The above will produce this:
So, the "[_4d6]" will show all four individual die results and their sum... you'd just need to manually pick and choose which rolls you'd want to keep.
This would be a Greg question.
In the interim, however, you can use the underscore ("_") character before the roll macro. It will still require a bit of mechanical work, but you can see how it can be useful when used alongside a normal roll using multiple dice, like this:
Code: Select all
Sum of rolls: [4d6], Individual rolls: [_4d6]
Sum of rolls: [4d6]=17, Individual rolls: [_4d6]=(6+6+1+5)=18
So, the "[_4d6]" will show all four individual die results and their sum... you'd just need to manually pick and choose which rolls you'd want to keep.
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- DM: In Development
Re: Dice roller - disadvantage
Thanks.
Yeah, it's easy enough to work around with the _ bit of the macro syntax, so it's not a big thing.
Yeah, it's easy enough to work around with the _ bit of the macro syntax, so it's not a big thing.
Re: Dice roller - disadvantage
Thinking about this while I eat breakfast... What do you think would be a good letter to use in the macro to designate that we're keeping the lowest rolls?
"Sir, our research shows that the bird is equal to or greater than the word."
The sab-cat has nine lives and no conscience
The sab-cat has nine lives and no conscience
Re: Dice roller - disadvantage
You could use 'l' for lowest, or 'd' for disadvantage.
Re: Dice roller - disadvantage
I'd like to "bump" this thread!
If it's not too hard to do, I'd like there to be a Disadvantage type mechanic added to the Dice Roller. We have a Keep highest x rolls, what we need is a Keep lowest x rolls. I'd be happy enough with a "Keep single lowest roll" rather than a more generic "lowest x rolls."
As mentioned in this thread, maybe, "D" and "L" could be used to match up with "C" and "K".
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