Into The Long Wet Darkness
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- Ranger Lord
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Re: Into The Long Wet Darkness
Ghost-Val
"Nine hell's, not just yet, maybe some spooky purgatory for my sins shadowing you guys.
Oh, you ministered healing to the flesh-tar thing.
What would have happened had the spell not been available?"
She ponders, frowning. Thinking she might spitefully haunt aquaman first, well he could have healed her.
Too late to gripe, she walks behind the group.
"Nine hell's, not just yet, maybe some spooky purgatory for my sins shadowing you guys.
Oh, you ministered healing to the flesh-tar thing.
What would have happened had the spell not been available?"
She ponders, frowning. Thinking she might spitefully haunt aquaman first, well he could have healed her.
Too late to gripe, she walks behind the group.
- Scott308
- Guy Who Gamed With The Famous People
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Re: Into The Long Wet Darkness
Euripides Nereos
Euripides picks up his torch again. I really didn't know if that was going to work. Sorry, Val. I didn't think you were going to die that quick. Also, I sometimes forget I'm cleric-y. He shrugs. Don't cast that many spells, so I usually forget I have them. Nice thing, though, if I don't cast 'em, I don't have to remember to pray for 'em. Remembrin' is hard. If I didn't have that spell available...I dunno; maybe we all die. Hopefully, I won't have to do that again. I'm all out of healing until tomorrow- if I remember to pray for my healing spell back.
Euripides picks up his torch again. I really didn't know if that was going to work. Sorry, Val. I didn't think you were going to die that quick. Also, I sometimes forget I'm cleric-y. He shrugs. Don't cast that many spells, so I usually forget I have them. Nice thing, though, if I don't cast 'em, I don't have to remember to pray for 'em. Remembrin' is hard. If I didn't have that spell available...I dunno; maybe we all die. Hopefully, I won't have to do that again. I'm all out of healing until tomorrow- if I remember to pray for my healing spell back.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Into The Long Wet Darkness
Xenos
"I'm sure with all our injuries we won't forget to remind you about your spell. Let us keep moving forward. I'll carry a torch."
"I'm sure with all our injuries we won't forget to remind you about your spell. Let us keep moving forward. I'll carry a torch."
Re: Into The Long Wet Darkness
Drest
"I think it best if I don't take point for now."
"I think it best if I don't take point for now."
- OGRE MAGE
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Re: Into The Long Wet Darkness
No More Tomorrows
Ghost Val asks aloud what would happen if none of them possessed a spell of healing, already forgetting the last stranded person who once haunted these rooms. The others notice that ghostly Kazeffron is no longer following them around. That now appears to be Val's job.
Torches are exchanged as the group gets ready to descend the dark stairway. They begin their way down into the darkness below, finding the steps under their feet feel a bit wobbly to walk upon, as if the treads weren't completely secured to the runners properly.
With torches held out in front of them, the light from the flame barely has any effect over the complete darkness below them. The sound of plopping drips can be heard, but no ceiling, walls, or floor can be seen during the descent. This stairway is open on both sides, and their is no ending to it in sight.
Please give me a Test of Dex [d6] along with your next actions. (Val is exempt, but you can roll anyway if you wish)
Actions?
positions:
MARCHING ORDER
Akhilleus AC:4 11/22
Xenos AC:5 6/12 2/2 (Torch)
Drest AC:7 3/12
Euripides AC:5 9/10 2/2 (Torch)
Valkrina?
Ghost Val asks aloud what would happen if none of them possessed a spell of healing, already forgetting the last stranded person who once haunted these rooms. The others notice that ghostly Kazeffron is no longer following them around. That now appears to be Val's job.
Torches are exchanged as the group gets ready to descend the dark stairway. They begin their way down into the darkness below, finding the steps under their feet feel a bit wobbly to walk upon, as if the treads weren't completely secured to the runners properly.
With torches held out in front of them, the light from the flame barely has any effect over the complete darkness below them. The sound of plopping drips can be heard, but no ceiling, walls, or floor can be seen during the descent. This stairway is open on both sides, and their is no ending to it in sight.
Please give me a Test of Dex [d6] along with your next actions. (Val is exempt, but you can roll anyway if you wish)
Actions?
positions:
MARCHING ORDER
Akhilleus AC:4 11/22
Xenos AC:5 6/12 2/2 (Torch)
Drest AC:7 3/12
Euripides AC:5 9/10 2/2 (Torch)
Valkrina?
Re: Into The Long Wet Darkness
Drest
"Something is off about these stairs, be extra careful." He will stop and try and examine the stairs for traps.
Test of Dex (3) [1d6]=5
"Something is off about these stairs, be extra careful." He will stop and try and examine the stairs for traps.
Test of Dex (3) [1d6]=5
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- Ranger Lord
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Re: Into The Long Wet Darkness
Ghost-Val follows.
Strange stairs, are they real? Still getting used to the sensations she feels as a wandering spirit, she has to learn to adjust to her surrounds still. Like touching an object and not seeing her hand just go straight through it. So, by force of will or spirit, moving things by telekinesis.
She follows, unable to catch any who fall.
Strange stairs, are they real? Still getting used to the sensations she feels as a wandering spirit, she has to learn to adjust to her surrounds still. Like touching an object and not seeing her hand just go straight through it. So, by force of will or spirit, moving things by telekinesis.
She follows, unable to catch any who fall.
- Karaunios
- Rider of Rohan
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Re: Into The Long Wet Darkness
Akhilleus keeps on walking down the stairs, but Dexterity Test (3:6) - [1d6]=4
- Scott308
- Guy Who Gamed With The Famous People
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Re: Into The Long Wet Darkness
Euripides Nereos
If you stay right in the middle of the step and put your feet right in front of the other, so like a straight line, it makes the stairs less wobbly, the Atlantean calls out, hoping to help his friends not fall off the steps.
If you stay right in the middle of the step and put your feet right in front of the other, so like a straight line, it makes the stairs less wobbly, the Atlantean calls out, hoping to help his friends not fall off the steps.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
- OGRE MAGE
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Re: Into The Long Wet Darkness
Splash
After Drest stops the party to check the stairs closer, the entire set of treads abruptly rotates, transforming the steps into a wet ramp that sends most of the party sliding down to splash into the dark waters below. This obviously extinguishes any torches in the process, plunging the entire lower watery area into complete darkness.
As the first three in line now bob around in the deep, cool, brackish water at the bottom of the trapped stairway, unable to see anything around them, Euripides somehow grabs ahold of the edge of the stringer, while still clutching the remaining torch, preventing himself from slipping into the water behind them. Ghost Val floats behind him, giving off a feint eerie blue glow in the waning light.
Once the group calms down enough to listen to their surroundings, besides the plopping of unseen water droplets, a distant slithering can suddenly be heard, followed by a feint splash a few dozen yards off in the blackness.
Actions?
positions:
Akhilleus AC:4 11/22
Xenos AC:5 6/12 2/2
Drest AC:7 3/12
Euripides AC:5 9/10 2/2
Valkrina?
After Drest stops the party to check the stairs closer, the entire set of treads abruptly rotates, transforming the steps into a wet ramp that sends most of the party sliding down to splash into the dark waters below. This obviously extinguishes any torches in the process, plunging the entire lower watery area into complete darkness.
As the first three in line now bob around in the deep, cool, brackish water at the bottom of the trapped stairway, unable to see anything around them, Euripides somehow grabs ahold of the edge of the stringer, while still clutching the remaining torch, preventing himself from slipping into the water behind them. Ghost Val floats behind him, giving off a feint eerie blue glow in the waning light.
Once the group calms down enough to listen to their surroundings, besides the plopping of unseen water droplets, a distant slithering can suddenly be heard, followed by a feint splash a few dozen yards off in the blackness.
Actions?
positions:
Akhilleus AC:4 11/22
Xenos AC:5 6/12 2/2
Drest AC:7 3/12
Euripides AC:5 9/10 2/2
Valkrina?
- Karaunios
- Rider of Rohan
- Posts: 4827
- Joined: Sun Jun 17, 2018 7:56 am
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Re: Into The Long Wet Darkness
Akhilleus
"Damit. I don't like this." Says the warrior while he unsheathes his sword and turns in the direction of the sound. "Can't you ghosts or wizards invoke a light or something?"
"Damit. I don't like this." Says the warrior while he unsheathes his sword and turns in the direction of the sound. "Can't you ghosts or wizards invoke a light or something?"
Re: Into The Long Wet Darkness
Drest
Drest draws his short sword, "Something is in the water with us!"
Drest draws his short sword, "Something is in the water with us!"
Re: Into The Long Wet Darkness
Xenos tries to move as little as possible and listen for where the creature(?) is.
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- Ranger Lord
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Re: Into The Long Wet Darkness
Ghost-Val
Tries to glow florescently. She probably fades more than lights up.
Tries to glow florescently. She probably fades more than lights up.
- Scott308
- Guy Who Gamed With The Famous People
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- Joined: Thu Oct 02, 2014 3:13 am
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Re: Into The Long Wet Darkness
Euripides Nereos
Can you climb back up the stairs? calls out the Atlantean as he holds out his torch, trying to illuminate the area for the others.
Can you climb back up the stairs? calls out the Atlantean as he holds out his torch, trying to illuminate the area for the others.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
- OGRE MAGE
- First Gentleman
- Posts: 39189
- Joined: Tue Mar 04, 2014 3:16 pm
- Location: The Birthplace of RPG's
Re: Into The Long Wet Darkness
Something In The Water
Xenos tries hard not to move too much under the surface of the water, unable to see anything through the blackness of this underground chamber.
Akhilleus draws his sword and positions himself in the direction of the splashing noise they heard earlier. He calls out for some light, but no light is offered.
Drest also draws steel, shouting that something is in the water with them. His suspicion is confirmed when he feels something long and slimy brush up against his leg. (Can I get an Avoidance Save along with your next action please?)
The one party member most comfortable in the water stays right where he is on the stairs, still clutching to the side stringer so he doesn't slide into the water as well. He lifts his torch to no avail, still too far above the others to see them in the darkness below or to offer them any of his light. He asks if they can simply climb back up the wet, slippery ramp. (an Extraordinary Feat of Dex roll, maybe?)
Val stays behind their single torch, unable to make her ghostly form any brighter in the darkness. She keeps her thoughts to herself now, pretty sure she knows her fate and the future fate of her still fully functioning friends.
Actions?
positions:
Akhilleus AC:4 11/22
Xenos AC:5 6/12 2/2
Drest AC:7 3/12
Euripides AC:5 9/10 2/2
Valkrina?
Xenos tries hard not to move too much under the surface of the water, unable to see anything through the blackness of this underground chamber.
Akhilleus draws his sword and positions himself in the direction of the splashing noise they heard earlier. He calls out for some light, but no light is offered.
Drest also draws steel, shouting that something is in the water with them. His suspicion is confirmed when he feels something long and slimy brush up against his leg. (Can I get an Avoidance Save along with your next action please?)
The one party member most comfortable in the water stays right where he is on the stairs, still clutching to the side stringer so he doesn't slide into the water as well. He lifts his torch to no avail, still too far above the others to see them in the darkness below or to offer them any of his light. He asks if they can simply climb back up the wet, slippery ramp. (an Extraordinary Feat of Dex roll, maybe?)
Val stays behind their single torch, unable to make her ghostly form any brighter in the darkness. She keeps her thoughts to herself now, pretty sure she knows her fate and the future fate of her still fully functioning friends.
Actions?
positions:
Akhilleus AC:4 11/22
Xenos AC:5 6/12 2/2
Drest AC:7 3/12
Euripides AC:5 9/10 2/2
Valkrina?
- Karaunios
- Rider of Rohan
- Posts: 4827
- Joined: Sun Jun 17, 2018 7:56 am
- Location: Between Cervantes' hometown & The Black Forest
Re: Into The Long Wet Darkness
Akhilleus starts blindly walking forward. Maybe, with some luck, he will find a landing or something he can step upon and get out of the water. He will even use the tip of his sword to pock around.
Re: Into The Long Wet Darkness
Xenos decides that with no light the answer is backwards, not forwards.
He tries to make his way back to the chute making as little disturbance as possible, the sees if he can clamber back up:
Feat of extr. Dex (4%): [1d100]=19
Unfortunately the chute is too slippery.
He tries to make his way back to the chute making as little disturbance as possible, the sees if he can clamber back up:
Feat of extr. Dex (4%): [1d100]=19
Unfortunately the chute is too slippery.
Re: Into The Long Wet Darkness
Drest
Avoidance Save (14) [1d20]=13
Do I get a bonus for my Dex?
Drest remains as still as he can as it slithers past him.
Avoidance Save (14) [1d20]=13
Do I get a bonus for my Dex?
Drest remains as still as he can as it slithers past him.