The Old Manse
Moriartus and Sven approach the Manse guards. "Good day. I am here seeking an audience with Lord Krothos. I speak the tongue of the captured lizardman shaman and could help with the interrogation, if it pleases his lordship."
The two pikemen on duty note your arrival and you are both ushered into the porch by the Keep gates. Your request is forwarded and within a few minutes you are given access and escorted towards the reception hall.
Sven is a little more familiar with the place and can point out the stables, barracks and guard house where the Duchy Militia train. Above the Keep gates is a formal chapel to
St Ygg and in the Manse proper, private quarters of
Krothos and the main banqueting hall, administrative offices and kitchens. Your weapons and staffs checked in to security as you enter the Manse.
"You wait all day for a wizard to arrive, then two come along at once." Ollis says, greeting you both with an austere frown. The chamberlain at least seems to have heard of
Moriartus even if not meeting in person.
"Walk this way.". He takes you down a corridor to an audience with
Lord Krothos who is seated on a large carved throne like seat. Before him are a guard captain and
Vicar Othar who talk in hushes as you enter.
"You wish to advocate for this Soothsayer I understand. Has he no voice of his own? Hardly I understand Captain. You have not managed to loosen his forked tongue with my success."
Lord Krothos addresses you both and the Captain of the Guard who you may suspect oversees the detention and interrogation of the murder suspect.
actions please.